Stellaris

Stellaris

Technology Ascendant
Showing 51-60 of 108 entries
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Update: Apr 7, 2019 @ 5:15pm

  • Belated update to nanotechnology support for NSC drydocks, apparently they arent modules anymore.

Update: Apr 5, 2019 @ 5:08pm

  • Made the breakthrough pop up more obviously show the country that got it in fancy yellow text

Update: Apr 4, 2019 @ 10:56am

  • Version update to 2.2.7. Still works with 2.2.6. Not with 2.2.5
  • Minor localisation fixes

Update: Apr 1, 2019 @ 1:44pm

  • Added extra modifiers for economic categories to the ones I change just in case another mod wants to add them too and I end up overwriting them. Apparently this was happening with food.

Update: Mar 20, 2019 @ 7:59am

  • Update for 2.2.6 with changed economic categories
  • Military Theory Breakthrough (Grand Strategy Simulations) Now grants access to super fancy admiral traits. Its actually good now.

Update: Mar 14, 2019 @ 8:55pm

  • Not actually an Update, just changed the version number to say 2.2.5 so you get a red [!] if you are on 2.2.6
  • If you are on 2.2.6, grab the updated version linked at the top of the description. It breaks 2.2.5 so I wont update til it is out of beta.

Update: Feb 10, 2019 @ 9:06pm

  • Robots dont need tech they cant get to get repeatable worker/specialist jobs anymore, as funny as that lesson futility was.

Update: Feb 9, 2019 @ 12:19pm

  • Fixed outdated Final Frontier breakthrough tooltip

Update: Jan 25, 2019 @ 7:13pm

  • Literally Unplayable Typo

Update: Jan 23, 2019 @ 2:32pm

  • Nanofabrication shipyard now makes sure you have NSC running before trying to give you bonus shipyards for NSC drydocks