Garry's Mod

Garry's Mod

Jazztronauts
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Update: Dec 16, 2023 @ 4:05am

Move files around to comply with new security update

Update: Nov 13, 2023 @ 11:42pm

HOTFIX:
- Changed addons.txt and loadingurl to point to more maintainable endpoints.
- Fixed loadingurl not working due to missing http:// prefix
- Fixed loadingurl only working every other map change (it was unsetting itself every map change as if it was started outside the gamemode)

Update: Apr 23, 2023 @ 4:04pm

- You can now steal displacements!!!!!!!
- Fixed loading TF2 and L4D2 maps!!!!
- Proper localization support!! [#123 and #124] SageJFox!!
- Fix like fifty million typos and grammatical errors. [#137] Thank you wertercatt!
- jazz_factscreen now have proper inlaid models [#128] SageJFox!!
- Bar Street Sign is now themed and no longer relies on CSS, and tons of localization fixes [#127] SageJFox!!
- New Charge jump upgrade to Run. [#125] SageJFox!!
- Improved drugs

Update: Aug 20, 2022 @ 3:21pm

PR from Sierra, thank you!!
- Fixed bug where Run weapon wouldn't reset thirdperson animations when put away while player is moving.
- Run viewmodel now properly utilized.
- Switched Hacker Goggles to magic third person anims.
- Switched snatch Kleiner gun to use physgun skin.
- Updated Pianist's sequence order to fix her spawning in in a sideways reference pose in dialogs/cutscenes.

Update: Aug 11, 2022 @ 9:55pm

- Added support for gmsv_workshop, fixing UGC content on dedicated servers. (Thank you WilliamVenner!)
- New models for bus summoner and hacking goggles (THANK YOU SIERRA FOXTROT!!)
- Tons of QoL fixes, thank you ptown2!!!
- Fixes issue with point_viewcontrol on jazz_view proxies having their view reset. (Temporary Fix)
- Fixed Player Classes not having the SlowWalkSpeed set.
- Fixed NPC Mission Convo order not being correct for NG+.
- Fixed Prop Snatcher snatching its own weapon and some other critical entities.
- Fixed Whiteboard causing an error due to a nil player.
- Fixed MapGen causing a SQL error for map shards.
- Fixed edge case of dialog.Dispatch getting nil for non-existing events.
- Fixed specific NPC events having wrong script names.
- Fixed Shard Progress (at 75%) having a missing event.
- Fixed Bartender Convo Event Foohy#3 having incorrect speaker values. (There may be more...)
- Fixed (un-used) Black Shard Ending Redo having incomplete/invalid tokens.
- Fixed dialog skipping/progressing taking effect while having other VGUI/UI on full focus.
- Fixed edgecase of Kleiner Snatching scene returning NULL entity.
- Fixed edgecase of Propfeed returning nil for certain values.
- Fixed edgecase of CSENT libraries causing null values on the client entities.
- Fixed Jazz Bus radio having its music stuck when snatching the radio.
- Fixed edgecase of Jazz Buz causing a NULL entity rendering when breaking walls.
- Optimized some Jazz weapons in terms of deprecated SWEP values.
- (Hopefully) Fixed weapon upgrades being NULL in Initialize for server.
- Optimized heavily the Prop Snatch prop_class checking logic.
- Optimized the Vote Podiums being checked on every frame for server (it now waits for 1 second).
- Removed the Prop Vomiter DLib check for remove override.
- Reduced the timing of the transition-out-of-level effects

Update: Jun 20, 2021 @ 6:10pm

- Fixed jazz_include_localmaps failing in the map selector due to missing wsid
- Changing jazz_include_* settings will change map roll settings immediately instead of after level change.
- Fallback to local only on old gmod versions automatically
- Improved effects when choosing a pre-installed map/addon.
- Don't try to download/mount locally installed addons.
- In tight spaces, bus will not break through the second wall when called
- You can now see the bus barrelling down into you in the void before it breaks through

Update: Apr 2, 2021 @ 2:40am

Potential fix around loading dialog erroring on startup

Update: Apr 2, 2021 @ 2:20am

- On listen servers, fallback to steamworks.DownloadUGC on the host player when downloading a browsed workshop addon.
- Woops fixed breaking intro script
- Handle empty thumbnails
- World stealing upgrade is exponentially more effective
- Greatly boosted benefit of stealing brushes, it scales at the same rate as however long it takes to steal
- UI properly handles 64bit integers for money
- Add gamemode category (Merge pull request #108 from VictorienXP/master)
- Only show gibs when the vomited prop model changes (don't obscure long lines of the same prop)
- Fixed logic for when E is used to continue dialog immediately re-triggering the dialog
- Don't restart dialog while it's active (fixes horror zone dialog)
- Clearing the cache actually works now, and clears even when starting other gamemodes (because it has to delete on a fresh gmod startup when the files are unmounted).
- Fact screens handle more cases, shows tags now. Fact screens won't show previous map information if the new map doesn't have that same fact.
- Some minor script fixes + whatever junk for missing picture frames
- Load addon info later to ensure ISteamHTTP has been initialized by then
- Don't ignore the last fact

Git commit 7322483175e87d0c124c66b2bb5edaa2e2ee6ff7

Update: Mar 27, 2021 @ 2:00am

- Dialog scripts now download from the server, no longer requiring clients be subscribed to the workshop addon + allows servers to customize dialog
- Map choose is now much more clear about errors, displays what went wrong + negative sound effects
- Stealing doors/buttons will fire their open outputs when stolen
- Fade out propsnatcher miss sound when held down because wow it gets annoying
- Temporary upgrade to hacker goggles that enable triggering map I/O. (Will most definitely change, hence the hackerman branch) Temporarily disabled I/O prints text
- Hacker gun actually hacks
- Auto clear cache on server startup, there's not really any reason to not do this, and it can't clear mounted gmas already anyway
- Misc. dialog script fixes, add intro script to high priority list
- Fixed missing space in REQUIRE tooltip in store
- Merge pull request #102 from Lyokanthrope/remove-dirty-screen (fix distracting artifacts in chatbox)
- Merge pull request #106 from cachemist/patch-1 (Fix missing word in dialog)
- Remove "Waddup" message every time you spawned, fixed spectate text changing colors
- Remove mission convo spam
- Re-enabled sh_download chunk downloading. Fixed out-of-order chunk error (net messages can be sent twice on lossy connections)
- Woops fixed error due to ManagedCSEnt fanciness
- Shard count and missions obey cl_drawhud convar
- Fixed wowozela not showing up in store
- Fix weird color flashing on jazz tank
- Fix jazzboards not showing until they update
- Forgot gameplay_candle models/materials
- Allow vote podiums to spawn in a semicircle so the final vote for endgame stuff isn't smashed against the wall
- Added option to transition horse to just do a normal fade instead that is a lot less silly than the cat. Fixed encounter dialog being real buggy, hopefully. At very least follows the correct spooky theme.
- Fixed logic of mapcontrol.GetNextCounter() and the eclipse door
- Fixed background music for dialog playing in full blast for a split second before fading in
- Polished up eclipse door a bit
- Fixed plurality on a few things
- Don't render world markers while in cutscenes, and fixed cut-in entities sometimes being the wrong color
- Adjusted jazz_bus_hub launch distance
- Iris-in will not trigger if developer = 2 (it's distracting)


Git commit e82c0478c23c1bdae0aac9a694aa85177a77795a

Update: May 31, 2020 @ 6:34pm

- Fixed crash when spawning trolley
- Improved portal effects to throw trash at you while you're leaving a map
- Consolidated content into a single addon. Content packs are now empty (and deprecated)