Garry's Mod

Garry's Mod

Jazztronauts
Showing 21-30 of 46 entries
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Update: Aug 5, 2018 @ 10:59am

Fixed incompatibility with wiremod
Fixed a few typos
Rounded store prices
Fixed prop leaderboards not being visible
Fixed gm_giveswep not being blocked
Precaching for prop vomiter is a little less aggressive on listen servers

Update: Aug 3, 2018 @ 9:45pm

Mute dialog if game isn't focused
Drastically improved endgame logic, woops
more polish on endgame stuff in general
prop snatcher is your default weapon
reset sv_loadingurl on successful exit of jazz
busmarker cannot be moved by physgun
crouch jump no longer required in jazz_intro
fixed jazz tools not showing up in weapons tab
fixed spawnmenu vaporizing people's retinas
hopefully fixed not being able to steal npcs for mission progress. they're still worthless if spawned after map loaded though.

Update: Aug 2, 2018 @ 9:09pm

- Fixed disappear misspelling
removed and added cheats to a bunch of debug commands (will document later)
worthless props don't count toward mission progress
fixed cellist missions being swapped, beer actually counts now too
fixed run upgrade still destroying your spine
fixed single nil in intro script

Update: Aug 2, 2018 @ 6:42pm

Fixed softlock on cellist event 4, fixed unable to collect metropolice

Update: Aug 1, 2018 @ 10:15pm

Message when playing in singleplayer telling them to Not

Update: Aug 1, 2018 @ 9:20pm

Selector error fix

Update: Aug 1, 2018 @ 8:33pm

TONS of script fixes, fixed map select FOR REAL

Update: Aug 1, 2018 @ 8:06pm

Moved up content, fixed map select

Update: Jul 31, 2018 @ 10:53pm

Moved up content, fixed map select

Update: Jul 31, 2018 @ 9:48pm

Limited properties because yall suck