Europa Universalis IV

Europa Universalis IV

Elder Scrolls Universalis
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Update: Oct 15 @ 8:20am

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Version: 4.0.2
Date: 15.10.25
EU4 Version: 1.37.*
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Additions:
- The following 11 nations received unique ideas: Igron Clan, King-Slayers, Rock-Breakers, Erokii, Hoarfrost, Crosswych, Fharun Clan, Phaer, Dawnbreak
Ebon Stadmont, Bloodfall.
- Added more than 100 new Monuments
- More decisions received description
- Dwemer nations will have Dwemer Strongholds reform instead of Urban Centres
- Finishing the Aristocratic idea group will also reduce the Commoners' loyalty by 10%, while finishing the Plutocratic idea group will reduce the Nobility's loyalty by 10%
- Purveyor of Decadence, Serfdom, Land Owning Citizenship, and Expanded Citizenship will now also impact estate loyalty/influence
- Nation in Orsimer culture group will have Blood Price reform instead of Trial and Jury, Orcish Strongholds instead of Governmental Townships
- Altmer nations will have Altmer Literary Arts reform instead of Art and Sciences, Divine Prosecution instead of Community Militia
- Keptu received the following updates: Forest Kingdom renamed Forest Council. Keptu nations will have access to 4 unique tier 1 reforms: Council of Kings for monarchies,
Council of Cities for republics, Council of High Priests for theocracies and Blackcaster Council for theocracies with their capital in the City of Mages. Skyreach will start with Council of Kings reform; the other keptu nations can take these reforms
after they form the Forest Council or reach High Kingdom government rank. Forming the Forest Council will set your government rank to High Kingdom if you aren't one already and change your government to one of the new reforms.
Once you reach High Kingdom rank without forming the Forest Council, you can enact the decision "Forming the Council", setting your government to one of the new reforms at no cost.
- All dwemer cities received Dwemer Strongholds modifier, which gets active if the province culture is dwemer and the owner has enacted Dwemer Strongholds reform.
- Followers of the Old Ways have Psijic Order reform instead of the Mages Guild
- Yokudan and Redguard nations have Sword Singers reform instead of Elitism
- Breton nations will have Legitimised Coin-barons reform instead of Criminal Legalisation
- Nord Nations will have Companions Reform instead of Fighters' Guild, Jarl's Longhouse instead of Governmental Township, Maintain the Seven Thousand Steps instead of Abbeys
- Horsemen nations will have the Bjoulsae River Tribe tier 1 reform instead of the Native Tribe
- Reachmen nations will have Reachmen Tribe tier 1 reforms instead of Native Tribe, Briarhearts instead of Elitism
- Gray Host will have access to Gray Council tier 1 reform. Restoring the Gray Host through decision will set your government to the Gray Council
- Bosmer nations will have Graht-oak Cities instead of Urban Centres, Rite of Theft instead of Raiding, Wild Hunt instead of Invader Archetype
- Forgotten Vale will have access to Great Chantry tier 1 reform as long as they are snow elf primary culture and follow the snow elf pantheon
- Direnni Hegemony will have access to Direnni Hegemony tier 1 reform
- Daggerfall Covenant will have access to Royal Council tier 1 reform
- Added a decision that allows forming the Ebonheart Pact; the Ebonheart Pact will have access to the Great Moot tier 1 reform
- Aldmeri Dominion will have access to the Elden Council and Thalmor tier 1 reforms
- Snow Elf nations will have access to Knight-Paladins instead of Elitism
- City of Mages, or having enacted Blackcaster Council reform, will give you access to Blackcaster Mages Guild instead of Mages Guild unless they convert somehow to Old Ways religion and Apex Accord instead of Theological Law.
- Ayleid and Barsaebic nations will have access to Ayleid City-States instead of Urban Centres
- Goblin nations will have access to Goblin Camps instead of Rural Backwater
- Khajiiti culture group nations will have access to Adeptoriums instead of Abbeys as long as they follow the khajiiti pantheon, Moon Sugar Cuisine instead of Tavern Life

Changes:

- Aldmeri Dominion ideas have been buffed
- All 3 options for the Nordic Colonists event will cede the provinces to Daggerfall
- Pelletine can now be formed by the nation of the Khernathi region

Fixes:

- Dwemer Stronghold terrain will increase institution spread instead of decreasing it
- Small localisation fixes have been done
- Ebokii got its name fixed to Erokii
- Khenarty region fixed to be part of Elsweyr
- Can use Muslim Piety Interaction alert, renamed Can Use Piety Interaction
- Fixed CTD caused by recruiting Renrijra Krin Mercenary Company

Deletions:
- Removed Renrijra Krin Mercenary Company

Update: Sep 28 @ 8:24pm

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Version: 4.0.1
Date: 29.09.25
EU4 Version: 1.37.*
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### Overhauls ###
- Overhaul of Akaviri Map
- Overhaul of Atmoran Map
- Overhaul of Yokudan Map
- Overhaul of Pyandonean Map
- Overhaul of Abeceanean Islands Map
- Overhaul of Coldharbour
- Overhaul of Deadlands
- Overhaul of Colonial Map
- Overhaul of Trade Map
- Redesign of Black Marsh
- Redesign of Mainland Morrowind
- Overhaul of Map-related Trade Modifiers
- Overhaul of Flags
- Overhaul of Terrain Map
- Overhaul of River Map
- Overhaul of Texture Map
- Overhaul of Tree Map

### Additions ###
- Added Blackreach
- Added Trade Winds
- Added various wasteland provinces to Tamriel
- Added Nirn Domination Custom Governmental UI Mechanic
- Added 2 new Conquest Notification Events
- Introduced Dragon Culture to Akavir
- Introduced Canis-Men Culture to Akavir
- Introduced Rat-Men Culture to Akavir
- Added province-triggered modifiers to represent Khajiiti Clans
- Added various new mercenary companies
- Added 10 events for followers of the Sheogorath Cult
- Added 4 events for various minor religions
- Added event featuring Eyevea and SHivering Islands spawn
- Various decisions related to forming and restoring nations have received description
- All the decisions for seizing portals received descriptions
- 171 nations received unique ideas
- Added localisation for a lot of provinces, mission rewards, country modifiers and event modifiers icons
- Arcwind Point, Reman's Bluff, Dark Descent and Shimmermist Cave received missing descriptions
- Dwemer missions received descriptions
- Tang Mo missions received a description
- Frost giant missions received descriptions
- Added new Terrain types
- Nations with Al-Dremoran primary culture have been split from Dremorans and received their own generic cultural ideas
- Nations with Iron Orc and Wood Orc primary culture received their own generic cultural ideas and got split from Orc ideas. Orc ideas are now only available for Orsimer primary culture nations
- Nations with Islander primary culture received their own generic cultural ideas and got split from Akaviri ideas
- Nations with Barsaebic primary culture received their own generic cultural ideas and got split from Ayleids
- Nations with Sea Giant and Frost Giant primary culture received their own generic national ideas and have been separated from Giant ideas
- Nations with Giant Goblin primary culture received their own generic cultural ideas and got separated from Goblin ideas
- Nordic Empire reforms received descriptions
- Zeqqi Cult now has access to local organisations
- Empire of Cyrodiil reforms have been overhauled and received descriptions
- The new monuments received descriptions
- The locations for river estuaries, centres of trade and other trade-related province modifiers have been adjusted
- Most of the named rivers received named estuaries instead of generic ones.
- Vampire missions and mission reward icons received missing descriptions
- City of Mages (6178) and Herming (3069) are now adjacent
- Added missing localisation for the Holy cities of the Zeqqi cult and the Volcano God
- A lot of nations can now unlock a permanent buff to their military at military tech 15 for 100 military power, and after fully unlocking 2 specific idea groups. The decision to take these depends on the nation's primary culture.
- Nord Elector countries gained access to Jarldom tier 1 government reform, replacing Autocratic Monarchy government reform.
- Vampire nations will have access to the Coven reform, replacing Abbeys. Northern culture group nations will have access to Mead Halls reform, replacing Mercenary Camps. Nordic countries will have access to Nordic Mead Halls reform, replacing Tavern Life, and Nord Magic culture, replacing Regulation
- Technologies that unlock buildings received a name and description
- The following 7 nations received unique starting screens: Windhelm, Dawnstar, Solitude, Whiterun, Morthal, Winterhold, and Forgotten Vale.
- The Skyrim region received an updated description in the starting screen, explaining the Nordic Empire
- As the Cyrdiilic Empire not owning and controlling the White-Gold Tower will give you the Lost control of White-Gold Tower modifier that gives -0.10 mandate
- All religions present at the game start as a state religion received updated starting screen descriptions, explaining their mechanics.
- The Cyrodiil region received an updated description in the starting screen, explaining the Empire of Cyrodiil
- The Valenwood region received an updated description in the starting screen explaining the Tree-Sap Kingdom
- Fully completing the Religious idea group will also give fervour increase, church power increase, karma decay, doom reduction, yearly authority, and yearly dragon priests' authority. It will also move you towards Isolation by 0.1 monthly.
- Fully completing the Humanist idea group will give you 0.25 yearly harmony and move you towards Coexistence by 0.1 monthly.
- Warrior estate for Snow Elven countries renamed Knight-Paladins, Priests for Snow Elven Pantheon renamed Curates
- Nations following the Dragon Cult will have access to unique tier 1 government reforms: Dragon Priesthood for theocracies, Dragon Kingdom for monarchies, Dragon Council for republics
- Nations with Dwemer primary culture will have access to unique tier 1 government reforms: Conclave for republics, Tonal Council for theocracies, Deep Kingdom for monarchies
- Sload faith religious actions received descriptions
- Daggerfall missions received descriptions and some fixes
- Sload republics gained access to the Cabal of Elders tier 1 reform
- Maormer monarchies gained access to Maormer Thassalocracy tier 1 reform, Maormer republics gained access to League of Corsair Princes tier 1 reform, countries ruled by Orgnum (Abbarbas at the start) will gain access to Orgnum's Kingdom tier 1 reform
- Theocracies worshipping the Serpent King gained access to the Church of the Serpent King tier 1 reform
- Soul Shriven monarchies gained access to Soul Shriven Work Camp tier 1 reform, Soul Shriven republics gained access to Overseers' Council tier 1 reform
- Countries in the Blackreach and High Islands regions received generic start screens
- Yokudan monarchies gained access to Na-Totambu Council Kingdom tier 1 reform and Empire of Yokuda tier 1 reform after they formed Yokuda or reached the empire rank
- Yokudan Republics gained access to the Council of Navigators' tier 1 reform
- Generic Ogre ideas have been added
- Breton monarchies will have access to Breton Feudal Monarchy tier 1 reform
- Goblin tribes will have access to the Goblin Tribe tier 1 reform
- Vampire monarchies will have access to Vampire Court tier 1 reform
- Added Bloodfall nation and a decision to spawn it
- Added Driladan nation to Valenwood
- Added new Monuments
- Added new Decisions to secure portals connecting non-adjusted provinces
- Added new province-triggered modifiers for Systres Archipelago and various minor religions

Update: Jul 29 @ 7:59pm

v 3.3.6a
- Fixed Vasal Anexation and Trade League Invitation Bugs
- Fixed Takeover of Coldharbour Portal

Update: Jul 22 @ 5:31am

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Version: 3.3.6
Date: 22.07.25
EU4 Version: 1.37.*
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### Additions ###
- The following nations and formables received unique national ideas: Morrowind, Tribunal, Great House of Veloth, Velyn Harbour, Bramblebreach, Arenthia, Elden Root, Haven, Silvenar, Southpoint, Skyreach, Dogeater tribe, Coral-Splitter Tribe, Vulkhel, The Stitches, Coral Kingdom, Scamp Horde, Deadlands, Coldharbour, Dremoran Hierarchy, Unified Soulshriven, Po Tun Empire, Ka Po Tun, Tsacara.
- Every single unique and generic national idea in the game has been reviewed and adjusted to match the newly made idea groups. From now on, every single nation and formable will have national ideas with double bonuses (or some penalties here and there).
- Unique naval doctrines are getting introduced into the mod. Most nations will have access to a unique naval doctrine based on their primary culture. The majority are tied to culture groups, but there are some cultures with their own doctrines. The following cultures and culture groups received them: Altmer, Maormer, who share it with Pirate republics, Pirate Kingdoms and Criminal consortiums; Breton and Horsemen, Northern culture group, Bosmer, Ayleid and Cyrodiil culture group, Orsimer culture group, Sloads, Khajiiti culture group, Yokudo-redguard culture group, Sinistral elves, Goblin culture group, Daedra culture group, Dwemer, Keptu, Po Tun, Velothi culture group, Tsaesci, Tang Mo, Dead culture group and the Giants.
- Fixed trade goods in 410 provinces
- Added missing localisation for Political Dynasties government reform
- Generic, Nordic, Solitude-Windhelm, Altmer, Reachmen, Atmoran, Glacial, Sea Giant, Giant, Cyrodiil and Breton missions received a description
- Snow Elf mission tree received more detailed descriptions and various adjustments to fix potential bugs and inconsistencies with requirements and rewards
- Sload missions received proper descriptions where they were missing, and some fixes
- Added description to a large number of decisions, and modifiers to increase flavour
- All of the monuments in-game received descriptions
- Bosmer and Nord units and ships received flavour descriptions.
- Eldergleam Sanctuary province modifier has been added
- Army professionalism levels received flavour names
- Estates received descriptions where it was missing
- Tsaesci incidents received descriptions where it was missing
- Orsimer missions received descriptions
- Form Clannfear Horde and Form United Vampire Dutchies decision received description
- Clannfear Horde (CLA), United Vampire Dutchies (VAM) received unique national ideas
- Shrines for the Iliac Bay spirits (province modifiers) received descriptions
- Added National Ideas for Southpoint

### Changes ###
- 63+ (I've lost count how many) different government reforms across all tiers became mutually exclusive with each other to reduce the number of immersion-breaking choices, like having a Strong ruler who is also a Figurehead or embracing Honour and Court of Darkness.
- Noble superiority reform has been removed and replaced with Mage superiority
- Tier 23 Religion Policies and the reforms in it had their descriptions rewritten. The bonuses they grant didn't change.
- Colonial Empire idea group has been reworked
- Redone Naval Doctrine government reforms into Sailor Recruitment reforms
- Tag HH3 (Dragonstar) and HH6 (Belkarth) gained access to the ideas of HA3 and HA6.
- Adjusted Sea Giants ideas
- Jewel of Tamriel government reform has been renamed to Jewel of Aurbis, with proper descriptions of the decisions and modifiers
- Banning drugs decision is no longer available if you pick Prohibition reforms, and the reform's text has been changed
- Monuments: Moonmont got its name and requirements changed. Skyreach pinnacle got its requirements fixed. Goldfolly, Abamath Sanctuary, Faltonia's Mine, and Stonetooth Fortress got their requirements changed
- Syncretic religion bonuses have been changed for all religions, so you will no longer get the exact copy of the secondary religion's bonus
- Some Orsimer missions had their requirements changed
- CLA formable has been renamed Clannfear Horde
- Small change in generic Clannfear Ideas
- Form Clannfear State decision renamed Form Clannfear Horde
- Rebalanced all national ideas
- Altered conditions for Khajiiti missions involving vampires
- Updated Dynasty names for various cultures
- Dragons will no longer spawn in capital cities
- Subjugated Orcs will no longer use Fury mechanics to invade other nations

### Fixes ###
- Fixed some localisation of the Forest Kingdom formable
- A number of typos have been fixed in various national ideas
- Added missing idea description for Dominion formable
- Imga and Forelhost had their localisation fixed so their traditions refer to them and not a vanilla country they share a tag with
- Farrun localisation fix
- Fortify Mind Magic policy has been fixed to decrease trade centre upgrade cost instead of increasing it properly
- Monarchy idea groups Noble Family Ties idea will now also grant 0.50 yearly meritocracy, so you actually gain something from it if you are the Emperor of Cyrodiil
- Fixed the problem where forming Thras as the other sload tag caused it to have default ideas.
- Fixed localisation for Sanctum Ophidia
- Fixed localisation in Faith Alone government reform
- Fixed Manifest Destiny government reform localisation
- Fixed Search for Carcosa event modifier
- Some existing descriptions have been moved to a different folder to make them visible in-game
- Bugfixes in Reachmen and generic Nord mission tree
- Fixed some Iron Orc and Sload missions not displaying reward. Adjusted some Vampire missions to display rewards properly
- Policies will now display their hidden cultural and/or religious requirements in the "Select Enchantments" menu
- Limai, Umak-I, Fallen Wastes and Shalia received a centre of trade so that the Yokudan mission tree can be completed
- The decisions for Subjugating Riften and Ivarstead have been fixed so they are no longer available if a subject sieges their capital, if they are already subjects or if the tags don't exist.
- Small localisation fixes for Clannfear-related stuff
- Personal Deity Iana-Lor had its bonuses changed so it no longer causes a visual bug
- Fixed a couple of issues with the policies file
- Fixed re-invasion of Deadlands decision
- Fixed religious group even modifier addition on start of the game

### Deletions ###
- A lot of clutter files have been removed
- Large amounts of leftover files were removed from the mission localisation folder

Update: May 18 @ 5:37pm

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Version: 3.3.5
Date: 19.05.25
EU4 Version: 1.37.*
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### Additions ###
- Overhaul of Sounds
- Added National Ideas to Iron Orsinium
- Added 1 Event to notify the player that it is time to Settle land

### Changes ###
- Rebalanced overpowered Spells
- Updated locations of Wrathful Flame provinces for Orsimer nations
- Added new requirements, preventing the acceptance of contradicting governmental reforms
- Added minor Bonuses to empty Technologies
- All Vampire nations have +10% to fire damage received - I hope you ordered Sunscreen!
- Rebalanced National Ideas for Cyrodiil, Skyrim, Elsweyr and Vampire nations

### Fixes ###
- Fixed Missions requiring the casting X Spells
- Fixed misleading tooltips for Missions
- Fixed locations of new Buttons that were visible where they should not be
- Fixed Strong Colonies modifier being active right after the foundation of the Colony
- Various Minor fixes

Update: Apr 1 @ 5:49am

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Version: 3.3.4
Date: 01.04.25
EU4 Version: 1.37.*
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### Additions ###
- Magic System
- Overhaul of Parliament Issues & Bribes
- Added 11 Personal Deities for Druidism
- Added 4 Personal Deities for Tsaesci Order
- Added 5 Personal Deities for All-Maker
- Added 3 new culture-related flavour events
- Added 11 new flavour events for religions from the Occult religion group
- Added 6 new national ideas for Bretons
- Added 17 new national ideas for Argonians
- Added 23 province-triggered modifiers for the representation of minor temples and cults
- Added 5 new mercenary companies
- Added religious rebels for new religions together with rebel flags

### Changes ###
- Tamrielic nations are no longer automatically removed by a performance-friendly mode if a player starts on another continent
- Increased duration of privileges from 10 to 15 and from 15 to 25 years
- Auto progression of privileges no longer triggers rebels or loyalty loss
- Progression of federation advancements is now tied to the progression of governmental reforms
- Decreased basic prestige decay back to the original 7.5%
- Increase basic heir lifespan by twice
- Removed passive development gain for AI nations
- Rebalanced various national ideas
- Trees are now greener but more transparent

### Fixes ###
- Fixed various minor issues with missions and events
- Fixed minor localisation issues

Update: Jan 25 @ 7:31am

v 3.3.3b

- Hotfix update

Update: Jan 20 @ 8:54am

v 3.3.3a

- Hotfix update

Update: Jan 19 @ 1:08pm

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Version: 3.3.3
Date: 19.01.25
EU4 Version: 1.37.*
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### Additions ###
- Added Dwemer Mission Tree
- Added National Ideas for nations of Glacial, Yespest, Horwalli, Riekr, Harpy, Rat-Men, Canis-Men and Lamian heritage
- Added Atmoran Grounds Mechanic for nations of Atmoran or Glacial heritage
- Added Cultural Acceptance Mechanic, which provides unique bonuses for each accepted culture
- Added 6 New Religious Events
- Added an event to give Orsimer nations an opportunity to invade Atmora before the Ice Age
- Added a decision to Claim the Throne of Valenwood
- Added Divine Authority Government Mechanic
- Added Mane Vs King Government Mechanic
- Added Trade Influence Government Mechanic
- Added Boiche Government Mechanic
- Added Oversee Council Government Mechanic
- Added Blood Gathering Government Mechanic
- Added Divine Blessings Government Mechanic
- Added Magical Aspiration Government Mechanic
- Added Schools of Magic event for Magical Aspiration Government Mechanic
- Added an idea set for Corten Heights formable
- Added changes to Estate loyalty/influence and various Religious powers to religious events that lacked them
- Added Earth Forge and Earth Forge Tunnel monuments to Skyrim
- Added Tree-Sap Kingdom Government Reform for Falinesti
- Added Dual Authority Government Reform for Torval
- Added Magical Council Government Reform for Winterhold College
- Added Religious Encampment, Merchant Encampment, Military Encampment and Settle Lands Government Reform for nations of Velothi and Lilmothiit Heritage
- Added National ideas for the Balfiera nation
- Added 6 new Tribes to Black Marsh
- Added National Ideas for Summerset, Auridon, Great Alinor, Lilmothiit, Kothringi, Black Marsh, Murkmire, Shadowfen, Orma and Argonia formables
- Added National Idea for Lilmoth, Silyanorn and Twyllbek nations
- Added music track "Into The Wilds" by Scott Buckley

### Changes ###
- Performance Friendly mode is now enabled by default, but a special button is added to the uncolonised province window to quickly colonise all provinces of its superregion
- Changed the Political Map of Morrowind and Black Marsh to add space for their colonisation
- Nations of Velothi and Lilmothiit Heritage now start as one-province minors but get a Native ability to colonise neighbour provinces
- AI will always choose to become the new Emperor of Cyrodiil provided such an opportunity
- The Alessian Empire should no longer lose all of its massive revolt army due to attrition
- Rebalanced bonuses and penalties provided by Smithing Mechanic
- Replaced Nordic Flags that looked weird
- Moved the call of the Treethane acquisition event from on_actions to decision
- Children will now always inherit the culture of their mother
- Changed the names of ruling dynasties for Mournoth and Murcien to match the Lore
- Spawn of Harpies is no longer limited to High Rock and Hammerfell superregions
- Expanded the variety of Government Mechanics available for default reforms
- Rebalanced Culture Assimilation mechanic
- Nerffed 7th Decentralisation idea
- Nerffed rewards of Estate Privileges
- Rebalanced rewards of various events
- Expanded triggers of some religious events to make them available for minor religious as well
- Reachmen mission tree no longer requires the player to convert Hircine Cult if present within the nation's borders
- Expanded the trigger conditions of estate agendas associated with building construction
- Bosmer Theocracies are no longer Treethanes of Falinesti, but some of them are set to be its Allies
- Moved capital of Bramblereach
- The emperor of Nordic Empire will now pay attention to relations with nations who would like to join the Nordic Empire
- Changed names of Black Marsh tribes to mention more tribes from Lore
- Slightly changed political map of Black Marsh to make it more Lore friendly
- Made Reachmen, Nordic, Glacial and Altmer missions more user-friendly
- Added alternative option for Harpy Event chain to players who do not want to become a simp of Nocturnal
- Expanded event modifiers for all Mission rewards to ensure that mission trees are balanced between each other
- Expanded national ideas of Elsweyr nations to make them more balanced compared to other national ideas
- Update a script for country collapse to reflect both the changes on the political map and the changes to performance-friendly mode
- Expanded political map for Elsweyr and Valenwood

### Fixes ###
- Fixed climate of some provinces in Cyrodiil and Morrowind
- Fixed position of the close button in the province view window
- Fixed requirements of Snow Elven mission tree and a potential issue with Falkreath release via it
- Fixed a couple of event modifiers that provided wrong bonuses
- Fixed an issue with Reachmen Authority reforms that was releasing all subject nations
- Fixed Estate Privileges that did not provide rewards upon granting
- Fixed one of the generic mission trees which could not be completed without Mandate of Heaven DLC
- Fixed icon for Cyroddil EMpire government reform
- Fixed various localisation errors and issues that could break immersion

Update: Nov 17, 2024 @ 2:40pm

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Version: 3.3.2
Date: 17.11.24
EU4 Version: 1.37.*
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### Additions ###
- Added Reachmen Authority mechanic for Reachmen nations
- Added Gray Passage mechanic for Keptu nations
- Added 1 New Decision for Reachmen nations
- Added 21 New Religious Events
- Added Unit Sprites for Goblins, Rieklings, Giants and various Rebels
- Added Igrun Clan as a new playable nation
- Added a new mechanic that forces spawn of lore-accurate characters as heirs to various monarchies and tribal nations
- Added 20 minor Orsimer Clans as province-triggered modifiers
- Added influence change for new governmental faction
- Added 10 New religions
- Added a new war song, "Uprising" by Scott Buckley

### Changes ###
- Nerffed Prestige gain from all sources and Gold gain from Privileges
- Event featuring the unification of Snow Elves will now fire for Rifton if it is under the player's control
- Increased Serpent Birthsign frequency
- Expanded conditions for various religious events to include their new and existing religions
- Renamed religions for visibility
- Tenarr Zalviit vampires now accept Khajiit culture
- Daedric Invasion can now be triggered via the Endgame event
- Improved relations between the College of Winterhold and Winterhold
- Having Persecution government reform now prevents acceptance of Magic-related reforms
- Various monarchies and tribal nations now have lore-accurate dynasties
- Orsimer dynasties now have "Gro-" prefix spelt as "gro-"
- Imperial City now starts with Celestial Empire governmental reform in Sandbox bookmark
- Bosmer Pantheon now can have a secondary religion
- Renamed Marbruk to Brumblereach
- Ebonheart now worships God of the Wild
- Danobia now worships the Zeqqi Cult
- Expanded the territory of non-Kothringi human cultures in Black Marsh and set their religion to Elder Gods


### Fixes ###
- Fixed Natives building view for players with small screens
- Fixed Walking City event
- Fixed Horsemen advisor portraits
- Fixed constant pop of events about Cyrodiil/Akaviri Empire destruction
- Fixed various minor bugs
- Fixed various minor localisation issues