Europa Universalis IV

Europa Universalis IV

Elder Scrolls Universalis
2,257 Comments
OomsouKitsune May 4 @ 1:42pm 
I see, thats a shame cause I got a necromancer minotaur and thats like the coolest thing ever, sadly he keeps dying without an heir too so that keeps causing major problems, from what i have looked up the immortal normally does prevent the Old Age check for dying but i guess not for this mod, guess I gotta save scum to make him live long enough to have an heir now
Aetherum  [author] May 4 @ 1:31pm 
Hi! Immortality in EU4 is not absolute. We can only ensure that your immortal ruler lives longer compared to another ruler without this trait. Hence why, your immortal rulers can die at some point in your playthrough. True immortality is granted only for some rulers via constantly spawnjng heirs with the same name. You might want to check Pyandonea and Oblivion to play as them. Hope this helps :)
OomsouKitsune May 4 @ 1:10pm 
So I am playing the Mintoaur tribe, he randomly started with the immortal trait yet keeps suddently dying at random moments with literally no explanation besides old age even though he is immortal, is that normal? I wish i knew what was causing my ruler to die
Suspicious Entity Apr 26 @ 4:36am 
I just saw the *outsider* pantheon that was in the game.

You make Under Council happy, yes-yes
Aetherum  [author] Apr 25 @ 1:12pm 
Hi! Yes, we plan to do more start dates, but for now our focus is to finialise the out-of-tamriel map.
Chazam Apr 25 @ 7:57am 
Any plans on ever adding new start dates? Would love to see a more laterish one
Spadająca Gwiazda Apr 24 @ 1:35am 
Its a little hard to enjoy this mod with just the sheer number of provinces, sad there is not a competitor
Theo  [author] Apr 19 @ 6:09pm 
@shaketin

The Dragonskin ability is your Racial Power based on which race you are playing. So far each race that is playable in the main Elder Scrolls games has their Racial Power implemented in ESU, and we plan to add powers for the remaining races as well. Your Racial Power is free to cast, but has a timed cooldown. You can find the cooldown listed in the country modifiers menu where it will show you the date that the ability will become available again.

As for the two Circle spells, we'll have to take a look and decide what to do with them. It might just be a matter of tweaking the costs.

Thanks for the reports, and I'm glad you're using the new Spell Menu!
shaketin Apr 19 @ 4:08pm 
The spell menu is a really cool looking change to the mod. Just have a few questions and something I'd like to point out.

As a breton I get the Dragonskin ability in the spell menu. It says the spell will run out in a year, but at the cost of no magicka. So does that mean I can use the ability whenever I want at the cost of nothing? Also does the ai use the spell menu too?

In restoration, there is a spell called Circle of Protection and another called Guardian Circle. They both seem to do the same thing at the cost of 200 Magicka for both. The thing is Guardian Circle is much better than Circle of Protection, because it offers an additional 500 manpower for each unit expelled. I feel like you guys should just get rid of one or the other.
Theo  [author] Apr 17 @ 10:21pm 
They're in the Forgotten vale. You can get to them through Darkfall Passage, although you might have to declare war on them first in order to actually use the passage.
Cheffo Apr 17 @ 9:52pm 
How do you find the Snow elves?
Reven Mar 16 @ 6:09am 
Ah, I found it. Thank you
Touixius Malicius Mar 16 @ 5:57am 
Started a game there too
You have to activate missed maps part in decision menu
Reven Mar 16 @ 5:45am 
Hey, this is a really cool mod, I just have one problem. When I started in Akavir and finally discovered Tamriel, almost the entire continent was empty. Later discoveries showed that this is also the case on the other continents. Is there any way I can set it so that all the nations you can select at the start remain active?
HellPaul Mar 15 @ 2:56pm 
Hi! How big is the world compared to the vanilla (aka Earth)?
verbatium1996 Mar 11 @ 8:41am 
жалко что нету перевода игры на русский, фанаты оценили бы)
Touixius Malicius Mar 8 @ 11:38am 
why are chimer clan claim hegemon after like 20 year ?
Mushy Mar 6 @ 9:10am 
Ok... so i started a game a month or so ago now with a costum OP nation of Dwemer in Hammerfell with the start where i have to colonize the area. I started a bit after the dwemer are suposed to vanish so i got the event, but somehow having one dwemer province left i managed to salvage it. I now have all of Skyrim, Hammerfell, High Rock, Yokuda and Cyrodil under my or my puppets control. BUT I now after fighting against Sotha in Vardenfell get "The Fall" event which makes me either Namira or Molag bal cult, more so it makes vampire primary culture and makes my ruler a Vampire. This driggers the second disappearance of the Dwemer.
So... Any way to avoid this from happening?
Mah reason and Logic :bummer:
Aetherum  [author] Mar 5 @ 6:06am 
Hello! Dunmer Missions are work-in-progress, but we have a missions tree for a Balmora tag specially.
Ardail Mar 5 @ 5:01am 
it's so funny having dagoth ur, and all the other morrowind sounds but no dunmer missions :C
Aetherum  [author] Feb 27 @ 9:49am 
Hello! Vassals can fight with other vassals. You need to convert them to some other subject type that occupies a diplo slot if you would like to prevent them from eating each other.
Mushy Feb 27 @ 2:17am 
My puppet who's primary culture is orsimer declared war on my High Rock puppet using the orcish raid cb and now i lost my High Rock puppet :/ xD
Theo  [author] Feb 22 @ 7:50pm 
1/
There are a few things we do to address the huge timescales.

First, ESU years aren't 1:1 with lore years. You can use the calculator at https://theolaa.ca/projects/esu-date-calculator to see how they scale. This keeps the range of ESU years to 1721 playable years.

Second, and this is baked into the calculations of point #1, there is a long stretch of time during The Middle Dawn that we decided to cover via events, rather than actually requiring the players to play the full 1008 years of that period.
Theo  [author] Feb 22 @ 7:49pm 
2/
Third, we script a lot of flavour content near the beginning of each bookmark, but once the main focus of that bookmark is over, then it largely turns over to sandbox gameplay as you mention (with the exception of the next point)

Lastly, we try to script major lore events in a way that still allows them to organically happen if the conditions are right, even if the selected bookmark has nothing to do with said event. For example, even now, you can experience a Daedric invasion of Tamriel if someone manages to unite one of the planes, or if you play long enough.

Hope that helps!
Aetherum  [author] Feb 22 @ 7:48pm 
Hello! Indeed, the overall lore of Elder Scrolls spans for more than 10,000 years, which is impossible to represent in any current PDX game. Therefore, we decided to use a magical formula to transform the 10,000 year timeline into 1,600 year timeline, which should make it possible to place every historical event. However, the game itself could theoretically be played for 2,500 years straight, provided the performance friendly mode is enabled.

We of couse do not have lore events for every Elder Scrolls era, as our resources are not infinite, but we do add a lot of other lore-friendly content such as flavour events, mission trees and some decisions, which should keep you entertained at least until Oblivion invasion happens.
Guillaume Feb 22 @ 6:04pm 
Hello,
First of all, I'd like to thank you for this mod. I`m playing for Alessian Empire from the corresponding start date (Alessian Rebellion) and so far (approximately 40 years from the start) I`m happy with game play.

Question from me, if author wouldn't mind answering:
how many in-game years is the mod content designed for? By my calculations, it should take four thousand years from Alessia's life to the events of the main games in the series, which is an extraordinary length for a game. Have you counted on content for all those years or do you rely more on the sandbox created to keep the player interested without story events?
Thank you in advance for your reply.
Aetherum  [author] Feb 15 @ 8:27am 
Hi! There are two ways to make lands of other continents avaiable for conwuest and colonisation. First is via mod menu, which spawns nativ nations in every province of that region. The second way is simply by clicking on a discovery button at province view of uncolonised province. This will leave some land uncolonised.
Mushy Feb 15 @ 6:01am 
I love this mod, but i must ask why some regions are "uncolonizable via the mod menu", i can't seem to find the option to make them colonizable (Though i know colonizing Yokuda as the dwemer after they vanished is kinda odd xD ) pls halp if i'm dumdum and thanks for making this mod :D
Aetherum  [author] Feb 9 @ 8:09am 
Hi! I will rework the Performance Friendly mode for the next update, thank you for your feedback!
Annatar Feb 9 @ 6:09am 
I'm not a fan of the Performance Friendly mode. I'd like to have the regions active before I discover them and additionally the natives in the region I enable is set to 0. An option to disable the Performance Friendly mode or a choice to enable it like before at start would be appreciated.
Aetherum  [author] Feb 7 @ 7:34pm 
You need to locate the save game file in your documents / PDX / EU4 / saves. It will be a file with .eu4 extension. You can archive it into zip or 7z to save space. Then either drop the archive to Discord or upload it to your cloud storage like Google drive and send me a link. Please do not hesitate to contact me if you need more detailed instructions :)
Spiritualcramps Feb 7 @ 6:19pm 
How do I grab cloud saves again?
Aetherum  [author] Feb 7 @ 5:37pm 
Hello! Can you please drop me a save game with a crash via discord / cloud storage for example? I will do my best to provide a fix asap.
Spiritualcramps Feb 7 @ 3:38pm 
Hey I keep getting a crash on at similar times each go, roughly when the Minotaur horde spawns, is this a regular crash because I am pretty sure it was the same day each time, but I love the mod and want to do a long play though. Just the second time it happened and I was so close to unifying giant kind for the save to be ruined twice.
Aetherum  [author] Feb 5 @ 6:48pm 
Hi! Sorry, but as far as I know the mod is playable only in English and Chinese. However, you should still be able to launch the mod in Spanish/German/French, just all our custom text will be in English, while vanilla texts in the language of your choice.
BejaPan Feb 5 @ 6:37pm 
Hi!, this is a great mod and I would like to know if it can be played in other languages ​​(like Spanish for example)
FireKingExtreme Jan 28 @ 2:30pm 
good to hear this mod is getting the love and development it deserves, its one of the best on par with extended timeline mod, best of luck to you, peace.
Aetherum  [author] Jan 28 @ 10:30am 
Hi! I glad that you enjoying the mod and many thanks for your comments! I will copy your suggestions regarding prestige to Discord. Feel free to continue posting them here, or moving to Discord - there is now a special sub-forum for suggestions and their discussions. Could drop you there some temp fixes for prestige for testing as well.
FireKingExtreme Jan 28 @ 9:47am 
hello, after playing your mod i absolutely love it, the only issues I have with this mod so far is the Alessian Empires modifier (ARMY SUBSIDIES) and the prestige required to upgrade the government ranking, i am currently a Dutchy, i require 75 prestige to increase my rank which is fine if the prestige didn't decay so quickly, even with a prestige decay -1.5% advisor im losing nearly 10 prestige (A YEAR) (currently 64),
FireKingExtreme Jan 28 @ 9:47am 
i feel like a more balanced system would be to make the required prestige for leveling up your government gradually increase with each rank OR to reduce the decay of prestige, my other issue is with the Alessian Empire and their force limit (currently 395) i am aware that their modifier does eventually end but it does not seem right that a newly formed empire that has been around for 50 years should have a force limit that rivals 17 to 18 nations with the highest force limit COMBINED, they can literally never lose a war (which of course grantees their uprising which is lore accurate, i only hope Pelinal Whitestrake comes around and knocks Ayleid's down a notch, and that's coming from a Dwemer nation-
FireKingExtreme Jan 28 @ 9:46am 
anyways, really love the mod so far, i remember the old elder scrolls mods for eu4 back in the old days where a continent made up like a few provinces and only included Tamriel in some isolated ocean in the original eu4 map.

currently in the year (229) and is looking forward to playing many more games, i kinda wanna play a goblin nation for the memes. XD
Alisp Jan 23 @ 7:36pm 
@Aethernum I managed to fix it. Because i had subscribed to the mod before and deleted EU4 without unsubbing it stayed in the steam workshop file. After i installed EU4 again after 3 months i resubbed to Elder Scrolls so i can update it, but it dident delete the files that were left from the updates before, it just merged it and subbing and resubing dident work. I had to go manually delete the folder and then resub. Thats how i fixed that.
Aetherum  [author] Jan 22 @ 11:08am 
If that does not help, you can ping me via Discord, or we can continue communicating here
Aetherum  [author] Jan 22 @ 11:07am 
Hi! Can you try to unsubscribe from the mod and then restart steam and resubscribe back?
Alisp Jan 22 @ 10:43am 
Anyone else have a problem with the mod just not loading. The UI loads, but the game is just the base game. On the launcher it says -926mb. I havent played in 3 months i dont know how to fix it.
Aetherum  [author] Jan 22 @ 7:40am 
Just disable the Dovakhiin UI submod?
Drak Jan 22 @ 7:28am 
Any way to turn off the ui theme? It's straining on the eyes
Tyyx_4u Jan 21 @ 9:11am 
W Update:steamthumbsup:
Klutz2020 Jan 19 @ 7:14pm 
@aetherum i just noticed but i dont think the centrelize state is working i have centrelized 2 states 2 times and it has not done anything yet. and how do i force a update
Aetherum  [author] Jan 19 @ 4:59pm 
Also, the mod was just updated, so you might want to force-download the new version :)