Europa Universalis IV

Europa Universalis IV

Elder Scrolls Universalis
2,336 Comments
Theo  [author] Nov 26 @ 3:39pm 
Yes, we plan to port ESU to EU5. We don't know when we will be finished though, as the process is very slow and complicated.
Chazam Nov 26 @ 12:41pm 
Will this be ported to Europa Universalis V considering it has major advantages in terms of stability?
Aetherum  [author] Nov 16 @ 7:11am 
When I add content to the mod, I add it fully, so I don't have to return to it later. If there is a need to use some religion or culture, it would already be there. That's why, when I was designing religions, all the lore-based religions were added. Same with cultures. Of course, I do revise them every couple of years, but this approach still saves a lot of time.

I will check your save game for the next update of ESU. Cannot promise when, as I am currently focused on EU5, but we plan to release at least one more content update for EU4.

The Atmoran redesign enabled us to allocate more space for provinces, while creating distinctive regions that different cultures could inhabit. Additionally, the new shape of Atmora is more interesting with different fjords and island chains. Finally, we plan to add a new large island to EU5, located between Atmora and Roscrea, so that the new map shape can accommodate it.
Liambomb91six Nov 15 @ 9:55pm 
"The mod is mainly focused around the first centuries of the First Era, covering the Narfinsel Schism, Alessian Revolt and the Great Schism."

Then why religions and cultures that wouldn't exist in that period? Were they for the old version, and you just never removed them?

"Redguards can migrate to Hammerfell, but they are not forced/encouraged to do this; the same applies to Bretons."

Explains why they never do in my games, but then again, my games crash around the 190's because of the Eight Divines, somehow.

"The Atmoran map was changed due to a variety of reasons, including our plans to redo the mod for EU5."

Such as? It was fine the way it was. Was it a lore reason?



Again, genuinely a great mod. Just asking questions.
Liambomb91six Nov 15 @ 9:48pm 
I play ironman. I'll send you the save.
Aetherum  [author] Nov 15 @ 8:53pm 
Hello, thank you for your review and your questions!
- The mod is mainly focused around the first centuries of the First Era, covering the Narfinsel Schism, Alessian Revolt and the Great Schism.
- Redguards can migrate to Hammerfell, but they are not forced/encouraged to do this; the same applies to Bretons.
- The Atmoran map was changed due to a variety of reasons, including our plans to redo the mod for EU5.
- This is most likely a bug associated with AI doing something it is not supposed to. Try to use an earlier save or turn off AI via the console and pass the crash date. Additionally, try to end wars with AI using the 'yesmen' command. If neither of these works, please send us a save game.
Liambomb91six Nov 15 @ 8:21pm 
Amazing mod. Four questions:

How long is the timeline? Judging by the fact that the Nine Divines is a religion in the files, I assume it will at least go until the Third Empire.

Will the Redguards migrate to Hammerfell, and the Bretons colonize the Systres?

Why did you change the Atmora map?

Why does the game crash when you convert to Eight Divines through the Alessian Empire event? Is it DLC related?
Dagnabbit Nov 12 @ 12:48pm 
Thanks for the quick answer, I'm glad its a design choice that forces you into some tough decisions. Congratulations on the mod btw, I've played it off and on for maybe a couple of years by now and it has evolved really well!
Aetherum  [author] Nov 12 @ 9:03am 
Land forecelimit is reduced a lot compared to vanilla game in this mod for performance and lore reasons. So yoour only options are just to stack more modifiers and invest in mil development.
Dagnabbit Nov 12 @ 8:56am 
I'm playing as the Alessian empire during the rebellion and I can't find a way to raise my force limit from its original paltry 29. Since my manpower is well above 300k I can't figure out whether the low force limit is a bug or intentional feature. Any insight would be appreciated.
Luftwaffel Nov 6 @ 9:02pm 
Or rather, how do I dismantle the empire? I have the option to take over the mantle of the empire and become it, but that doesnt get rid of the tributaries
Luftwaffel Nov 6 @ 8:57pm 
By the way, how exactly do I take over cyrodill in the oblivion crisis? the daedric invasion cb doesnt work on tributarys of the empire so I can't take stuff
Luftwaffel Nov 6 @ 8:56pm 
It fired after a while after I went out of a war
Aetherum  [author] Nov 6 @ 6:47am 
Hi! You might need to wait for some time. Please do ping me if it does not fire. We are planning on releasing a new content update soon, so could fix any addiitonal issues with the mod meanwhile.
Luftwaffel Nov 5 @ 5:27pm 
Hi, I built the Miraak temple as Solstheim and the event is not firing, what am I doing wrong?
Aetherum  [author] Nov 4 @ 3:35pm 
Hi! Have you tried to reinstall the mod? We have not released any update these days, so the mod should be stable. Please do reach us via Discord if the issue recurs :)
GrubLub Nov 4 @ 12:03pm 
I can't seem to get the mod to work, am I using the wrong version? I'm playing on 1.37.0 and I don't have any DLCs what could be the issue? I'm just stuck on the startup loading screen forever.
antonpristavkin Oct 31 @ 8:32am 
I give up, it's unplayable at this point, just RIP the nordic empire
antonpristavkin Oct 27 @ 11:35am 
No, no incidents happening, just every now and then on a monthly tick I lose a random amount of imperial authoruty, different amounts, not every month, I don't understand why this is happening
Aetherum  [author] Oct 27 @ 10:31am 
Imperial Authority can also change due to incidents I think, maybe something is going on there?
antonpristavkin Oct 27 @ 8:12am 
Hi Aetherum!
There are a few imperial provinces in Atmora and Blackreach that are not owned by a member of the empire. But how does this affect imperial authority that I already have? And I don't mean imperial authority monthly gain, that math is pretty straightforward and is described in a toolptip. I can send you my save file if you'd like to have a look
Aetherum  [author] Oct 27 @ 7:33am 
Hi! What is happening with Atmora / Roscrea? Could you start loosing provinces there.
antonpristavkin Oct 26 @ 1:56pm 
why oh why does imperial authority just plummets for no reason whatsoever???
so i'm playing as windhelm, formed skyrim through an event, passed 3 reforms, returned all the provinces in skyrim region to the empire, won a bunch of wars and had like 40 imperial authority. then all of a sudden it just started to drop by a few points randomly over time. i lost almost everything. guys what the hell is happening, am i not understanding something?
Aetherum  [author] Oct 24 @ 4:01pm 
Probably not, because Redguards are avaible only from Sandbox bookmark.
Youruncleben Oct 24 @ 12:24pm 
Oh, my bad. I thought because the Reguards originally came from Yukuda (I think?) that they shared the mission tree and that it was removed. Cool to see you're still working on the mod, any plans for a Redguard mission tree in the future?
Aetherum  [author] Oct 24 @ 8:56am 
Hi! Redguarf Mission tree never existed - we had only Yokudan mission tree. The Velothi Mission tree will be aded with the next update, together with a bunch of other mission trees :)
Youruncleben Oct 24 @ 8:53am 
Sorry if it's been asked before, but I noticed a few culture groups don't have a custom mission tree. Redguards and Dunmer are the ones I noticed. I know there was a redguard mission tree at one point. What happened?
Well.. let's hope EU5 won't be a flop like Victoria 3 or bloodlines 2- otherwise, heck yeah!
Theo  [author] Oct 22 @ 11:34am 
Thanks! Nice to see your around still :P Any plans of your own for EU5 mods/submods?
Update looking great
Enzian Oct 21 @ 2:30pm 
Turns out Theatrum Orbis Terrarum works fine, it was the water add-on that was doing strange things to the map. Now the map has that nice paper look I like so much. Super sick brother!!! Thanks for the offer to help. Gonna play your mod tonight. Have a good one my dude.
Aetherum  [author] Oct 20 @ 2:36pm 
Hi! I am sorry, but sadly, at the moment, I do not really have much time to spend on making any submods for this mod or any other. Nevertheless, I can explain to you what is needed to create such a submod and can guide you during the creation process. Feel free to send me a message through Discord if you you are interested in doing some map modding :)
Enzian Oct 20 @ 11:43am 
This mod looks amazing! Is it possible to make a patch with the Theatrum Orbis Terrarum map mod? I would donate money if that's an option.
Nippl-e Oct 19 @ 4:27am 
Shame, I wanted to play as him and get murdered foully
Aetherum  [author] Oct 18 @ 8:26pm 
You can get him as a general with 7/7/7/7 stats.
Nippl-e Oct 18 @ 4:53pm 
Can one play as Nerevar Indoril?
Nippl-e Oct 18 @ 1:17pm 
This is so cool! I love the elder scrolls and eu4. I can't believe I haven't seen this before
Aetherum  [author] Oct 12 @ 6:44am 
Hi! You need to marry a vampire and wait :)
Mike Bogler Oct 12 @ 6:32am 
Hi, can anyone tell me about how to get vampire ruler?
Or how the vampire mechanics/event work?
Any guide on that ?

Thanks for the mod!
Tyyx Sep 29 @ 10:42am 
Nice update, W devs <3
Aetherum  [author] Sep 21 @ 5:40pm 
Hello! I do not think we will add any new bookmarks, as EU5 does not have them, to the best of my knowledge. Nevertheless, we are open to cooperation with others. If someone would like to create a new bookmark, we will support them with map editing tools and our expertise in EU4 modding. Such a bookmark could then be published as a submod or be included in the main mod.
7yn Sep 21 @ 4:30pm 
Are there plans to add timeline bookmarks? I know some are missing since Tamriel 2.0.
Aetherum  [author] Sep 6 @ 4:54pm 
Hi! These bookmarks were removed when the mod recieved Tamriel 2.0 map update, and we did not really had any time to restore them.
Dav Sep 6 @ 4:47pm 
stupid question, but i can only see the 1st era (two bookmarks) and sandbox? I swear there was more bookmarks then just the first era and the sandbox?
Theo  [author] Aug 18 @ 6:04pm 
Do you have a save you can share that shows the issue? That would be helpful for trouble-shooting.
Theo  [author] Aug 18 @ 6:00pm 
I'll have to look into it more, it might be a bug. The on_actions for dealing with the aftermath of battles are extremely confusing so I probably did something wrong.
Klutz2020 Aug 17 @ 4:51pm 
okay, i got it to work every 4th or 5th time rest of the time it doesnt work, and i am making sure i am attacking the country that has the spell cast on them, am i missing a requirement or something? this the first time i have messed with spells really
Klutz2020 Aug 17 @ 4:41pm 
Does the Soul Trap spell not work, or am i doing something wrong. I cast the spell on a nation, and then stack wiped 5k troops, so i should in theory gain 7.5k manpower, but i gained nothing
Slender Aug 1 @ 5:31am 
@Theo Yes, it started like any other country. But I didnt get any of those territory reveal messages on my playthrough. Whole Tamriel-except Hammerfell,High Rock and Summerset- stays foggy.
Theo  [author] Jul 30 @ 3:19pm 
@Slender When you started the game, did you have a reasonable amount of visibility around you?