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You make Under Council happy, yes-yes
The Dragonskin ability is your Racial Power based on which race you are playing. So far each race that is playable in the main Elder Scrolls games has their Racial Power implemented in ESU, and we plan to add powers for the remaining races as well. Your Racial Power is free to cast, but has a timed cooldown. You can find the cooldown listed in the country modifiers menu where it will show you the date that the ability will become available again.
As for the two Circle spells, we'll have to take a look and decide what to do with them. It might just be a matter of tweaking the costs.
Thanks for the reports, and I'm glad you're using the new Spell Menu!
As a breton I get the Dragonskin ability in the spell menu. It says the spell will run out in a year, but at the cost of no magicka. So does that mean I can use the ability whenever I want at the cost of nothing? Also does the ai use the spell menu too?
In restoration, there is a spell called Circle of Protection and another called Guardian Circle. They both seem to do the same thing at the cost of 200 Magicka for both. The thing is Guardian Circle is much better than Circle of Protection, because it offers an additional 500 manpower for each unit expelled. I feel like you guys should just get rid of one or the other.
You have to activate missed maps part in decision menu
So... Any way to avoid this from happening?
Mah reason and Logic
There are a few things we do to address the huge timescales.
First, ESU years aren't 1:1 with lore years. You can use the calculator at https://theolaa.ca/projects/esu-date-calculator to see how they scale. This keeps the range of ESU years to 1721 playable years.
Second, and this is baked into the calculations of point #1, there is a long stretch of time during The Middle Dawn that we decided to cover via events, rather than actually requiring the players to play the full 1008 years of that period.
Third, we script a lot of flavour content near the beginning of each bookmark, but once the main focus of that bookmark is over, then it largely turns over to sandbox gameplay as you mention (with the exception of the next point)
Lastly, we try to script major lore events in a way that still allows them to organically happen if the conditions are right, even if the selected bookmark has nothing to do with said event. For example, even now, you can experience a Daedric invasion of Tamriel if someone manages to unite one of the planes, or if you play long enough.
Hope that helps!
We of couse do not have lore events for every Elder Scrolls era, as our resources are not infinite, but we do add a lot of other lore-friendly content such as flavour events, mission trees and some decisions, which should keep you entertained at least until Oblivion invasion happens.
First of all, I'd like to thank you for this mod. I`m playing for Alessian Empire from the corresponding start date (Alessian Rebellion) and so far (approximately 40 years from the start) I`m happy with game play.
Question from me, if author wouldn't mind answering:
how many in-game years is the mod content designed for? By my calculations, it should take four thousand years from Alessia's life to the events of the main games in the series, which is an extraordinary length for a game. Have you counted on content for all those years or do you rely more on the sandbox created to keep the player interested without story events?
Thank you in advance for your reply.
currently in the year (229) and is looking forward to playing many more games, i kinda wanna play a goblin nation for the memes. XD