Europa Universalis IV

Europa Universalis IV

Elder Scrolls Universalis
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Update: Sep 27, 2024 @ 7:36am

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Version: 3.3.1
Date: 27.09.24
EU4 Version: 1.37.*
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### Additions ###
- Added Reachmen Mission tree
- Added minor factions as province-triggered modifiers, including:
- Thieves guilds of Cyrodiil, Morrowind, Summerset and Valenwood
- Wharf Rats and Baandari Pedlars
- Khajiiti religious orders and Ebonarm's citadel
- Tribes, Hags and Vampire hunters
- 23 Witch Covens of High Rock, Hammerfell and Skyrim
- Daedric Shrines
- Not prominent Reachmen clans
- Added new Factions for Breton and Horsemen nations: House Merchad, House Guimard, House Spenard
- Added new Factions for Reachmen nations: Wayward Guardians, Bloodforge Smiths, Bloodthorn Cult
- Added national idea sets for Dwemer formables (Nchuand-Zel, Clan Rourken, Clan Kagrenac, Clan Dumac, Resdayn, Second Empire, Dwemereth, Aetherium Alliance) and several Dwemer starter nations (Tonal Architects, Kemel-Ze, Kragenmoor, Bamz-Amschend)
- Added generic national idea set "Dwemer Exodus" for Dwemer nations in the western Skyrim region
- Added Aetherium Alliance as Dwemer formable in Skyrim
- Added new Mercenary Company: Knights of the Spider
- Added Ard title for Reachmen nations in Skyrim
- Added Hagrevens as recruitable advisors for Reachmen nations
- Added 48 advisor portraits for Reachmen culture
- Added 24 advisor portraits for Vampire culture
- Added mod menu option to disable randomized Personal Deities (you can pick from all available, rather than only 6)
- Added event for Reachmen to spawn 30 Divines religion
- Added Minotaur models (rather WIP, but good enough to put out for now)
- Added national ideas for Aldmeri Dominion
- Added 12 flavour Reachmen Events

### Changes ###
- Changed spawn chance of various tradegoods so they're more region-specific, and a bit less random depending on terrain/culture/religion/etc...
- Changed terrain in Hammerfell, Summerset, and parts of Skyrim to better match what we know
- Changed the buffs to the Alessian Rebellion so that they don't go bankrupt from massively going over their force limit, or explode due to rebels/religious disaster as easily
- Changed various corruption modifiers to make it more of an issue, but one that both the player, and AI can handle
- Changed the decadence modifiers so that it doesn't go to 100 within a few years, but can still be an issue for the player/AI
- Changed the Ayleid purification decisions to require having Marukhism, and year 237
- Increased the cooldown on both taking, and selling land to estates
- Changed the "free" idea group cost from 10 to 7
- Buffed the religious center conversion speed so that they actually convert more than one or two provinces
- Professionalism should now increase army/navy maintenance instead of decreasing it depending on the level of professionalism
- Nerfed production leader goods produced bonus
- Removed Mandate loss from non-tributary development, and nerfed the gain from various sources
- Changed some modifiers for high/low Mandate
- Tributaries now no longer give force limit, but you get more tribute from them. Also no longer count all tributaries strength when calculating liberty desire, but now have higher base liberty desire.
- Shiung now starts with the Akaviri Monarchy reform
- Added governing capacity to admin tech 0 and 1.
- Changed various modifiers for having high/low Mandate
- Added various corruption, and decadence modifiers to autonomy, liberty desire, government capacity, etc...
- Added fitting traits to Alessia, and Umaril
- Changed the base gold/sailor cost for ships
- Lowered the base cavalry to infantry ratio
- Decreased the chance of leaders dying of old age/long service
- Increased the recruit time of land/naval units
- Lowered the base naval forcelimit to 5
- Lowered the minimum recruit time modifier
- Increased cavalry loot, and inf/cav/art rebel suppression
- Stackwiping, or being stackwiped no longer returns manpower
- Slightly increased base naval combat width, and width of galleys
- AI will now theoretically spend more on reducing corruption if resources allow
- Changed how tax/production/manpower development contributes to forcelimit/goods produced/trade value/manpower/etc...
- Changed the modifiers for Common trade goods in the Smithing system
- Changed the modifiers for Rare trade goods in the Smithing system
- Country Collapse disaster now releases all possible nations
- Tolerance now gives a minor province governing cost reduction
- Adjusted some requirements for the Iron Orc missions so that they now work with every Iron Orc nation except the isolated ones
- The Alessian Empire will now consider the Ayleid Empire/White-Gold Tower to be historical rivals.
- Reduced liberty desire from development
- Autonomy is now responsible for missionary conversion strength/cost, and culture conversion cost/time rather than territories/colonial cores giving a flat reduction.
- High autonomy now also gives unrest reduction
- Changed the "Form Nation" decisions for Resdayn, Dwemereth, the Second Empire, Clan Kagrenac, Clan Rourken and Clan Dumac
- Reworked the generic Dwemer national ideas set
- Tonal Resonance is now gained from more Dwemer terrains and provinces with Tonal Resonator build, also halved the building price of Tonal Resonator to 2.5 years of income
- Renamed Reahmen nations to feature only prominent Clans
- Improved clarity of some missions
- Tenarr Zalviit vampires now follow Khajiiti Pantheon
- Converted event-based Mod Menu into custom GUI
- Reduced amount of Chivalry gained by Proclaiming Guarantee for Bretons and Horesemen. Increased amount of chivalry for War Intervention instead
- After changing governemnt type every nation will get a +100% reform progress gain for 100 years to catch potentially lost progress
- Added more sources to gain naval professionalism

### Fixes ###
- Fixed the Skykiller Gallery. Should now work properly.
- Fixed the Iron Orc missions giving you permanent claims on far away uncolonized provinces
- Fixed the Alessian Rebellion choosing not to support Alessia leaving them with a random ruler
- Fixed the spawn location of Clan Rourken
- Western Dwemer now have Dwemer Exodus ideas
- Fixed the Imperial Ambassador modifier giving liberty desire instead of reducing it
- Fixed Locate Dwemer Constellation buttons moving to the choosen Constellation
- Added various permanent tradegoods to Skyrim, Hammerfell, Cyrodiil, Summerset, and Akavir
- Added a stability, and legitimacy hit to swapping out government reforms
- Alessian Revolt will now take provinces from Daedric nations during war while converting them to the Nedic pantheon at the cost of devastation until the year 190, or Alessia dies.
- Added combat width penalty modifier to terrain
- Western Dwemer will now spawn in Western Skyrim/Hammerfell to simulate the Dwemer exodus of Clan Rourken/various dwemer
- Global events should now be avaible in performance-friendly mode
- Fixed Transakavir gurantiing itself
- Fixed decision to rebel againts overlord
- AI will no longer spare all their point on culture convertion decisions
- Separated national ideas for Dragon Cult tag and Dragon culture
- Various minor grammar fixes in localisation

### Deletions ###
- Deleted various base bonuses to gov cap, aggressive expansion, unjustified claims, etc...
- Took away the AI immunity to the Country Collapse disaster
- Deleted unrest from corruption
- Deleted the base bonus to supply limit
- AI no longer gets free professionalism per year

Update: Aug 17, 2024 @ 4:34pm

v 3.3.0a

- Hotfix update

Update: Aug 14, 2024 @ 3:53pm

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Version: 3.3.0
Date: 15.08.24
EU4 Version: 1.37.*
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### Overhauls ###
- Overhaul of Mercenary Companies

### Additions ###
- Added Dwemer Observatory Mechanic
- Added Knightly Orders Mechanic for Bretons
- Added new Flavour Names for some Estates
- Added 7 new Holy Orders for Druids, Old God Followers and Students of Magnus

### Changes ###
- Increased lifespan of Rulers, Heirs and Consorts by 70%
- Rebalanced Hegemons
- Rebalanced Holy Orders
- Nerffed some Privileges
- Nerffed Trade Income and Trade Companies
- Buffed Guru mechanics for the Old Ways religion
- Introduced limitations of Manpower, Sailors, Land and Naval and Forcelimit for big nations to avoid value overflow
- Buffed various Government Reforms
- Increased number of Lucky Nations on start way beyond basic 8
- Set lore friendly Dynasties for Nordic, Breton and Chimer nations
- Rebalanced Edicts
- AIs now will be more eager to send conditioners to other AIs, who fight the player
- AI no longer uses only infantry mercenaries
- Ally-AI may ask the player to continue the war, if more profits could be achieved
- Increased cost for culture and religion conversion in territories
- Introduced Black Maw tribe to Black Marsh

### Fixes ###
- Fixed age of expansion objective
- Allowed player to complete the mission with non-march subjects
- Fixed coast_raid_range values
- Fixed various small issues with missions
- Fixed a couple of sprite packs

Update: Jul 14, 2024 @ 7:57am

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Version: 3.2.9
Date: 14.07.24
EU4 Version: 1.37.*
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### Overhauls ###
- Overhaul of Enchantments-Policies
- Overhaul of Generic Mission Tree

### Additions ###
- Added Mission Tree for Nedic nations
- Added 5 Events for Nedic Mission Tree
- Added 12 Events for Aedric Nations
- Added province culture requirements to descriptions of special units

### Changes ###
- United Mission Tree of Oblivion and Nirn Vampires
- United Mission Tree of Solitude and Windhelm
- Added more countries to the Nordic Empire
- Added more nations to Skyrim for the 57.1.1 start date
- Reduced number of rebels spawned by privileges
- Reduced the number of Estates, which can be affected by one event at the same time
- Reduced Penalties for having how Crownland
- Rebalanced Crownland change via Estate Privileges
- Rebalanced Estate Privileges
- Smithing Mechanics now considers provinces owned by subject nations as well (@Farenmor)
- Orsimer Rebeles, spawned via events, will no longer automatically take control over their province of origin
- Rebalanced National Ideas for Nordic Nations
- Included Falmer culture in Skyrim Land-Land-via-Land Channels
- Added Mages Estate to Crownland Interactions
- Added more provinces to highlight Mission triggers
- Decreased Manpower gain from repetitive Events, Agendas, Privileges, Government Mechanics and Decisions
- Decreased manpower gain from war exhaustion
- Expanded but limited overlord rebellion
- Added clarity to Mission triggers
- Rebalanced Decisions tied to Government Reforms
- Increased desire of AI to build forts
- Added more Leaves to Trees
- Missions, in general should now consider ownership of provinces by subjects valid to fulfil mission requirements
- Spawning Nine Divines now also accepts subjugation of regional capitals
- Excluded Ice Age and Year Without Sun events for Oblivion nations
- Increase of monarch skills updates the monarch bonuses
- Increased Alchemy Concentration gain from Monarch Powers
- Decreased price for Alchemy Ingredients by 75%

### Fixes ###
- Fixed Building Focuses Estate Agendas
- Fixed Benevolence of Mara Holy Order
- Fixed Holy Orders window
- Fixed National Advancement government mechanic
- Fixed Plutocracy, Tribal Voice, Become Theocracy (Natives), Daedric Republic and Pirate Republic Government Reforms
- Fixed College of Winterhold, Jarnfell Pass, Moonlit Cove and Autaux Monastery Great Projects
- Fixed Age of Invasions objective
- Fixed Smithing Bonuses
- Fixed Estate Privileges
- Fixed Altmer, Orsimer, Breton, Khajiiti, Sload, Tang Mo, Yokudan, balmoral and Snow Elven Missions
- Fixed province positions
- Fixed Alchemy UI
- Fixed various minor localisation bugs

Update: May 31, 2024 @ 11:03am

v 3.2.8b

- Hotfix update

Update: May 31, 2024 @ 10:42am

v 3.2.8a

- Hotfix update

Update: May 30, 2024 @ 5:04pm

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Version: 3.2.8
Date: 31.05.24
EU4 Version: 1.37.*
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### Additions ###
- Completed Overhaul of Estates
- Added 205 Estate privileges
- Added "The Great Sea" song by Scott Buckley
- Added "Fate & Fortune" song by Scott Buckley
- Added "Jade" song by Scott Buckley
- Added "Light in Dark Places" song by Scott Buckley
- Added "Precipice" song by Scott Buckley
- Added "The Black Waltz" song by Scott Buckley
- Added "Theory of Machines" song by Scott Buckley
- Added "Where Stars Fall" song by Scott Buckley

### Changes ###
- Updated and Rebalanced Ruler Personalities and Ancestor Ruler Personalities
- Marines are set to be available for every nation
- Increased bonuses and penalties for leaving certain amount of prestige, including AE, Fervor and Estate Loyalty
- Nerffed 6th Shock idea
- Increased size of Privileges Selection Menu
- Rebalanced Summerset Ideas
- Tweaked tense music trigger to be activated more often
- Rebalanced requirements for Hegemonies
- Orsimer Great Raid targets now last only for 25 years
- Moved Chorrol's trade center from Castle to the City

### Fixes ###
- Fixed Holy Orders UI for smaller screens
- Fixed Local build time being global for some missions
- Fixed modifier scaling for Hammerfell and Cyrodiil monuments
- Fixed requirements of certain missions regarding having estates
- Holiday events should now count the leap year

### Deletions ###
- Removed old Estate privileges

Update: May 9, 2024 @ 10:15am

v 3.2.7a

- Fixed version warning

Update: May 8, 2024 @ 6:55pm

- Removed dev folder for Steam upload

Update: May 8, 2024 @ 6:48pm

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Version: 3.2.7
Date: 09.05.24
EU4 Version: 1.37.*
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### Additions
- Compatibility patch for 1.37

- Added Performance-Friendly mode
- Added 6 new flavour events for Orcs
- Added 3 new flavour events for Nords
- Added 13 new flavour events for Aedric Nations
- Added 1 new flavour event for Daedric Nations
- Added Saints Mechanic to Eight Divines, Nine Divines, Twelve Divines and Marukhism religions
- Added new Personal Deities for Magne-Ge religion
- Added unique icons for Personal Deities shared by multiple religions
- Added Cult of Ithelia as a new religion in the Daedric religion group with unique Church Aspects
- Added new icons for modifiers Army/navy Tradition from Battle
- Added 46 new agendas for Estates
- Added new lore names for Estates, depending on culture and religion
- Added all existing trade goods to manufactories
- Improved the Outliner for small-sized monitors
- Overhauled Estate Privileges for Priests
- Added decisions to seize other sides of Oblivion Portals, Darkfall Passage, Grahtwood Portal and King Haven pass while in war with the owner

### Changes ###
- Expanded the requirements of existing flavour religion events to include new religions
- Improved quality of existing personal deity icons
- Changed Archeology UI to make it more autonomous and require less control from the player
- Rebalanced some of Personal Deities to make them stronger
- Replaced obscured effect of player's actions towards the loyalty and influence of estates with precise values.
- Reduced the default duration of Estates Agendas from 25 to 10 and 5 years
- Majority of estates will now be available for every nation
- Added new Bonuses and Penalties to Estates, depending on their loyalty
- Emperor of Cyrodiil-China can no longer invite other nations in his sphere of influence
- Increased the desire of AI to build buildings
- Natives can reform only into Tribes
- Minor rebalances for age bonuses
- Acquiring bonuses from ages now will grant you 100 adm, dip or mil power, depending on the "type" of the Age
- Changes in stability now account for the present stability. You will be rewarded with adm points if you already have max stability.

### Fixes ###
- Prevented the Emperor of Cyrodiil-China from getting an event with an option to become a new Emperor of Cyrodiil-China
- Fixed removal of King Haven pass
- Fixed situations when Fur Trade modifier was not removed

### Deletions ###
- Removed 1 Agenda for Mages
- Removed 1 Agenda for Priests
- Removed 1 Privilege from Priests