Europa Universalis IV

Europa Universalis IV

Elder Scrolls Universalis
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Update: May 31, 2024 @ 11:03am

v 3.2.8b

- Hotfix update

Update: May 31, 2024 @ 10:42am

v 3.2.8a

- Hotfix update

Update: May 30, 2024 @ 5:04pm

##############################
Version: 3.2.8
Date: 31.05.24
EU4 Version: 1.37.*
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### Additions ###
- Completed Overhaul of Estates
- Added 205 Estate privileges
- Added "The Great Sea" song by Scott Buckley
- Added "Fate & Fortune" song by Scott Buckley
- Added "Jade" song by Scott Buckley
- Added "Light in Dark Places" song by Scott Buckley
- Added "Precipice" song by Scott Buckley
- Added "The Black Waltz" song by Scott Buckley
- Added "Theory of Machines" song by Scott Buckley
- Added "Where Stars Fall" song by Scott Buckley

### Changes ###
- Updated and Rebalanced Ruler Personalities and Ancestor Ruler Personalities
- Marines are set to be available for every nation
- Increased bonuses and penalties for leaving certain amount of prestige, including AE, Fervor and Estate Loyalty
- Nerffed 6th Shock idea
- Increased size of Privileges Selection Menu
- Rebalanced Summerset Ideas
- Tweaked tense music trigger to be activated more often
- Rebalanced requirements for Hegemonies
- Orsimer Great Raid targets now last only for 25 years
- Moved Chorrol's trade center from Castle to the City

### Fixes ###
- Fixed Holy Orders UI for smaller screens
- Fixed Local build time being global for some missions
- Fixed modifier scaling for Hammerfell and Cyrodiil monuments
- Fixed requirements of certain missions regarding having estates
- Holiday events should now count the leap year

### Deletions ###
- Removed old Estate privileges

Update: May 9, 2024 @ 10:15am

v 3.2.7a

- Fixed version warning

Update: May 8, 2024 @ 6:55pm

- Removed dev folder for Steam upload

Update: May 8, 2024 @ 6:48pm

##############################
Version: 3.2.7
Date: 09.05.24
EU4 Version: 1.37.*
##############################

### Additions
- Compatibility patch for 1.37

- Added Performance-Friendly mode
- Added 6 new flavour events for Orcs
- Added 3 new flavour events for Nords
- Added 13 new flavour events for Aedric Nations
- Added 1 new flavour event for Daedric Nations
- Added Saints Mechanic to Eight Divines, Nine Divines, Twelve Divines and Marukhism religions
- Added new Personal Deities for Magne-Ge religion
- Added unique icons for Personal Deities shared by multiple religions
- Added Cult of Ithelia as a new religion in the Daedric religion group with unique Church Aspects
- Added new icons for modifiers Army/navy Tradition from Battle
- Added 46 new agendas for Estates
- Added new lore names for Estates, depending on culture and religion
- Added all existing trade goods to manufactories
- Improved the Outliner for small-sized monitors
- Overhauled Estate Privileges for Priests
- Added decisions to seize other sides of Oblivion Portals, Darkfall Passage, Grahtwood Portal and King Haven pass while in war with the owner

### Changes ###
- Expanded the requirements of existing flavour religion events to include new religions
- Improved quality of existing personal deity icons
- Changed Archeology UI to make it more autonomous and require less control from the player
- Rebalanced some of Personal Deities to make them stronger
- Replaced obscured effect of player's actions towards the loyalty and influence of estates with precise values.
- Reduced the default duration of Estates Agendas from 25 to 10 and 5 years
- Majority of estates will now be available for every nation
- Added new Bonuses and Penalties to Estates, depending on their loyalty
- Emperor of Cyrodiil-China can no longer invite other nations in his sphere of influence
- Increased the desire of AI to build buildings
- Natives can reform only into Tribes
- Minor rebalances for age bonuses
- Acquiring bonuses from ages now will grant you 100 adm, dip or mil power, depending on the "type" of the Age
- Changes in stability now account for the present stability. You will be rewarded with adm points if you already have max stability.

### Fixes ###
- Prevented the Emperor of Cyrodiil-China from getting an event with an option to become a new Emperor of Cyrodiil-China
- Fixed removal of King Haven pass
- Fixed situations when Fur Trade modifier was not removed

### Deletions ###
- Removed 1 Agenda for Mages
- Removed 1 Agenda for Priests
- Removed 1 Privilege from Priests

Update: Mar 30, 2024 @ 6:52am

Version: 3.2.6a
- Fixed an issue with sudden region disappearance.

Update: Mar 29, 2024 @ 8:39am

##############################
Version: 3.2.6
Date: 29.03.24
EU4 Version: 1.36.*
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### Additions ###
- Added Alchemy Mechanic, allowing a player to use ingredients for brewing powerful potions
- Added 107 Alchemy-related events
- Added Smithing Mechanic, allowing a player to select materials and smithing technique, which will be used for army composition
- Added Tonal Architecture Mechanic for Dwemer nations, allowing them to use the power of Tonal Resonators
- Added 55 new Trade Goods
- Added 11 new flavour Dwemer events
- Added event to give the player a choice to become a new EoC or dismantle the Cyrodiilic Empire
- Added event to remind a player that it is possible to disable regions to improve performance
- Added Tonal Engineer advisor with a unique portrait

### Changes ###
- Shifted the spawn of the Alessian Empire during the Alessian Slave rebellion to a nation-scale instead of a province-scale.
- Rebalanced rewards for some government reform mechanics
- Vvardenfell is now a more habitable place due to new bonuses for permanent Ashland modifiers
- Dwemer events for the construction of underground buildings will no longer fire if you are poor
- Rebalanced most of the Trade Goods modifiers to remove unuseful bonuses
- Rebalanced the spawn of all trade goods to make it more equal and count for all present terrain types
- All missions that require to own a specific number of provinces with a particular trade good now only need one such province
- Renamed Keptu State to Forest Kingdom
- Now, to rebuild Orsinium, you will actually need to own that province
- HRE members can no longer annex or integrate other HRE members unless either of the pre-final reforms is passed
- Increased the desire of AI to join HRE, vote for the Emperor and pass reforms
- Updated icons for most of all existing personal deities and added additional icons for different variations of the same deity
- Reduced the number of upgraded trade centres to pass the generic mission tree
- Oblivion nations can now bypass the generic mission with Coastal Defence buildings
- Increased the desire of AI to become a vassal via elevated diplomatic action
- The Emperor can no longer enforce Religious Unity Action if he or the target is at war
- Bonuses for State-wide buildings are not also applied to the province with the building itself
- Reduced the State-wide governing cost bonuses

### Fixes ###
- Fixed Elevate Alliance Member diplomatic action
- Fixed tooltips for some government reform mechanics
- Fixed the development bonus of some Holy Orders
- Fixed various small bugs
- Fixed minor issues with localisation

### Deletions ###
- Removed Dwemer Influence decisions

Update: Jan 27, 2024 @ 6:57am

##############################
Version: 3.2.5
Date: 27.01.24
EU4 Version: 1.36.*
##############################

### Additions ###
- Added Wrathful Flame mechanics for Orsimer nations
- Added 27 new Holy Orders
- Added National Ideas for Dusk, Shimmerene and College of Sapiarchs
- Added 98 new Artefacts to uncover during Archeological Expeditions
- Added new decisions to manipulate some of the Artefacts in order to gain power or bestow a curse on yourself while attempting to do so.
- Added 3 New events featuring the Ebony Male
- Added 9 New events featuring manipulation of some Archeological Artefacts
- Added Mechanic to increase Monarch power of Rulers and their Heirs by spending Monarch points
- Added an option to construct Iron Orsinium in Hammerfell
- Added options to acquire Fists or Randaglf, Jagged Crown and Tribunal Masks via events
- Added region descriptions to Start Screen text

### Changes ###
- Second Orsinium now consists of three Orsimer Stronghold terrains
- Native nations should now migrate more actively
- Reduced both the bonuses and the penalties for having too much/too few of Crownlands
- Reduced the scaling of rebel size from development, but increased their minimal size and introduced boost to morale from technology
- Moved positions of various Mercenary companies to their lore positions
- Moved the manipulate Artefacts decisions to Archeological GUI
- Enchanting ideas should now also increase meritocracy, as they do with legitimacy and its variations
- Increased Decadence reduction from Absolutism
- An event granting cores in Rift for Snow Elven provinces now includes Nordic provinces as well
- Removed global province development decrease effect for events and replaced it with stability decrease
- Introduced gradual decrease of land forcelimit with the introduction of new institutions for the increase in Fire/Shock damage and Discipline
- Aetherial Crisis is now limited by the Skyrim superregion and will not hit Dwemers in Morrowind
- Boosted inland sea combat bonus for Galleys to 150% and coastal sea combat bonus to 100%
- National Defence province modifier now increases hostile attrition by 1.5 and provides +1 local defence dice roll bonus
- Replaced prestige growth from Absolutism with Reform Progress Growth: at 100 Absolutism, it is +25%
- Cyrodiilic Empire now starts with 50 Mandate
- Boosted Slave Oppression bonuses to make slavery more useful. Note that penalties for having high Slave Oppression are increased as well.
- Reduced the bonuses for Wailing Wheel of Vindasel and Gut Gardens of Sercen
- Changed the bonuses and penalties for having high and small Mandate values to make the latter condition much more penalizing, especially for large empires
- Excluded "Demand Province" and "Become Vassal" peace options from Slave Raid Wargoal. Replaced them with less unbalanced peace options to limit the expansion via Slave Raid Casus Beli.
- Increased base maximal monarch power cap from 2500 to 3500
- Replaced Minimal Autonomu country modifier in Government Reforms with Global Autonomy and Autonomy Change Time country modifiers to give players more control of their province autonomy
- Chorrol, Nenalata, Sapiarchs, Nighthollow Clan, Skyrim, and Tonal Architects will now start the game, having acquired one or more artefacts.
- Enabled Dwemer Construction events for unique Dwemer terrain in Morrowind
- Blocked Coup event if Monarchists are already in power for nations that use State General Mechanic

### Fixes ###
- Fixed position of several Holy Cities
- Fixed a couple of spelling issues
- Fixed a couple of issues related to dynamic province names
- Fixed various minor bugs

Update: Dec 20, 2023 @ 6:21am

##############################
Version: 3.2.4
Date: 20.12.23
EU4 Version: 1.36.*
##############################

### Additions ###
- Updated the mod to the 1.36.2 version of the vanilla game
- Overhaul of the Alessian Revolt, featured by revision and addition of 56 events in total
- Added new bookmark and disaster: Alessian Revolt
- Added the models of Solitude Arch, Blue Palace, Orc Stronghold, High Hrothgar, Bards College, Palace of Kings, Windhelm Bridge, Dragonsreach, Kyne's Temple, Jorvaskr, Honningbrew Meadery, Tsaeci Arches, Mistveil Keep, Black Briar Lodge, Goldenglow Estate, 3 Dwemer Towers, Dwemer Columns, Dwemer Arches
- Added new terrain types: Craglands and Caves
- Added Archeology Menu with Reliquary, Artefact Manipulation and Archeological Expedition destination sub-windows.
- Added known Ayleid Kings to Country History
- Added new Loading Screen

### Changes ###
- Tribes of government rank 7 can now also upgrade their alliance members to vassals
- Moved Mod Menu to a separate button in Decisions View
- Moved Archeology Decisions to a separate Menu, accessible in Decisions View
- Moved Artefact Check decision to a separate Menu, accessible in Decisions View
- AI will now acquire Artefacts, just like players. AI cannot spoil the province site for a Human player, but another Human player can still do this.
- Updated Terrain assignment for Black Marsh, Morrowind, Cyrodiil, Valenwood, Skyrim, Elsweyr
- Rebalanced Balmoran National ideas
- Sard is now renamed to Sardavar Leed during the events of Narfinsel Schism
- The Strength of Tributaries, Trade Protectorates and Spheres of Influence in calculations of their liberty desire will be additive and no longer independent
- Lipsard Tarn and Nenalata are now Monarchies, while Wendir and Kemen are now Theocracies
- Removed AI bonus/penalty in the calculation of desire to join HRE based on their governmental rank
- Reduced the desire for AI to become a Sphere of Influence subject type
- Banned Sphere of Influence to declare war on another Sphere of Influence under one overlord
- Having a Sphere of Influence should no longer boost Diplomatic Reputation
- Forgotten Vale should now be excluded from Skyrim Missions dedicated to eliminating Snow Elves
- Minotaur State now worships Nedic Pantheon/Eight Divines instead of Hircine Cult (Hircine disapproves, but who cares? LOL)
- Reduced the cost for harsh treating rebels in twice

### Fixes ###
- Small HRE UI fix
- Fixed Estate Lead Regency Event from spawning multiple times if being declined
- Fixed the addition of multiple state-wide modifiers by Gut-Gardens and Wailing Weels
- Fixed the ability to destroy Gut-Gardens and Wailing Weels, no matter if they are unique or not
- Small localisation fixes
- Fixed Nisin port position
- Fixed naming of Forelhost (yes, I like it with R for some reason)
- Fixed Dwemer naming in localisation (yea, again, extra R)
- Fixed clipping through moons
- Fixed AI falling behind tech in case of using Militarization or Naval Professionalism governmental mechanics
- Moved King Haven Pass to the correct province
- Fixed Duplication of Red Mountain in a decision to unit All Towers - now the Tree of Life province is required instead
- Fixed Battleborn Castle providing a country-size modifier instead of a province-size
- Fixed various minor issues