Conan Exiles

Conan Exiles

LBPR - Additional Features - v2.1.4
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Update: Sep 2, 2022 @ 3:35pm

Version 7.1.71

Bug Fixes, Changes, and Adjustments
  • Fixed the Furnace - Snap so that it properly crafts in the Construction Hammer

  • Fixed the Saddles Worktable - Snap so that it shows up in the Crafting Station tab of the Construction Hammer.

  • Fixed the Fine Metal Crafts so that it will properly show up

Additions
  • Nothing for this update

Update: Sep 1, 2022 @ 6:30am

Version 7.1.7

Bug Fixes, Changes, and Adjustments
  • Fixed some visual issues with the LBPR Large Elevator - Vertical

  • Moved the Glowing Dyeable Torches into the Dredger Feat in vanilla.In other words, it will automatically be rewarded upon learning the Dredger Feat. In doing so, I also removed the seperate LBPR feat for this.

  • Fixed several materials that were broken with the 3.0 update

  • Fixed the Large Elevators to always use the latest Funcom code so that I no longer have to keep remaking them anytime Funcom updates their code.

    There was an issue when I first made them where I couldn't set the Large Elevators as children. That issue is now resolved.

  • Fixed the collision on the water mesh for the Larger Water Well - Dyeable, allowing characters to walk or sit in it (for RP, decoration, etc).

  • Removed the changes on the Vertical Decorative Beam and Diagonal Decoreative Beam where they would grant stability. Existing builds using them won't collapse, but you will no longer be able to make more versions of the stability type and they will be completely vanilla going forward.

    This was done because after spending more time then I care to admit, I just couldn't achieve what I wanted to with these. It caused more issues then it was worth. With the stability server setting be introduced in 3.0, I felt this was a good time to revert these back to vanilla.

  • Updated nearly every single material with regards to granite, their parent material, or both

  • Updated the Parent Material to every modded piece found in this mod to account for the latest optimization changes Funcom did in 3.0

  • Small cleanup of files. A much larger pass of this will be done in a future update

  • LBPR Large Hatchframes will now always place inside a Doorframe when a fence overlaps it, regardless of LBPR overlap settings.

  • Adjusted the Wooden Tavern Large Round Window Hatch socket so that it will only place in the correct Tavern Window Frame and nothing else (and vice versa). Also improved the placeable blockers so that it will hopefully place correctly now regardless of LBPR overlap settings.

  • Adjusted the upgrade tags using the new custom tags on various building pieces in the mod.

  • Set the Large Pillars to hopefully ignore overlapping the Lattice Pieces in PEB so they can interact with each other as desired.

  • Moved all recipes to the Construction Hammer, including alterations to vanilla recipes (snap, dyeables, etc) that would otherwise go in Artisan benches. I may revist this decision post 3.0 pending feedback.

    I feel strongly that all recipes should be in the Construction Hammer. It is simply a superior system to the crafting station way of making things. I've long wanted a way to better organize too (folders, tabs, etc), and having a million recipes in one crafting station never felt ideal to me. Really, the only thing missing in the Construction Hammer is a search menu, which will probably get added by Funcom sooner then later.

  • Massively overhauled the Feats for LBPR. There will now be a lot less Icon clutter as many icons have been (mod friendly) merged into their vanilla counterparts. All current droppable scrolls have also been removed as their correspondent recipes have been moved into other feats.

Additions
  • Added the Elephant Trophy from Pythagoras since it didn't really belong in PEB (post merger of PEB and Pythagoras).

    Along with the addition, the Elephant Trophy has been optimized a great deal, along with merging into the LootTableResource in a mod friendly way using the Column Merger Tool. The recipe is acquired via the Big Game Hunter feat.

  • Added the Glowing Standing and Wall Torch from Pythagoras since it didn't really belong in PEB (post merger of PEB and Pythagoras).

  • Added the Leaning Tall Leaning Ladder from Pythagoras since it didn't really belong in PEB (post merger of PEB and Pythagoras).

    It is learned from the vanilla Furniture Maker feat.

  • Added the LBPR - Frame Hatch Socket Extension. This is a very thin piece of wood that can overlap any Window Frame. By doing so, it creates a socket point to attach the small Window Hatches found in this mod to ANY Window frame whose window dimensions are appropriately sized for the Hatches.

    With this, the Hatch Supported vanilla Window Frames (Sandstone, Stonebrick, Insulated, Reinforced Stone, and Black Ice) have all been disabled from further creation. The assets remain for now, but players should go about replacing existing LBPR Frames with vanilla Frames. This is however temporary, as in a future update, LBPR - AF will be undergoing major reworks and improvements, and full removal of no longer used assets will be a part of this.

  • Added a No Beam upgrade option to the Altar of Zath

Update: Jan 26, 2022 @ 8:47am

Version 7.1.6

Bug Fixes, Changes, and Adjustments
  • Fixes for some crashing related to the 2.8.0 update

Update: Dec 8, 2021 @ 4:40pm

Version 7.1.5

Bug Fixes, Changes, and Adjustments
  • Fixes for some crashing related to the 2.7.0 update

  • Updated the Large Elevator code to be the same Funcom's

    Large Elevators were still using old Funcom code from several versions back. It still "worked", it just wasn't the latest and greatest.

  • Fixed issues related to changing the speeds of all Elevators on servers

    Not sure when this issue started, but no more rubber banding when changing speeds as that's been fixed.

  • Added the fast elevators to the LBPR speed controls. Don't know why somebody would want to go extra, EXTRA fast on the fast elevators, but hey, its there.

Update: Aug 19, 2021 @ 12:18pm

Version 7.1.4

Bug Fixes, Changes, and Adjustments
  • Fixed several granite warnings/errors.

    Not really a big deal, just mostly to help clean out the server log a little bit.

  • Fixed the Set Altar Pool to be able to properly reset it's color when you remove a dye from the stone category

  • Deleted some left over files.

  • Fixes for some crashing related to the 2.5.0 update

Update: Jan 6, 2021 @ 9:02am

Version 7.1.3

Bug Fixes, Changes, and Adjustments
  • Added a swap description to the 'Hanging Chain Extenstion' to better describe what it does.

  • Fixed the missing swap icons on the 'LBPR - Stygian Carpet 1 - Dyeable Swap' placeable

  • Fixed the text description on the 'LBPR - Tavern Shelf - Dyeable Swap' and the 'LBPR - Tavern Fabric - Dyeable Swap' n the Swap section so that it no longer displays as "basket."

  • Updated and fixed the deconstruction and repair materials of all the Tavern Buildings

  • Fixed the recipe for the 'LBPR - Tavern Bench - Dyeable' placeable.

  • Fixed the 'LBPR - Wooden Tavern Large Round Window Hatch' so that it will properly place in the 'LBPR- Wood/Stone and Wood/Wood Tavern Window Wall'

  • Set the level of various snap crafting stations to match their 2.1 vanilla counterpart changes.

  • Moved the saddler's workbench to the saddle area in the feats table

  • Set the recipe cost and repair cost of snappable crafting stations to match their 2.1 vanilla counterparts.

  • Fixed the 'LBPR - Set Large Pillar' recipe so that it crafts the correct building piece.

  • Fixed the Kiln -Snap version to be able to be placed easier.

  • Added all (well hopefully all) the new crafting stations found in 2.1 as snappable alternatives. A few stations with thralls on them had some minor changes to their positions or animations I felt also (or better) fit as well.

Update: Sep 15, 2020 @ 3:38pm

Version 7.1.2

Bug Fixes, Changes, and Adjustments
  • Fixed various incompatibilities with the latest update

  • Changed the sound of the elevator metal to sound more solid when walking across it

  • Changed a material so that when walking across a certain part of the elevator, you will no longer take damage.

  • Small amounts of file cleanup of things no longer needed

  • Lowered the health of the place anywhere notes by a significant amount (down to 3 HP), which at minimum will allow opposing clan members to destroy them easier.

  • Updated hundreds of materials to be Siptah compliant.

Update: Jul 31, 2020 @ 12:52am

Version 7.1.1

Bug Fixes, Changes, and Adjustments
  • Changed the LOD distance on the stygian carpet meshes to help them render better from a longer distance.

  • Fixed the LOD's on the Tavern Wall

  • Changed the default position of the Tavern Fence Foundation so that the stone and wood sides face the same direction as other wall pieces.

  • Fixed a small height position issue with the Brick Tavern Ceiling

  • Added Corner Sockets to the Tavern Fence Support

  • Made the Tavern Pillar Support able to snap to other Pillar Supports so players can more easily create an archway.

  • Changed the name of the various Tavern wall types to make it more obvious on which is Wood/Stone, and which is Wood/Wood

Update: Jul 29, 2020 @ 12:38am

Version 7.1.0

Bug Fixes, Changes, and Adjustments
  • Fixed the LBPR - Bedshaper - Deyable feat so that it properly rewards the LBPR - Dyeable Pillows recipes.

  • Renamed the LBPR - Bedshaper feat so that it no longer inlcudes the "Decorative" title since the beds are now useable.

  • Fixed the default material for the Mitra Altar Statue

  • Renamed the Mitra Altar Base Statue to Altar of Mitra Statue (Flame)

  • Changed the placement sound of various placeables

  • Fixed the LBPR - Banners - Dyeable feat so that it properly rewards the Stygian Hanging Wall and Ceiling flag recipes.

  • Added a Destructive Mesh for the Metal Ladder

  • Changed the Stone Thrall - Dyeable material a bit so that it uses up less mod storage. This will result in slightly different tinting on the color

  • Changed the Plain Chair - Dyeable so that it only has 1 dye channel so that it uses up less mod storage. This will result in slightly different tinting on the color

  • Did a few changes to the Khitai Chair - Dyeable. Tinting will change a bit as a result of that, and a slightly less usage of mod storage.

  • Fixed the Dyeable Water Wells Exclusive Placement Sphere to match it with it's vanilla counterpart.

    This will prevent being able to place water wells near each other, like it is in vanilla. This setting can be disabled entirely via LBPR's admin settings (which is already enabled by default, and it's the "allow religious buildings to be placed near each other" setting.

  • Fixed Statue of Refreshment - Dyeable, the Water Well - Dyeable, and Large Water Well - Dyeable, to allow water flasks to be refilled using them.

  • Changed the encumbrance weight of various placeables

  • Fixed the Spike Pole Banner repair costs/deconstruction return rate

  • Changed the name of the LBPR - Large Campfire - Snap feat to "LBPR - Campfires" to reflect that it now rewards two different campfire recipes.

  • Changed the name of the LBPR - Bonfire - Dyeable feat to "LBPR - Large Fires - Dyeable" since there is more than one fire recipe rewarded in the feat now.

  • Changed the name for the LBPR - Large Chest - Snap feat to "LBPR - Mid-Tier Storage" since there are several more storage recipes that come with the feat now.

  • Changed the position of all the LBPR feats so that they are easier to find now.

  • Fixed the crafting station for several banners

Additions

The following are new assets added to this update
  • LBPR - Kingscourge Statue - Dyeable Swap
  • LBPR - Great Statue of Ymir - Dyeable Swap
  • LBPR - Statue of Ymir - Dyeable Swap
  • Two LBPR - Serpentman Statue - Swap
  • Non flame LBPR - Altar of Mitra Statue - Swap
  • LBPR - Wooden Bench - Dyeable
  • LBPR - Tavern Bar Counter (Right and Left Bends) - Dyeable
  • LBPR - Tavern Bar Stool - Dyeable
  • LBPR - Medium Campfire
  • LBPR - Iron Drum - Swap
  • LBPR - Fancy Bench - Dyeable
  • LBPR - Wall Chandelier - Dyeable
  • LBPR - Hanging Chandelier - Dyeable
  • LBPR - Large Hanging Chandelier - Dyeable
  • LBPR - Wall Candlesword Display - Dyeable
  • LBPR - Leaning Ladder - Dyeable Swap
  • LBPR - Tavern Chair - Dyeable
  • LBPR - Tavern Bench - Dyeable
  • LBPR - Fire Pit - Dyeable
  • LBPR - Note - Place Anywhere (Requires LBPR Token to craft)
  • LBPR - Note with Dagger - Place Anywhere (Requires LBPR Token to craft)
  • LBPR - Note with Arrow - Place Anywhere (Requires LBPR Token to craft)
  • LBPR - Tavern Cupboard - Dyeable Swap
  • LBPR - Tavern Basket - Dyeable Swap
  • LBPR - Tavern Storage Bag - Dyeable Swap
  • LBPR - Tavern Hanging Storage Bag - Dyeable Swap
  • LBPR - Tavern Fabric - Dyeable Swap
  • LBPR - Wood Storage - Swap
  • LBPR - Tavern Round Table - Dyeable Swap
  • LBPR - Tavern Square Table - Dyeable Swap
  • LBPR - Pile of Hya - Dyeable Swap
  • LBPR - Wine Barrel - Swap
  • LBPR - Ale Keg - Swap
  • LBPR - Tavern Shelf - Dyeable Swap
  • LBPR - Hanging Chain Extension - Swap

A new building set has also been added, the Tavern Building Set. It includes over 50 new building pieces, including a variety of walls, doorways, doors, window hatches, ceilings, foundations, stairs, pillars, and fences.

Update: Jun 8, 2020 @ 11:32am

Version 7.0.1

Bug Fixes and Adjustments
  • Fixed the default picture for the Building Contest Painting

  • Changed the LOD0 of the Dyeable Awning to be much further away to allow more cloth animation to display from further away

  • Fixed the Double Bed blanket not dyeing correctly

  • Corrected the "Dual" banners to be spelled out as "Dual" and not "Duel"

  • Minor bug fixes and improvements to the Weak Rope Bridge to hopefully allow it to easier place in some circumstances

  • Changed the Feat icon for the Master Set Religion to be consistant with other Master Relgion Feats.

  • Adjusted the mip-map settings for all painting textures to help them appear less blurry from further away

  • Changed the name of the LBPR - Building Contest Painting (Universal) to LBPR - Building Contest Winners Painting (Universal) to help make it easier to identify what that particular painting frame is for.

  • Changed the name of the "LBPR - Small Border Flags" Feat to "LBPR - Border Flags"

Additions
  • Gave all pillows a 2.5x option and a 3x option in their swap selections (except the Khitai pillow, which only has the 2.5x option)

  • Gave the stygian carpets a 3x and 4x option in their swap selections

  • Added 3 more paintings to the LBPR Painting (Universal), which came via screenshot submissions on the Better Builders Bureau.

    These are the last 3 that will be accepted into general LBPR Painting due to the growing mod size. The only way to now be added to either picture frame is via the monthly build contests. See the Discord for additional information.

  • Added the 4 runner up's from the LBPR - May 2020 Building Contest to the LBPR - Painting (Universal) frame.

  • Added the winner from the LBPR - May 2020 Building Contest winner to the LBPR - Building Contest Winners Painting (Universal) frame.

  • Added snap versions for the Grinder and Dryer.

  • Added a new flag, the LBPR - Spike Pole Banner - Dyeable

    The recipe has been added to the existing LBPR - Border Flags - Dyeable Feat