Conan Exiles

Conan Exiles

LBPR - Additional Features - v2.1.4
Viser 11-20 af 50 forekomster
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Opdatering: 21. sep. 2023 kl. 7:19

Update Reverted.

Opdatering: 22. juni 2023 kl. 5:37

Version 7.1.88

Bug Fixes, Changes, and Adjustments
  • Fixed the Jhebbal Sag Tier 3 Altar (Beam) option so that it will correctly work now.

  • Removed the dismantle option from various snappable placeables since their vanilla counterparts don't have that option on them.

  • Removed the Move Tool option from more placeables that use sockets (such as window hatches and drawbridges). Pippi move continues to be its own thing and I have no control over that. Funcom has also still not updated its move tool code to properly allow movement of a placeable that has been socketed (Doors, Elevators, Drawbridges, etc) into another proper socketed location. Thus, my snappable placeables will continue to not have that option.

  • Fixed compatibility errors with the latest Conan update.

Additions
  • None for this update

Opdatering: 20. mar. 2023 kl. 5:53

Version 7.1.87

Bug Fixes, Changes, and Adjustments
  • Increased the Storage size for the Wood Storage - Swap to 100 (up from 65)

  • Increased the Storage size for the Wine Barrel - Swap to 150 (up from 65).

  • Updated the allowed list of alochols for the Wine Barrel -Swap as several were missing from the white list.

  • Updated all found applicable placeables to correctly return Journey step completions.

    Note: Due to the number of placeables in the mod, it is possible I missed things. Please report if you find items in this mod aren't properly returning a journey step.

  • Moved the mesh location of the Plant-Based Tannery - Snap (LBPR) so that it aligns closer with a foundation or ceiling and is less likely to be seen floating. However, due note that this will not apply to existing stations. Removal/replacement will be required to see the desired affect. Further note that some clipping of some parts of the station could result with the station depending on the ceiling or foundation that it sits on. I can't do both, either it has some clipping, or it has some floating.

  • Moved the mesh location of the Tinkerer's Bench - Snap (LBPR) so that it aligns closer with a foundation or ceiling and is less likely to be seen floating. It should also now be much easier to place. However, it won't be as neatly flushed against the wall as it used to as I realized there is a large decoration on top of the desk that would clip through walls when you do that. So I put the snap point to as close as I could to the wall without the potential for it to clip through.

  • As Funcom removed the beams from the Tier 3 Altar, I changed the existing recipes to indicate it now only removes Map Markers.

  • Changed the cost and time to craft of the No Map Marker upgrades on the Tier 3 Altars.

  • Moved the Bonfire - Dyeable (LBPR) to the Construction Hammer

Additions
  • Added snap benches for:
    • Charcoal Kiln (Also added smoke and made the Kiln darker so it doesn't look exactly like a normal Kiln).
    • Delving Bench
    • Improved Tanner's Table
    • Thaumturgy Bench
    • Improved Dismantling Bench
    • Repairing Grindstone

  • Added Beam options to all the Religious Altars for players interested in restoring their light beams.

Opdatering: 14. mar. 2023 kl. 6:37

Version 7.1.86

Bug Fixes, Changes, and Adjustments
  • Added a bunch of missing alcohols to the White List for the Ale Keg - Swap (LBPR). The vast majority of vanilla alcohols should be allowed placement inside the Ale Keg now.

  • Ale Keg - Swap (LBPR) can now hold 150 separate item stacks (up from 75).

  • Added the version number of the mod that will print to the Server Log upon server or single player start.

  • Recompiled for the latest version of Conan Exiles

Additions
  • None for this update

Opdatering: 8. feb. 2023 kl. 11:32

Version 7.1.85

Bug Fixes, Changes, and Adjustments
  • Fixed crashing associated with the latest patch (when interacting with snap stations)

  • Fixed material issue with the Hanging Chain Extension (again)

Additions
  • None for this update

Opdatering: 21. dec. 2022 kl. 12:16

Version 7.1.84

Bug Fixes, Changes, and Adjustments
  • Fixed opacity texutre issues with the Pile of Hay - Dyeable Swap (LBPR) (it will not show up black in random spots anymore).

  • Changed the Hanging Chain Extension - Swap (LBPR) to use vanilla materials so that it should no longer have its texture break with nearly every official patch.

  • Fixed the brick textures when in low lighting for the Tavern Foundations, Ceilings, and Stairs (they showed up as completely black when shadowed).

    Note: I had to change the material a bit to resolve this issue, so the color won't be exactly as they were prior to this update, but they should be really close.

  • Fixed LOD and material issues with the Tavern Hanging Storage Bag - Dyeable Swap (LBPR) when selecting the Tavern Bag 3 option in the swap menu.

  • Fixed the Cimmerian Banner - Dyeable (all variants) so that they can be properly dyed.

  • Statue of Refreshment - Dyeable will now properly dye without requiring a restart of the client or server.

  • Wooden Tavern Wide Double Door and Wooden Tavern Large Window Hatch should now properly work when used in combination with Pythagoras: Expanded Building

    Note: Will require an update from PEB. The "ghost" preview when placing the Tavern Double Door in the appropriate frames may also look a bit weird when using it with PEB, but after placement it should work and look fine.

  • Fixed some spam log associated with the 3.0 update

Additions
  • Added a Wooden Tavern Door (LBPR), which is a single door version of the Wide Double Door that fits in normal door frames.

    Note: There is currently not a normal size doorframe in the Tavern set, but the door will fit in any normal door frame from any other building set. Most imporantly, it will look and act great with the PEB Double Doorframe Tavern piece.

Opdatering: 6. dec. 2022 kl. 2:44

Version 7.1.83

Bug Fixes, Changes, and Adjustments
  • Fixed an issue with one of the Window Hatches showing up in the hand crafted menu when it should have been in the Construction Hammer.

  • Moved the PlacementCheckBox on the Long Drawbridges so that they will always place on a Gate Frame even if a Gate is already placed.

  • Updated the recipe to match vanilla for the Torturer's Worktable - Snap.

  • Fixed issues with Wedge Foundations and Wedge Ceilings found in the mod that prevented them from upgrading/side grading with other Wedge Foundations and Wedge Ceilings.

  • Updated sockets on all buildings found in the mod to match their vanilla counterparts. Funcom updated the socket information on their buildings in 3.0 (and possibly 3.1, not sure). And for some reason, sockets never get updated from their parent classes (but other information gets correctly passed down to their children). So it required that I go through the many building blueprints in the mod to update their socket information.

  • Changed the parent on the Wooden Tavern Stair Rail and Half Stair Rail so that it can ignore overlapping on Fences. Also updated the overlap list significantly to help make placing them easier under various conditions.

  • Adjusted the material on the Set Altar Ceiling so that it should no longer show dirt based on its placement in the world.

  • The Wood/Stone Tavern Wide Doorframe and Wood/Wood Tavern Wide Doorframe are now set up to use the Pythagoras Expanded Building's (PEB) Double Door system, and will auto convert any door into a Double Door.

    Note: There will likely be some clipping of the Double Doors as the mesh for the Wide Doorframe isn't exactly the same as the ones in PEB. Should be more then useable though.

  • Changed and improved the UV's on the Cogs for all the Long Drawbridges. The metal texture will also now match the rest of the Drawbridge.

  • Updated (nerfed) the health values of all Drawbridges in the mod to reflect the changes Funcom did to their own Drawbridge in 3.0

  • Moved the Reinforced Long Drawbridges into their own feat, along with the new Cimmerian Long Drawbridges. The normal Long Drawbridge that is identical to its vanilla counterpart (except longer) remains in the Master Gatekeeper feat.

    This is because I plan on adding many more Drawbridges in future updates. I felt it would be best to just have as its own feat because of this.

  • Fixed the Wooden Tavern Large Window Hatch (LBPR) so that its easier to place without needing LBPR overlap exceptions.

Additions
  • Added a new Cimmerian Long Drawbridge (and Double Lever variant). This can be learned in the Master Drawbridge Construction (LBPR) feat.

Opdatering: 22. sep. 2022 kl. 5:08

Version 7.1.82

Bug Fixes, Changes, and Adjustments
  • Fixed issues with several materials not showing up when attempting to dye certain assets. They should now show up correctly, in particular when using grey or white dye.

  • Fixed potential crashing issues related to one of the previous updates where the Tavern Stairs with Rails were discontinued (in favor for the more versatile attachable Rail system).

    This crash could potentially occur if an old discontinued stair and an in-use stair were apart of the same build and one was attempted to be removed.

Additions
  • None for this update

Opdatering: 20. sep. 2022 kl. 17:21

Version 7.1.81

Bug Fixes, Changes, and Adjustments
  • Fixed the issue of being able to return Tavern Stairs that weren't supposed to be in use anymore. They will now salvage properly when removing them.

    I have also done the same to other recent discontinued pieces in the mod that were set up in the same way, so they should also now return the materials properly.

  • Fixed an issue with the Tavern Rails that prevented placement when the stairs were descending.

    This was due to a measure I put in place to prevent behavior I didn't intend for the Rails. To fix this problem, that behavior is now open. With that in mind, attachment cost of the Rails is now 25 instead of 10, which should still allow the Rails to be placed on Stairs in most instances.

  • Made the Snappable Placeables once again returnable to inventory/able to be removed. The Move Tool option is now completely hidden from those Snappables in the Interact Menu until such a time where Funcom makes the Move Tool work with Snappable Placeables.

    Long story short on that is the Return to Inventory boolean is also used to prevent something from moving with the Move Tool. I tested it to make sure you could still remove them, and you can, but only in Creative Mode, which I failed to think about.

    So I've restored the ability to remove the Snappable Placeables as needed. But we (thanks to the efforts by hades) have created some code on the placeables to prevent the Move Tool from appearing at all in the Interact Menu for those placeables. We will restore that ability once or if Funcom updates the Move Tool to work with Snappable Placeables.

    Note: We cannot do the same for the Pippi Move Tool. Please do not use the Pippi Move Tool with the Snappable Placeables until or if Joshtech updates Pippi to prevent them from being moved on Pippi's end. If you attempt to move a Snappable Placeable using the Pippi Move Tool, the Placeable will blow up once the Server is restarted.

Additions
  • None for this update

Opdatering: 20. sep. 2022 kl. 4:52

Version 7.1.8

Bug Fixes, Changes, and Adjustments
  • Fixed the material on the Chain Extensions.

  • Fixed various other materials on other assets. (Please let me know if you spot anything else)

  • Made the bonfire and watchtower stone and wood look less shiny

  • Added the Frame Hatch Socket Extension to LBPR - Constructions feat

  • Re-organized the Tavern Wall Buildings so they appear in the Admin Panel in a more logical manner.

  • Changed the UV's (Textures, Materials) on the Wooden Tavern Stairs so that they look better.

  • Greatly improved the Textures and Materials on the stone walls for the Tavern set.

  • Made some improivements to the floor bricks Textures and Materials found on Ceilings and Stairs.

  • Removed all Stair Railing types, there is now only the Non-Rail versions available. With this change, I also swapped out all existing Rail types for the Non-Rail so that those assets could be removed from the project (size of the mod optimizations).

  • Since 3.0 have made Destructive Meshes (DM) rarely seen, I have combined several of the Tavern sets DM's to help reduce the size of the mod (with the idea that I'm making room for future content).

    This means that if a player admin destroys or has the Tavern buildings destroyed in combat, it will or may very briefly switch to a different mesh then what was in it's place before (such as a Wall Window being replaced by a Wall). It will then fall apart like normal.

  • Lowered the Precision Tannery - Snap's Static Mesh so that it sits more flushed with the ground when placed on a Ceiling or Foundation.

  • All Snappables can no longer be attempted to be moved using the vanilla Move Tool. They now return a 'Cannot Move This Placeable' message.

    Note: It wasn't possible to be moved before using the Move Tool, it just made it look like it could. This was confusing to players. The Move Tool itself was not designed for Snappable Placeables. A discussion was had with one of Funcom's developers, there isn't anything I can do about it. However with that said, I have placed a feature request on the official Modding Trello board for Funcom to evaluate for future work on the Dev Kit. If Funcom ever updates the Move Tool to allow Snappable Placeables, I will of course enable this function.

  • Changed the Recipe of the Place Anywhere Notes to make it a simplier process.

  • Place Anywhere Notes now are only 1 HP. They should also be damagable no matter the server setting.

  • Renamed all assets in the mod so that they are no longer begin with "LBPR" so that they organize better in the Construction Hammer.

    The Construction Hammer organizes based on the "Tags" assigned to the asset. If the asset doesn't have any Tags, it is placed alphabetically after anything with a Tag. This means for things like snappable crafting stations, they will now show up next to their vanilla counterparts in the Construction Hammer, making it a lot easier to identify where everything is located.

    Note: (LBPR) has been added to the end of the name instead if admins want to quickly search for LBPR items in the Admin panel (or if the Construction Hammer eventually gets a search menu).

  • Improved all the Icons in the mod so that they are now much more clear that they are LBPR items.

    Things that are adjusted vanilla items, such as the Snappable Crafting Stations, now use the vanilla icon, with an LBPR icon overlayed on it. This is another method I've chosen to use to make it easy as possible to navigate the Construction Hammer to locate the item you wish to use.

  • Removed the green dot from vanilla Icons to indicate they were changed in some way

    I thought about changing it to a different LBPR icon, but I decided to just drop it all together. I can always revisit this if players wish for me to restore it, but nobody really liked the green dots to begin with.

  • Set the Elephant Head to have recipes in the Grinder like any other monster head (Thick Leather and Bone)

  • Clean up of tons of old files and assets that were no longer needed or used. More of this is expected to come as I continue to work on updating LBPR AF.

Additions
  • Added Snappable Stair Rails. These are the same Rails that used to be found on the Tavern Stairs, but now come in placeable form. These can be placed on any Stair so long as their sockets are set up like vanilla.