Torchlight II

Torchlight II

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Update: Jun 7, 2013 @ 7:03pm

Published v.316

Doing a balance pass on a few polearms and greathammers. There were four items with small errors which made them extremely OP, 8000dps 2hmace? lol so I fixed a lot of the issues and made up for the OP damage with interesting stats. The zoromuns cleave has had its cleave passively increased, and "the legendary godhammer" has been converted into an actual legendary item, with the new name "Godhammer". Its stats have been fixed and it is now a 100% elecric damage 2hmace. It has stats added to it for its new legendary item status, so electric damage builds will want to keep an eye for this item! The item "Epic Legendary Godhammer" has also had the same things done to it converting it into a legendary item, with the new name "Thor's Godhammer". I don't know if these changes will delete anyones items, so if you get your items deleted just enable the console and type in ITEM followed by one of the item names: zoromuns_cleave, epzoromuns_cleave, leg_godham, epleg_godham

Adding in Gems Sockets from the Rainbow Redux collection.

Update: Jun 3, 2013 @ 6:19pm

Published v.315

Updating to Blanks Landmarks V.12 he added 10 new chunks to act 2

Update: Jun 3, 2013 @ 2:27am

Published v.314

For the time being I am going to remove Hide menu buttons in combat, it was a great mod, but there was unintended side effects of the mod. I would rather the compilation be free of bugs if I could, and the tabs not updating properly has always eluded me why it was not always happening correctly. Untill I can do more testing to figure out why hiding the side buttons makes the page tabbing not work.

Update: Jun 2, 2013 @ 1:29pm

Published v.312

Few changes for Unusable and Unidentified overlay. They now have a red and yellow border instead of the old frames.

Updating to Reiners 5.0

Update: Jun 2, 2013 @ 12:43am

Published v.309

Fixed a bug in the way the socketer and blacksmith were merged into the layout of the 2nd town. The way merge folder works is it merges it into EVERY layout in the base folder, so it was adding them to both versions of the act2 town. Now you will not see the NPC's during the boss battle.

Update: Jun 2, 2013 @ 12:40am

Published v.307

The addition of 7 new recipes!

For each tier of socketables, there is now a recipe to craft a random skull of that tier. The recipe contains:

Iron Ember
Void Ember
Chaos Ember
Blood Ember
Ice Ember
Flame Ember
Spark Ember
Venom Ember

and you will receive 1 skull socketable that is the level of or greater than that tier.

So if you craft the T1 upgrade, which is from lvl 8 components, it will create a random skull from the lvl 8+ skulls up to the level of the next tier. The level ranges are:

Tier 1 - Lvl 8 to 21
Tier 2 - Lvl 22 to 35
Tier 3 - Lvl 36 to 49
Tier 4 - Lvl 50 to 63
Tier 5 - Lvl 64 to 77
Tier 6 - Lvl 78 to 91
Tier 7 - Lvl 92 to 99

The lowest level of the tier has the highest chance to spawn with the groups following 1 2 3 4 etc weights. I have also reduced the old recipes for Skull combination down to 2 of a type to upgrade.

Adding in Blanks Landmarks v.10 by PatrickB after patiently waiting, he has given permission to include his mod on the condition of credit be given.

Update: Jun 1, 2013 @ 3:00pm

Published v.301

Making some adjustments to the item outlines, Scaled back the amount of the outline it would show in an effort to make it more visible but also not cover more of the icons. just a small update for today I am busy with other things.

Update: May 31, 2013 @ 7:40pm

Published v.297

In an effort to reduce the amount of updates and stabilize the way I release the mod, I will post my updates no more than once a day. Now you will be seeing a lot more information in each of these comments because I will just write what I am doing as I go.

Added a tooltip to the recipe window button.

Added more defined item outlines thanks to zParticle and Xalderon, Now items have a few pixels larger border around them for easier discrimination in your bags.

Also adding another redux from Xalderon for potions that will be useful soon.

Adding the first recipe that makes use of the increased slots!!! :D Lotus Petals can now be combined to create a black lotus. Collect 4 elements of both damage types and insert all 8 into the transmutation window to combine into a Black Lotus.

More adjustments to the Transmutation layout, now it should look a bit better and feel more useable, the paging buttons are closer to the tab that opens and closes the window.

Update: May 31, 2013 @ 3:30am

Published v.285

Made the logic better for showing and hiding the Recipe window. Now it hides the recipe window when you dont press the close button, but you click outside the box closing the entire window. This way it opens to the default page always.

Included Master Angler by Xalderon into the modpack. This will include new items that will drop in the Potion spawnclass that are bait for fishing, they can be used in recipe as well.

Also including Alternate Outfits by Lone Wolf McQuade into the compilation. This is an awesome change for the 4 default classes.

Update: May 30, 2013 @ 11:16pm

Published v.280

Updating the Transmutation NPC once again, This time there is the addition of a new window that pops up with all your transmutation recipes, hopefully this helps everyone find that recipe they wanted.