Torchlight II

Torchlight II

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Update: Oct 24, 2013 @ 9:05pm

Published v.362

This release is going to be one of the final versions of this mod. With hundreds of hours of playtime in the world of torchlight on steam and off, I am tipping my hat and will likely only be updating the mod to include the new versions of reiners and thrashers every few weeks. I had large plans for an all inclusive modification of the game but that was thwarted when it was discovered that there were MP only crashes that were not happening during my development of the mod in SP. That was pretty dissapointing as I spent hours and hours, LITERALLY DAYS of my time working on that mod. With all that said, here is the updated version.

New expanded starting city, the eastern portion of the town has been given an alteration to allow you to walk and will now serve as the "portal hub"
New npc added to the town

Fish vendor is going to be kinda wonky right now because he is calling everything "fish" and I made some great work arounds for this as well as including mambas pet merge mod, and then modifying all the vanilla pets to a different unittype called "vanilla_fish" and then the fish vendor only had classic fish..... well that was a ton of work and tbh I dont feel like doing it again XD I may possibly change my mind about its integration later, but just to get the mod up to date and give you guys this nice new portal area.

I am adding in my Adventurers Starting Chest even though you dont really need it without my difficulty changes :3

Update: Aug 30, 2013 @ 5:22pm

Published v.358

Thought the flickering was fixed, copied the files again which fixed it.

Update: Aug 29, 2013 @ 3:27pm

Published v.355

Adding in fishermans Friend.
Fixed the flickering issue with the endless dungeon.
Adding in TorchlightPets by Adam / SirFlashington

Update: Aug 27, 2013 @ 8:47pm

Published v.354

Removing the comparison tooltips that were showing up for the pets extra item slots.

Update: Aug 27, 2013 @ 4:28pm

Published v.353

Updating Thrashers to .170 and updating Bugfix.

Including Xev's Pets by mathewmcallahan

Update: Aug 27, 2013 @ 12:27pm

Published v.352

Integrating the pet rings and necklace from pet and fishing overhaul. Modified the layout slightly trying to get even more visible space in the middle for the pet. I really like the way that VooduRaj layed out the interface, it looks much more spacious to view your pet. This will help out when you use some of the larger pets.

Update: Aug 26, 2013 @ 10:16pm

Published v.350

Adding The Endless Dungeon by Wayback.

Modified the Pet shopping list again, added personal stash scrolls and shared stash scrolls.

Also updating unique beams to .14

Update: Aug 23, 2013 @ 7:28pm

Published v.348

Updated Unique Beams mod to v.9. Adding Aegis Crypt by Gorogorosama which is a new map to chose from for the mapworks.

Update: Aug 14, 2013 @ 9:06pm

Published v.347

In order to maintain 1:1 goldfish ratio for all users of the mod, synergies or not, I have included changes to the sell graphs that mirror Synergies. Now all CTA users will gain double the rate of gold from selling items, this makes the goldfish item 1:1 ratio of exchange for gold.

Update: Aug 12, 2013 @ 6:08pm

Published v.346

Fixed a typo in the champion names and added Unique Beams mod. Corrected my last change to the pet shopping window, now shows the goldfish as one of the default items.