Total War: ATTILA

Total War: ATTILA

Medieval Kingdoms 1212 AD Base Pack - Campaign Alpha
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Opdatering: 27. nov. 2018 kl. 20:55

- Removal of Shield Wall from Cavalry
(Just found out there is no invalid condition for mounted, only dismounted)

Opdatering: 27. nov. 2018 kl. 1:05

UPDATE
-------------

>Added Makurian Unit Cards

>Adding Spear Wall to Pavise Units that lacks them

>Updated Byzantine Unit Models

>Increased Melee Attack for all Halberdier units.

>Add Shield Wall for Melee and Shock Cav unit to be used while dismounted

Fixes
- Rus Tier 2 Standard Bearer missing Flag and Helmet
- Gentilhommes a Bec de Corbin having less melee defense and melee damage compared to Chevaliers

Opdatering: 24. nov. 2018 kl. 20:55

UPDATE
-----------------

> Testing for Heavy Shot as default arrow to help AI against armoured units.
Reminder you should swap to Normal shot for regular skirmishes or Extended shot for farther targets

> Highland Spear Ceithearne deleted from Scotland roster to encourage players to use Pike Schiltrons more

> Fix bugs from older updates that returned back in previous update

> Lowered max melee attack chance

> Lowered missile block chance across the board, but higher armour effectiveness against normal missile damage (now 45% instead of 25%; up to 70% for plate armour)

> Increased Yeniceri Billmen armour so they able to be an effective part of Turkish battleline

> Capped Gentilhommes d' Bec de Corbin to 1

> New Firelance melee animation (fixed missing model, now fight using the lances as 2h spears)

Stat Fixes
-Nerf Cuman Heavy Infantry
-Fixed T2 Rum Noker Lancers being assigned T3 armour rating
-Fixed missing fatigue stat of Andalusian Heavy Crossbowmen, Foot Heavy Routiers, Cuman Infantry, Bekh Archers, Bekh Lancers, and Byz Heavy Lancers
- Fixed T3 Scoutatoi weapon stat
- Fixed T2 Varangian Guards
- Fixed T3 Great Banner of Krakow having less attributes than its T2
- Give T1&2 Polish Mounted Sergeant Wedge
- Fixed Georgian and Khwarezmian Spearmen missing Spear Wall

VMD Fixes
- Fixed Missing Torso from Kievan Knyaz Guard and Dismounted Nobles
- Fixed Missing melee weapon from 3e and Ecossaise Guards
- Fixed Giant Lances of Elector Archbishop of Trier
- Fixed Pisa Foot Signori wielding lances instead of poleaxes

Opdatering: 31. okt. 2018 kl. 16:15

UPDATE
---------------

>Updated T1 Units for Khwarezmian Empire and Iranian Factions

>Added T1 Zengid Atabegate of Mosul and Ildegizid Atabegate of Azerbaijan Units (but not playable)

>New Arquebus model and animation for Tufenkci Yeniceri

>Improved Faction Icon for Khwarezmian Empire, Electorate of Trier, and the Golden Horde

Fixes:
- Fixed Scottish Schiltron cap, now they're uncapped
- Capped English and French Elite Guards
- Fixed Serbian T1 General Bodyguard consisting of unarmed Grand Prince clones
- Fixed T2 Varangian Guard having shieldwall

Opdatering: 26. okt. 2018 kl. 12:37

FIXES
-----------
- Fixed Heavy Units starting battle exhausted
- Fixed Ala-ud-din Khilji having no horse
- Fixed overly-thick crossbow bolt trail
- Camel units now Heat-Resistant
- Add Javelins to Hobelars
- Increased stats for Galloglaich
- Changed "Vlastelicici" to "Vlastelcici"
- Updated Crossbow and Bolt models for Hungarian, Bohemian, Croatian, and Wallachian Crossbowmen

Opdatering: 25. okt. 2018 kl. 19:40

===============
NEW UPDATE
===============

> New Faction Roster: Kingdom of Scotland
Note that the roster is still in very early version, only Tier 1 units has been finished, and some models are still placeholders.

> Completed Unit Roster: Grand Principality of Serbia
An old mainstay faction, now completed on all tiers. Unit Cards are still placeholders, not yet completed.

>New Crossbow Shooting Animation and Bolt Projectile Model
Now Crossbows uses a Medieval Crossbow animation, complete with Medieval Bolt, no longer using Roman Manuballista from Attila anymore.
However, in the meantime only the shooting animations has been replaced for all Crossbow units, not the model themselves. Setting the units to use the new crossbow animations is much faster than replacing each unit's weapon with the new Crossbow model, which have to be replaced painstakinly one-by-one.

>Cuman Units added to the Roster of Hungary, Wallachia, Serbia, Bulgaria, and Georgia
The Cumans were involved in those realm's affairs, and her warriors served them. Those faction rosters now have Cuman Jigit Light Lancers and Light Horse Archers

>Training Level Dependent Unit Spacing
Now the tidiness of an Unit's formation differs from unit to unit, depending on their training level. Elite soldiers shall line up in impeccable manner, whereas poorly trained unit stand all over the place.

>Updated Hungarian Unit appearance

>Bugfixes
- Fixed Flanders T3 unit having parts stretching to infinity
- Fixed T3 Szekely Lofok shield stats
- Fixed weaponless Almohad Cavalry
- Fixed Austrian Foot Ritter stats
- Fixed Cuman Spearmen having no spear wall ability

Opdatering: 26. sep. 2018 kl. 10:36

Opdatering: 26. sep. 2018 kl. 6:12

NEW FACTIONS
---------------------------
- Nubian Kingdom of Makuria
- Ethiopian Kingdom of Zagwe

Both only have their T1 units for now, and the unit cards are still placeholders.

>New Stamina Levels
Units now each have their own stamina levels.

>Jog instead of Run:
Because AI always run their units, this made units too tired too easily. So, running fatigue has been reduced, but in return unit running speeds are now lowered into jogging speed instead of running.

>Higher Melee Skill gap per Training Level.
Unit skills depending on training level are now much more exaggerated. The gap in skill between a Knight and a Militiamen are now much more apparent.

>Addition of Brace Ability
2h melee units now have a defensive ability to absorb charges, making them no longer useless at defense compared to shielded melee units.

Opdatering: 13. sep. 2018 kl. 13:51

-Changed T1 Vlach Curteni Cav into Javelin Cav
-Added in Ducal Guard Halberdiers for Milan and Genoa
-Tower Projectiles: Tower Arrows Damage lowered significantly (vanilla arrows can one-hit-kill heavy cavalry) but reloads faster. Now wooden towers arrow has lower range, stone towers arrow shoots multiple arrows at once.

Opdatering: 7. sep. 2018 kl. 10:56

NEW UPDATE
--------------------------

>>> Implementation of CAI Directory - Unit Quality and Custom Battle Autogenerator
This is a directory which guides the AI for its Army Composition. This tells the AI the value of each units, and how to proportion the unit types within an army. The directories are essential for campaign.

However, Custom Battle can only tolerate maximum of 69 units. If a faction has more than 69 units in its Custom Battle Roster, the game will crash when attempting to generate an army. Thus, some factions has to be whittled down - some of units in it removed from the Custom Battle. The most impacted Custom Battle Factions are Kingdom of Jerusalem, Ghurid Sultanate, Kingdom of Armenia, and Holy Roman Empire

Note that the units are not deleted from the mod. They will be recruitable in the campaign, as campaign roster has no unit limit.

>>> Crossbow Bolt Behaviour Change
Reverted Crossbow Bolts to act like arrows again instead of bullets. Now it can arc shot at 45 degrees, but with lesser lethality

> Duchy of Austria Playable at Custom Battle Again
> Electorate of Trier New Unit Cards Added

>>>Bugfixes
- Applied new T3 English King
- Fixed Helmetless Edward The Black Prince
- Fixed Druzhina and Boyar Helmets and Shields
- Fixed Abid al Makhzan without weapons
- Fixed Grand Bombard cannot move
- Fixed Bulgarian Lancers missing lances
- Fixed Rudolph of Austria clones
- Fixed T2 Andalusian Crossbowmen having 60 men