Total War: ATTILA

Total War: ATTILA

Medieval Kingdoms 1212 AD Base Pack - Campaign Alpha
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Opdatering: 11. jan. 2022 kl. 18:50

UPDATE 12/01/2022
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New Features:
- T1 Mercenary for most regions of the map
- Varied unit size depending on unit skill level. Elite and Well-Trained units having lesser men count
- Units stats and men count varied: Renown of the unit, tradition of the faction affects the unit's stats.
- New Foreign Camp military building branch for Turcopersian factions
- New Unit Categories: Hybrid Shock-Bow Cavalry and Hybrid Pike-Bow Infantry
- New Unit Category Icons: Warwagons and Command units
- New Campaign Faction Selection Menu descriptions, credits to each contributor in the end of the descriptions

New Faction Unit Rosters with New Models:
- Empire of Nicaea
- Despotate of Epirus
- Albanian League of Lezhe

Overhauled Faction Unit Rosters
- Ayyubid Sultanate
- Seljuk Sultanate of Rum & Ottoman Sultanate

Changes:
- Loading Screen Arts replaced with Mod Screenshots
- Moldavia and Bosnia added as emergent factions
- Papal AI changed
- France, Ayyubids, Ulus of Tolui, Ulus of Jochi, Almohads starts with level 2 Imperium and extra starting money
- Ireland given placeholder Welsh roster
- Trebizond given placeholder Nicaean roster
- Ulus of Tolui and Ulus of Jochi starts with extra catapult per army
- Kharash removed as recruitable unit, made into faction-only mercenary
- Assassin given sabotage abilities, Spies given misdirection and Scout army back
- Islamic Religious Buildings get flat 1 sanitation bonus starting from level 2
- Spice Building Cards changed to show those as a Port
- AI perception of quality regarding mounts, armour, and shield rating increased.
- Campaign AI tweaks
- Christian Military Order units' skill level heightened from Well-Trained to Elite; with reduced men count and heightened building requirement in return

Additions:
- New units for Maghribi factions (Almohads, Granada, Marinid, Hafsid)
- England now have a Levy Billmen line
- New Unitcards for Castille, Portugal, Toulouse, and Wales

Fixes:
- Handgunner, Polearm, and Shock Infantry unit categories shows as sword at certain resolutions
- Crusader States cannot recruit T2 and T3 Military Order Knights
- Camel unit officers sunk into the camel's back


PREVIOUS SAVEGAME NOT COMPATIBLE - MUST RESTART CAMPAIGN

Opdatering: 22. apr. 2021 kl. 13:32

UPDATE 23/04/2021
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- New Abbasid Roster Applied (Population Script for the new units will follow)
- Unit Additions and Fixes in the broken 01/04/2021 reapplied
- New Castille Unitcards
- Reduced Rebel Army Quality
- Removal of Cultural Aversion penalty between Western Europeans. In its place reduction of diplomatic values of treaties and events are applied between Western Europeans.
- Increased having child probability, but higher probability reduction per number of children and higher infant mortality rate
- Aggresive and Expansionist AI personalities more reckless at assaulting settlements (in contrast to default and defensive personalities)

PREVIOUS SAVEGAME NOT COMPATIBLE - MUST RESTART CAMPAIGN

Opdatering: 1. apr. 2021 kl. 8:31

UPDATE 01/04/2021
HOTFIX

Only contains Campaign AI Overhaul and Campaign Variable adjustments

New Abbasid Caliphate Unit Roster removed for bugfixing as identified cause of issues

Savegame from before 01/04/2021 Compatible and Playable

Opdatering: 31. mar. 2021 kl. 23:14

UPDATE 01/04/2021

> Campaign AI Adjustments
Increased Opportunism
Increased AI task weighing on attacking enemy army and settlement.
AI will Colonize desolate regions
AI Loot and Occupy, Vassalize, Liberate more
Declare War against disliked factions lowered, declare war against neighbours increased.
Rebels gather army before attacking
Increased AI budget spending.
AI Diplomatic fallout time halved
Lowered Propose Marriage Diplomatic priority, gift capped.

> Campaign Adjustments
Much reduced great power penalty traded with corruption, loyalty, and public order penalty per imperium level.
Reduced bastard child probability.
Reduced sabotage damage.
Higher rebellion crackdown effect.
Give top settlement and buildings prestige bonus.
Add immunity against specific attrition type for select units.
Add measures to help break European factions alliance-blobbing

> Various Adjustments
More Civilians in a Siege Battle.
Modified campaign camera (further zoom-out, closer zoom-in)
Pavise are assigned Shield Screen while Spearmen are given Hoplite Phalanx
Spear and Pike Unit category AI switched
Increase bracing bonus for brace.
Increased T2 and T3 Tech research cost (1.5x for T2, 2x for T3).
Reduced Heavy Cavalry top charge speed.
Increased collision damage cap.
Add bonus vs cav ui for cav_shk
Lowered Tech requirement of basic Yeniceri and Solak to more of a late T2 unit.
Increased Georgian Metsikhovne units skill and morale.
Add Cuman Royal Guards to Bulgaria, Moldavia, Serbia, Hungary, Latin Empire, Nicaea, Georgia via L2 Foreigner building.
Reduced Dog Melee Attack.

> Faction Unit Roster Update: Abbasid Caliphate
New Khassakiyyah Hybrid Elite Cavalry line replacing Caliph Humat
New Light Shock Inf line
Generic General Bodyguard line
Tidied up roster and unit progression

> Fixes
Fixing Armats Alabarderos ability.
Fix Ghulaman mount.
Fix Burgundian Levy Macemen ability.
Add Shieldwall to Vlach Guard.
Add stopgap Byz recruitment.
Fix Abbasid Pretender faction uniform colour.
Fix Mercenary Georgian Lancers and Swordsmen having no ability.
Give all Ghulam, Mamluk, and Ghilman Slave requirement.
Remove Peones de Elite cap.
Add Lazarus and Canon units into military order unit set for cap raising.
Add missing T2 and T3 Genoese Foot Berrovieri.

Opdatering: 28. dec. 2020 kl. 21:44

UPDATE 29/12/2020

Updated Nomadic Portraits
Fixed Missing T1 Ilkhanate Persian Foot Archers

Opdatering: 22. dec. 2020 kl. 18:16

UPDATE 23/12/2020

- New Navarre Unitcards
- Changed T3 Armats Alabarderos from Shock Infantry to Polearm Infantry
- Fixed Navarre Fletxers unit limit
- Lowered Bohemian Halberdier armour
- Some Projectile Adjustments
- Ildegizids in Custom Battle

Opdatering: 20. dec. 2020 kl. 19:01

UPDATE 21/12/2020

Fixed Burgundian T1 Levy Archer

Opdatering: 20. dec. 2020 kl. 12:31

UPDATE 21/12/2020
- Rerolled Western Roman battlefield_buildings in hope of reducing crashes at Western European settlement siege maps.
- Fixed English Variant references in database.

Opdatering: 19. dec. 2020 kl. 13:42

Post-release hotfix:
- Agent Name Override per Religion: e.g. if an Pagan faction turns Christian, their Shaman will change name into Priest
- Reduced general dying morale shock by 3 points
- Nerf Extended Shot by 25m and add spread.
- Buff Catapult and Tower range by 25m.
- Fixed Bow-carrying units not affected by Bow Bonus Effects in Campaign
- Doubled Campaign AI unit recruitment budget cap when in war in hope of AI recruiting more units.
- Rolled back Military Generator Template in hope of Rebels to start with units instead only 1-unit general stack
- Lend Ayyubids T2 and T3 Mamluk Units in Campaign (Khassakiyya Bodyguards, Ajlab Lancers, Qaranis Horse Archer, Sayfiyya Foot Guards)
- Fixed missing Granadine Knights' mounts
- New English units' Variantmeshdefinitions
- Fixed Jerusalem T2 Francomati Spearmen recruitable in T1
- Fixed Iranian T3 Desert Camelry recruitable in T1
- Fixed Flemish T2 Goedendag Militia recruitable in T1
- Fixed Castilian T1 Peones Spearmen having skirmish mode
- Fixed missing Western European Flat-top Walls in Siege Maps.

Opdatering: 12. dec. 2020 kl. 5:02

Fix missing variantmeshdefinitions:
- Welsh Hoses
- T3 Swiss Feldhauptmann horses
- T3 Portuguese Besteiros de Cavalho