RimWorld

RimWorld

[FSF] Vanilla Bionics Expansion
Showing 41-50 of 83 entries
< 1 ... 3  4  5  6  7 ... 9 >
Update: Jan 27, 2023 @ 5:52pm

Update on 1/28/2023 11:52:37 AM.

- Changed all variants of bionic lungs to prevent lung rot. Since lung rot is described as a bacterial infection and such health conditions do not apply to other bionics it only makes sense that they are immune to lung rot. This does not invalidate Biotech's Detoxifier Lungs as those still give environmental resistance which other lungs do not.

Update: Nov 6, 2022 @ 12:48am

Update on 11/6/2022 5:48:51 PM.

- Reduced Bionic Kidney cost from 3 Advanced Components to 2.
- Removed extra material cost for Bionic Power Arm.

Update: Nov 1, 2022 @ 3:27pm

Update on 11/2/2022 8:27:50 AM.

- Fixed an issue with Prosthetic and Archotech Eyes not showing their texture. It seems Biotech changed how eye textures were applied.

Update: Oct 5, 2022 @ 11:30pm

Update on 10/6/2022 4:30:09 PM.

- Updated to 1.4.
- Reorganised mod folder structure.

Update: Jun 4, 2022 @ 2:37pm

Update on 6/5/2022 7:37:01 AM.

- Tweaked the numbers on utility limbs so their work percentage improvement flows better.

Update: Apr 1, 2022 @ 12:42am

Update on 4/1/2022 5:42:30 PM.

- Added a patch to remove the Vanilla disfigured penalty from losing a Tongue. If the jaw is replaced with a bionic this penalty is erroneously applied because the tongue is "technically" removed.

Update: Mar 26, 2022 @ 1:31pm

Update on 3/27/2022 6:31:21 AM.

- Fixed error in bionic power arm description.

Update: Aug 30, 2021 @ 5:05pm

Update on 8/31/2021 10:05:32 AM.

- Minor changes to some tags for specialised arms which may or may not affect anything.

Update: Aug 24, 2021 @ 6:12am

[Auto-generated text]: Update on 8/24/2021 11:12:19 PM.

Update: Aug 22, 2021 @ 4:51pm

Update on 8/23/2021 9:51:05 AM.

- Fixed sounds for Field Arms.