RimWorld

RimWorld

[FSF] Vanilla Bionics Expansion
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Update: Mar 17, 2024 @ 6:30pm

Update: Mar 17, 2024 @ 5:31pm

- Added a patch for Mechanoids for the Bionic worktype. This patch checks for mechanoid worktypes then adds in the new worktype if its found. This should make the worktype compatible with all Entities that use the Biotech mechanoid worktype system.

Update: Mar 14, 2024 @ 11:58pm

- Added a fancy new mod icon.

Update: Mar 13, 2024 @ 6:52pm

Update on 3/14/2024 11:52:34 AM.
- Updated the mod for 1.5.
- Updated the preview image.
- Restructured the LoadFolders. The primary folders are now Ludeon (for all Rimworld and its DLCs), Mods (for all Mods) and Frameworks (for any Framework dependencies making them easier to find).
- Replaced Def overwrites with simple xml patches for better compatibility.
- Removed Bionics Jaws as they are now base game.
- Removed the patch to disable the disfigured debuff for missing tongues as jaw replacements no longer cause missing tongue debuffs.

Update: Mar 8, 2024 @ 1:51pm

Update on 3/9/2024 7:51:12 AM.

- Fixed an error where the Bionics worktype was added to children even if it was disabled.

Update: Jan 27, 2024 @ 9:27pm

Update on 1/28/2024 3:27:18 PM.

- Added a patch for the Bionics worktype for Children for Biotech and VRE-Archon.

Update: Jan 26, 2024 @ 7:05pm

Update on 1/27/2024 1:05:10 PM.

- Added a warning to the add Worktype mod setting.

Update: Jan 26, 2024 @ 6:56pm

Update on 1/27/2024 12:56:25 PM.

- Ported over some things from Advanced Bionics Expansion.
- Added an optional mod setting for a Bionics Table workbench. The option also moves all Prosthetics and Bionics to the Bionics Table and removes them from existing workbenches to prevent clutter. By default the Worktype is Smithing.
- Added an optional mod setting that adds a Bionics Worktype. When enabled it moves the Bionics task for the Bionics Table to the Bionics Worktype.
- Added an optional mod setting to move Mechanitor implant recipes to the Bionics Table.

Update: Jan 26, 2024 @ 6:46pm

[Auto-generated text]: Update on 1/27/2024 12:46:07 PM.

Update: Jan 24, 2024 @ 3:56pm

Update on 1/25/2024 9:56:52 AM.

- Added mod settings with XML Extensions and added the setting DLC Interaction.

DLC Interaction
- Patches several DLC bionics and related items so they interact with each other.
- The Ideology DLC Neural Supercharger Buff is given a bonus with Biotech to increase Child Learning Rate.
- The Royalty DLC Learning Assistant is given a bonus with Biotech to increase Child Learning Rate.
- The Royalty DLC Psychic Reader is given a bonus with Ideology to increase Conversion and Suppression Power.