Stellaris

Stellaris

Ancient Cache of Technologies
Showing 341-350 of 443 entries
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Update: Apr 6, 2019 @ 8:34am

- Adds additional AI adjustments to buildings.

- Adds more defines in the AI Budgets from DM,DE,SE and LM resources.

- Adds a script to make AI upgrade their buildings when they have enough resources to do so.

Update: Apr 5, 2019 @ 1:56am

- Giga Fortress and AE strongholds now give compelx drone jobs for gestalt empires

- Additional stats tweaks.

Update: Apr 4, 2019 @ 11:21am

- Adds DM/AE Tier Hospital.

- Adds DM/AE Tier Consumer Goods Building.

- Some additional stat-changes.

- Some AI tweaks to make them less prone to kill themselves with bad eco play.

Update: Apr 1, 2019 @ 12:54am

- Nerfs emitter weapons across every tier to no longer deals bonus damage to hull.

- Nerfs AE Reactor to provides less power

- Fixes the issue where FEs will endlessly keep getting new reinforcements.

Update: Mar 31, 2019 @ 6:13am

- Fix issues where AIs who already been given Dark Matter Tech, and has the tech option in their card from constantly asking for it still.

- DM Foundry now have extremely high tech weight, because you will need it before you make use of anything.

Update: Mar 30, 2019 @ 6:57am

- Fixes a lot of errors and glitches on both ACOT and Override

- Adds DM/AE-Tier Mansions (Provides amenities and housing)

Update: Mar 29, 2019 @ 4:53pm

- You can no longer build multiple FE/AE Cloning Vats.

- FE/AE Cloning Vats now actually require appopriate techs to build.

- T-sized SE/LM Emitter range has been increased to be higher than XL.

- Dark Forge and Transmutator has been buffed slightly.

- Other bugfixes.

Update: Mar 28, 2019 @ 2:36pm

- Fixing missing default components for some of the SOFE ships for in case you don't have any techs.

- Nerfs Stellarite Conduit slightly

- Nerfs Stellarite Reactor to provide only 3 jobs from 5. But the chance for Stellarite Reactor to explode has been reduced if kept under 2.

- AE-Tier Reactor is renamed to Alpha Enigmatic Reactor, and is now considered a Dangerous Tech due to its ability to make FEs mad.

- THIS IS MADNESS.

Update: Mar 27, 2019 @ 12:22pm

- Improves AI weights for buildings. They should be now smarter when building stuffs (hopefully)

- Minor tweaks.

Update: Mar 26, 2019 @ 5:25pm

- Fixes the false alarm where the science ship raid will still incorrectly fool you by saying the ship is raided even after you have already saved it from its destructive fate. (The thief doesn't actually get the techs by the way, its a false alarm)

- Improves Ship Designer Weight so that it will take your current resource stock into account (For example, if you have low DM income, but still have fair amount of DM in your stock then the designer will continue to allow you to use the DM components)

KHANNNNNNNNNNNNNNNNNNNNNN!