Invisible, Inc.

Invisible, Inc.

Additional Banter
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Update: Dec 11, 2018 @ 2:28pm

Big update!
- 92 new banters, mainly involving DLC and Agent Mod Combo characters
- Special new category of banter: "gossip" banters. These banters between two agents will only trigger if a specific third agent is present. Experiment with different teams!
- Brought back the code that prevents banters from being reused within the same campaign. The previous version of this code caused a bug upon rewind. This has been fixed.
- Two new datalogs for Shopcat and Olivia.

Update: Jul 29, 2018 @ 7:14am

Update: Jul 28, 2018 @ 3:50pm

Added more banters, mainly for DLC and mod characters, fixed typos (thanks to Linenpixel for pointing them out!)

Update: Jul 19, 2018 @ 1:58pm

Removed (for now) code for preventing the reuse of already seen banters in a campaign because it (rarely) bugs up rewinds/reloading the game.

Update: Jul 14, 2018 @ 7:43am

Mini update: added 1 more Prism & Draco banter, 11 more banters by Linenpixel for Mist and N_Umi with Draco and basegame agents

Update: Jul 11, 2018 @ 3:47pm

Fixed error where Nika had a line meant for Rush

Update: Jul 11, 2018 @ 2:51pm

- Added nearly 100 new banters for vanilla, DLC and mod agents written by Hekateras, Linenpixel and Kalir (new contriibutor). Added some banters for Sombra (from the Talon Recruitment mod) by WMGreywind.

- You will no longer be able to get the same banter repeatedly (thanks to Shirsh and Mobbstar for the mission_util.lua)

- Added generation options to reduce the delay after starting a mission before a banter triggers, for those who don't like to wait around for the banter to start. Also added gen option to decrease or increase how long the dialogue box for each line will appear on screen (for those who are impatient or, on the contrary, like to read slowly). By DEFAULT, this is set to 4 seconds rather than 5 seconds as in the vanilla game. (Again, thanks to Shirsh and Mobbstar for the code.)

Update: Jun 12, 2018 @ 4:21pm