Invisible, Inc.

Invisible, Inc.

Additional Banter
22 Comments
тетеря, блин May 29, 2023 @ 1:20am 
damn, I wish I noticed it earlier. seems fun.
Hekateras  [author] Aug 16, 2019 @ 9:23am 
@Pikoki
If this still matters to you, you can disable Central's dialogues and agent banters separately with this revamped No Dialogues mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1719541462
Hekateras  [author] Aug 29, 2018 @ 3:29pm 
@Pikoki, no problem. As for compatibility with No Dialogues, you'd probably have to ask the maker of that mod for it: No Dialogues disables operator pop-up messages on a blanket basis, so it affects Central's chatter as well as (only the first person speaking in) agent banters and doesn't distinguish between them. I don't really see a neat way to add in support for it from my end.
Pikoki Aug 29, 2018 @ 11:32am 
Hi Hekateras,

Thanks for going above and beyond for this - it's worked :D!
Hekateras  [author] Aug 28, 2018 @ 4:13pm 
Pikoki, Generation Options+ isn't my mod, so I don't have any control over which option is set to default there. However, it's quite easy to tweak it on your own.
1. In your mods folder (in the II install directory), find the folder for Generation Options+, it should be titled "workshop-588953061"
2. unzip scripts.zip, open modinit.lua in Notepad, Notepad++ or some other text editor
3. Find this bit: https://imgur.com/a/LywSNZV You see where I circled value=0.2? That's the default option. Change the 0.2 to a 1. Hit save.
4. Re-add the modified modinit.lua to scripts.zip. Now, when you launch the game, that option should be set to 'always' by default.
5. (Bear in mind that the next time you 'refresh mods' from the game menu, the change will be reset.)
Pikoki Aug 28, 2018 @ 11:29am 
Hi Hekateras,

Under the "Generation Options+" section, I always have to up the Agent Banter option up from normal to always, but I'd have liked it to remember my choice.

I realise now that it may not be something you can do in this mod though haha
Hekateras  [author] Aug 27, 2018 @ 5:29pm 
Hi @Pikoki, thanks for the feedback
- It's possible. Which option(s) defaults do you think should be changed?
- I'll look into it!
Pikoki Aug 26, 2018 @ 9:23am 
Hi Hekateras, thanks for taking the time to make this!
I would like to ask 2 things:

- Is it possible to change the default option for the mod? It'd save some time from reselecting the options each time I restart a run haha

- It seems that when used with the "No Dialogues" mod, the banter understandably gets cut too. Do you know if there a way to work around this to use the "No Dialogues" mod to stop story dialogues, but use this mod to keep the banter?
Hekateras  [author] Jul 19, 2018 @ 2:04pm 
@GiantBlargg
Thanks for the heads up. It looks a lot like the 'hotfix' Klei was talking about was removing the non-repeating nature of banters altogether. I've removed that feature from the banter mod for now, just refresh the mod for the change to take effect in your existing save file. I haven't been able to reproduce the bug, but this should take care of it until we can find a better fix.
Hekateras  [author] Jun 19, 2018 @ 12:17pm 
Something I forgot to add to the description: there can never be enough banters (and some agent combos are still banter-less even with this mod). So Kalir, if you have banters you've written you would like to share, please send them to me on Steam or on Discord. Future updates are planned for this mod where even more banters would be added.
Mobbstar Jun 18, 2018 @ 10:31pm 
It does not increase the likelyhood of banter, for that you can install Generation Options+ as explained in the description.
Kalir Jun 18, 2018 @ 6:36pm 
Oh nice, exactly the kind of thing I wanted to mod into the game and even wrote some banter for. Does it also increase probability of convos?
Ziel Jun 16, 2018 @ 5:58am 
Yay!
Hekateras  [author] Jun 15, 2018 @ 3:12pm 
Note: Banter between Steam users is not an intended component of the mod. We apologise for this inconvenience and will aim to resolve the issue as soon as possible.
Shirsh  [author] Jun 13, 2018 @ 8:19pm 
needed to be added in collection "Mods that require SIM CONSTRUCTOR by Cyberboy2000 to run"
TitSniper69 Jun 13, 2018 @ 9:37am 
My account was hacked. You definitely need SIM CONSTRUCTOR by Cyberboy2000 for this mod to run.
Mobbstar Jun 13, 2018 @ 9:35am 
He is lying! His account got hijacked by a hostile AI that wyrmed its way into his computer because he didn't have SIM CONSTRUCTOR by Cyberboy2000 to protect him.
TitSniper69 Jun 13, 2018 @ 9:33am 
I did NOT install SIM CONSTRUCTOR by Cyberboy2000 but the mod still worked.
Hekateras  [author] Jun 13, 2018 @ 9:32am 
Listen to the wise fools that came before you. Install SIM CONSTRUCTOR.
TitSniper69 Jun 13, 2018 @ 9:25am 
Is it really not working without SIM CONSTRUCTOR by Cyberboy2000? I feel like this is fake.
Mobbstar Jun 13, 2018 @ 9:20am 
Tried running this mod without SUM CONSTRICTOR by Cyberboy2000 and my hard drive imploded.
Remember to install SIM CONSTRUCTOR 2000 by Cyberboy!