Invisible, Inc.

Invisible, Inc.

99 ratings
Additional Banter
File Size
858.478 KB
Jun 12, 2018 @ 4:21pm
Nov 27, 2022 @ 1:42pm
38 Change Notes ( view )

Subscribe to download
Additional Banter

In 1 collection by Hekateras
Mods For New Players
21 items
Adds over 500 new start of mission banters between agents. Special focus on agents that have few or no banters in the vanilla game (e.g. Central, Monst3r, Sharp, Prism, and the DLC agents.)

- New banters for basegame agents
- New banters for DLC agents, including group banters as a "collect the PEIA" special
- Old banters for mod agents from Agent Mod Combo by Shirsh and several new ones
(Note: The Agent Mod Combo no longer contains banters of any kind! They have all migrated here.)
- Banter for Sombra from the Talon Recruitment mod by Puppetsquid
- Banter for Carmen Sandiego from the Carmen mod by wodzu_93 and myself
- Banters for the Age of Lever agents by wodzu_93
- New datalogs (which can be collected from data bank side missions if you have the DLC)

How to install:
Hit subscribe (on this mod and Sim Constructor), launch game, go to Options, Gameplay, click Refresh Mods, restart game. When starting new game, make sure to set banter frequency as you like it under the new generation option.

Non-Steam version:

Sim Constructor by Cyberboy2000:

This mod requires Cyberboy's Sim Constructor. Your game WILL crash at startup if you add the banter mod without installing Sim Constructor.

Credits and acknowledgements:
For making this mod possible and laying down the groundwork for it, as well as helping me, a complete newbie to lua, solve lots of tiny issues with the code: Shirsh, Cyberboy2000, and Mobbstar

In order of contribution, by Linenpixel (of, yours truly (Hekateras), Kalir, Datapuncher, WMGreywind, Caischcer, Salaam, rainyzurich, Carni

Data logs by: ZwebbieZwobber, Hekateras, Linenpixel, garlicbug/specialC
Shopcat data log was adapted from one of the lore posts on the II discussion forum by Kevin, a Klei dev.

Special thanks goes to the Invisible Inc Discord server and the other Data Archivists of the server for lore discussions and bouncing around of ideas.

If you would like to contribute a banter, please get in contact with me here or on Discord! ( Future updates with even more banters are planned for this mod. Contributors are welcome.
тетеря, блин May 29, 2023 @ 1:20am 
damn, I wish I noticed it earlier. seems fun.
Hekateras  [author] Aug 16, 2019 @ 9:23am 
If this still matters to you, you can disable Central's dialogues and agent banters separately with this revamped No Dialogues mod:
Hekateras  [author] Aug 29, 2018 @ 3:29pm 
@Pikoki, no problem. As for compatibility with No Dialogues, you'd probably have to ask the maker of that mod for it: No Dialogues disables operator pop-up messages on a blanket basis, so it affects Central's chatter as well as (only the first person speaking in) agent banters and doesn't distinguish between them. I don't really see a neat way to add in support for it from my end.
Pikoki Aug 29, 2018 @ 11:32am 
Hi Hekateras,

Thanks for going above and beyond for this - it's worked :D!
Hekateras  [author] Aug 28, 2018 @ 4:13pm 
Pikoki, Generation Options+ isn't my mod, so I don't have any control over which option is set to default there. However, it's quite easy to tweak it on your own.
1. In your mods folder (in the II install directory), find the folder for Generation Options+, it should be titled "workshop-588953061"
2. unzip, open modinit.lua in Notepad, Notepad++ or some other text editor
3. Find this bit: You see where I circled value=0.2? That's the default option. Change the 0.2 to a 1. Hit save.
4. Re-add the modified modinit.lua to Now, when you launch the game, that option should be set to 'always' by default.
5. (Bear in mind that the next time you 'refresh mods' from the game menu, the change will be reset.)
Pikoki Aug 28, 2018 @ 11:29am 
Hi Hekateras,

Under the "Generation Options+" section, I always have to up the Agent Banter option up from normal to always, but I'd have liked it to remember my choice.

I realise now that it may not be something you can do in this mod though haha
Hekateras  [author] Aug 27, 2018 @ 5:29pm 
Hi @Pikoki, thanks for the feedback
- It's possible. Which option(s) defaults do you think should be changed?
- I'll look into it!
Pikoki Aug 26, 2018 @ 9:23am 
Hi Hekateras, thanks for taking the time to make this!
I would like to ask 2 things:

- Is it possible to change the default option for the mod? It'd save some time from reselecting the options each time I restart a run haha

- It seems that when used with the "No Dialogues" mod, the banter understandably gets cut too. Do you know if there a way to work around this to use the "No Dialogues" mod to stop story dialogues, but use this mod to keep the banter?
Hekateras  [author] Jul 19, 2018 @ 2:04pm 
Thanks for the heads up. It looks a lot like the 'hotfix' Klei was talking about was removing the non-repeating nature of banters altogether. I've removed that feature from the banter mod for now, just refresh the mod for the change to take effect in your existing save file. I haven't been able to reproduce the bug, but this should take care of it until we can find a better fix.