Sid Meier's Civilization V

Sid Meier's Civilization V

Fantasy Map Script
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Update: May 4, 2013 @ 8:57pm

- intercontinent distance now determined by land area (now "ocean size"). as a result, continent shapes are more interesting.
- climate system of temperature and rainfall rather than a single option
- random ice in open ocean tiles above a certain latitude when climate is latitude-sensitive
- options reorganized
- ice placement improved for navigability

Update: May 2, 2013 @ 11:24pm

-- oops, last update accidentally changed map name to "Fanta"

Update: May 2, 2013 @ 8:12pm

- no more absurdly tiny regions (smaller than 5 tiles) except on small islands
- polar ice no longer generates coast around it, and is clumpier in the open ocean

Update: Apr 30, 2013 @ 4:31am

- region types are now generated procedurally rather than predetermined. regions are far more unpredictable.
- climate may be set to an earth simulation with polar ice. terrain is determined by latitude.

Update: Apr 27, 2013 @ 3:22am

- mountains ranges thicker and fewer ("prozac" option retains thin mountain ranges)
- somewhat more contiguous regions
- fixed pangaea

Update: Apr 27, 2013 @ 3:19am

Update: Apr 27, 2013 @ 3:17am

Update: Apr 26, 2013 @ 1:54am

- fixed a bug that resulted in large rectilinear shapes
- creates far fewer 1-tile lakes
- added an option to adjust the size of the oceans between land masses

Update: Apr 24, 2013 @ 7:08pm

The previous version didn't actually show up in the list of map types! This should work.

Update: Apr 23, 2013 @ 10:17pm