Sid Meier's Civilization V

Sid Meier's Civilization V

Fantasy Map Script
Se afișează 11-20 din 20 intrări
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Actualizare: 4 mai 2013 @ 20:57

- intercontinent distance now determined by land area (now "ocean size"). as a result, continent shapes are more interesting.
- climate system of temperature and rainfall rather than a single option
- random ice in open ocean tiles above a certain latitude when climate is latitude-sensitive
- options reorganized
- ice placement improved for navigability

Actualizare: 2 mai 2013 @ 23:24

-- oops, last update accidentally changed map name to "Fanta"

Actualizare: 2 mai 2013 @ 20:12

- no more absurdly tiny regions (smaller than 5 tiles) except on small islands
- polar ice no longer generates coast around it, and is clumpier in the open ocean

Actualizare: 30 apr. 2013 @ 4:31

- region types are now generated procedurally rather than predetermined. regions are far more unpredictable.
- climate may be set to an earth simulation with polar ice. terrain is determined by latitude.

Actualizare: 27 apr. 2013 @ 3:22

- mountains ranges thicker and fewer ("prozac" option retains thin mountain ranges)
- somewhat more contiguous regions
- fixed pangaea

Actualizare: 27 apr. 2013 @ 3:19

Actualizare: 27 apr. 2013 @ 3:17

Actualizare: 26 apr. 2013 @ 1:54

- fixed a bug that resulted in large rectilinear shapes
- creates far fewer 1-tile lakes
- added an option to adjust the size of the oceans between land masses

Actualizare: 24 apr. 2013 @ 19:08

The previous version didn't actually show up in the list of map types! This should work.

Actualizare: 23 apr. 2013 @ 22:17