Sid Meier's Civilization V

Sid Meier's Civilization V

Fantasy Map Script
Viser 11-20 af 20 forekomster
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Opdatering: 4. maj 2013 kl. 20:57

- intercontinent distance now determined by land area (now "ocean size"). as a result, continent shapes are more interesting.
- climate system of temperature and rainfall rather than a single option
- random ice in open ocean tiles above a certain latitude when climate is latitude-sensitive
- options reorganized
- ice placement improved for navigability

Opdatering: 2. maj 2013 kl. 23:24

-- oops, last update accidentally changed map name to "Fanta"

Opdatering: 2. maj 2013 kl. 20:12

- no more absurdly tiny regions (smaller than 5 tiles) except on small islands
- polar ice no longer generates coast around it, and is clumpier in the open ocean

Opdatering: 30. apr. 2013 kl. 4:31

- region types are now generated procedurally rather than predetermined. regions are far more unpredictable.
- climate may be set to an earth simulation with polar ice. terrain is determined by latitude.

Opdatering: 27. apr. 2013 kl. 3:22

- mountains ranges thicker and fewer ("prozac" option retains thin mountain ranges)
- somewhat more contiguous regions
- fixed pangaea

Opdatering: 27. apr. 2013 kl. 3:19

Opdatering: 27. apr. 2013 kl. 3:17

Opdatering: 26. apr. 2013 kl. 1:54

- fixed a bug that resulted in large rectilinear shapes
- creates far fewer 1-tile lakes
- added an option to adjust the size of the oceans between land masses

Opdatering: 24. apr. 2013 kl. 19:08

The previous version didn't actually show up in the list of map types! This should work.

Opdatering: 23. apr. 2013 kl. 22:17