Europa Universalis IV

Europa Universalis IV

Anbennar: A Fantasy Total Conversion
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Update: Dec 15, 2021 @ 1:07pm

Update: Dec 10, 2021 @ 3:05pm

Update: Dec 5, 2021 @ 7:44am

Hotfix for countries with rulers as leaders not having their name (e.g. Jaddar)

Update: Dec 4, 2021 @ 2:47pm

Update: Dec 4, 2021 @ 1:42pm

A bunch of fixes, including a critical one relating to dwarven hold digging

Update: Dec 1, 2021 @ 10:39am

Update: Nov 28, 2021 @ 8:48am

Update: Nov 27, 2021 @ 3:59pm

Light and Dark

Content Changelog

Moredhal is still WIP so will come with smaller update in the new future.

New Missions

Cannor

Empire of Anbennar
  • Seinathíl (Friendship is Music! And music is… massive Bardic Warfare buffs?)
  • Silverforge (Strip-mine Esmaria to avenge some grudges and finish your Hold)

    Escann
  • Black Demesne (You think you’ve seen Witch-Kings? How about a Sorcerer-King?)
  • Castanor (A Silver Dragon rises, and humanity’s first empire becomes its last and best)
  • Common Goblins (Scrounge, survive and modernize, eking out an existence between adventurers and orcs)
  • Corintar (Rebuild Escann, teach Corin’s truths, and spread her faith under a red banner)
  • Elikhand (Realize the Mummy's vision of Elikhet's greatness in Escann)
  • Esthíl (A dark lady rises… and so do Escann’s dead)

    Gerudia
  • Gerudaghot (Build a frost troll empire worthy of the giants who made you)



    Bulwar
    Humans
  • Azka-Sur (Sun Elven divinity backed by human might)
  • Re’uyel (Navigate a crossroad of faiths to become the protector of the Bahari)

    Sun Elves
  • Azka-Evran (Help a bastard lord reforge both a fallen kingdom and Jaher’s spear)
  • Birsartanšes Revamp (A brutal bureaucracy eliminates generic missions, and heretics)
  • Elizna (Seize Jaher’s legacy, specifically his claim to Kheterata!)

    Monsters
  • Greysheep (Style so good, it kills)
  • Harpylen minor adjustments (Flavour rains from above!)
  • Marblehead (The goblins in Aqatbar are back and better than ever!)

    Formables
  • Surakeš (Unite the Bulwari, build gardens, and stack modifiers in the name of Surakel)
  • Phoenix Empire Adjustments (Customize an incredible palace; claims made permanent with a stacking modifier if you complete missions quickly)

    Dwarovar
  • Krakdhûmvror (Use the Ice-Smiths’ magic to forge squabbling clans into an ice-bound Empire)
  • Roadwarriors (All aboard the megatrain-convoy, time to raze the Dwarovar!)
  • Verkal Dromak (A dwarf dreams, and the world’s foundations shift)

    Aelantir
  • Eordand Formable (The chosen of the Fey will banish any intruders from Aelantir, and perhaps see a portal open to a new universe of possibility)

    New Ideas
    Cannor
    The Reach: Alencay, Reachspier, Envermarck, Coldmarket
    The Empire of Anbennar: Silverforge, Varivar, Damish Temple, Exes, Hill Gnolls
    Lencenor: Rubyhold, Cowskeep

    Bulwar
    Monsters: Tluukt, Zokka, Mulen, Siadan, The Overclan
    Releasables: Kuzaram, Anzarzax, Avamezan, Hašr, Medurubar, Sihrušam
    Sun Elves: Elizna, Birsartanšes

    Dwarovar
    Dwarves: Dwarovar Adventurers, Krakdhûmvror (adjusted)
    Monsters: Roadwarriors, Underkingdom (Tree of Stone goblin formable)

    Aelantir
    Kheionai: Amgremós
    Taychend: Orenkoraim, Nagar Vyechei, Sibisimra
    Ynn: Ynnic Empire
    Spawnables: Freemarches, Sornicande, Saamirses, Cestirmark

    Events
  • A Gommo Research Institute event chain gives artificery-relevant provinces around Halann unique buffs (and gnomes!)
  • Aelantir spawnables can buy or seize their intended capital if a Ruinborn native occupies it
  • Arosha Event Chain for orcs in Escann (one of Corin’s Circle teaching orcs about her)
  • Bulwar flavour events (Holy orders, the expedition to Ulmisbar, Mašnsih-related events, and more!)
  • Death Event for Taelarios Irrliazuir
  • Fragment of the Precursors - Floating City now has writing
  • Fragment of the Precursors - Precursor Vault now has writing
  • Magnate-related events for Alenics
  • Resettling Far Bulwar reworked (Bulwari provinces now start with refugees who will slowly return if the gnolls are beaten back)
  • Trade Good Event boosts Naval Supplies prices for 100 years when Aelantiri Adventurers spawn
  • “End of Eaglecrest” Flavour event for Kobolds

    Formables and New Tags
  • Black Demesne, formable by any Witch-King (or Esthil) after the Wars of Escanni Consolidation
  • ~~Moredhal~~ REMOVED pending finishing work, will be added in near future update
  • Northern League, formable by Gawed through a disaster (featuring Tsardom buttons!)


    Bulwar
  • Anzarzax, a releasable country between Harpy Hills and Bulwar Proper
  • Kuzaram, a releasable country in southern Bahar
  • Sihrušam, a releasable country for the Mašnsih of the Far Salahad
  • The Overclan (formerly Aqatbar Overclan), formable by any Exodus Goblin

    Art
  • "Select Deity" icon adjusted
  • Adventuring Efficiency banner
  • Artificer units background is all artificery
  • Changed Ages pictures and icons to use Anbennar relevant ones
  • Decision icons for Anbennar systems
  • Dwarven adventurer company reform icons
  • Leechfather religion icon
  • Loading Screen - Black Demesne by Biegeltoren
  • Loading Screen - The Samartal Summit by Biegeltoren
  • Loading Screen - The Struggle by Biegeltoren
  • Mage personality icon
  • Native depictions in uncolonized provinces for Aelantir and beyond
  • Revised which recoloured vanilla models are used for surface goblins

    Government Reforms, Privileges, and Decisions
  • Decision for Orenkoraim to relocate its capital to the island of Kottar
  • Emerald Horde now has razing, and Emerald Orcs can take Barbaric Despoiler
  • Gnoll Pack tier 0 reform, allowing gnolls to raze
  • Magnate-related reforms for Alenics
  • Religious Unity Privilege for the Hunt
  • Various privileges related to Adventurers Wanted, like sponsoring specific adventurer types to increase removal chance, or Protected Burial Rights to prevent ghouls

    World and Naming
    World Adjustments
  • Added more starting forts in Bulwar
  • Buffed most of Endralliande Woods provinces to Grasslands
  • Forest terrain now consistently refers to Boreal forests, others have Woods terrain
  • Made various Forbidden Plains province borders more aesthetic
  • Most islands now have coastline terrain
  • Mushroom Forest terrain added in the Effelai
  • Reworked Bulwari Trade nodes (Ovdal Tûngr renamed Bahar, Harpylen only flows to Bahar, Serpentsreach flows to Bahar, Brasan flows to Bahar, Bahar flows to Flooded Coast)

    Country, Race and Culture Adjustments
  • Added dwarven minorities to Rahen
  • Added human minorities to gnollish provinces in Bulwar
  • Added starting ruler and heir to Larankar
  • Added starting rulers for Escanni orcs + Gurukk Siegebreaker for Siegebreaker
  • Iron Hammers start as Stone Dwarf, and will flip to Iron Dwarf after forming Hammerhome (like other adventurers)
  • Mašnsih culture for Far Salahad humans
  • Renamed Muhíi'i culture in Effelai to Seedthrall and rearranged borders
  • Ynnsman and Trollsbayer culture groups for relevant adventurers
  • Šadnatu culture for Sad Sur and surrounds

    Startup Screens
  • All Sun Elves
  • Bjarnrik
  • Bjarnrik
  • Environment: Bulwar
  • Gawed
  • Harpylen
  • Religion: New Sun Cult and Old Sun Cult
  • Religion: The Hunt
  • Religion: The Jadd
  • Verne

    Names
  • Dynamic names for Eordan culture expanding into the rest of Aelantir
  • Elven dynamic names for Ynn River
  • Gnomish dynamic names for Ruined Isles, Broken Sea and Eordand
  • Goblin dynamic names for Haraf
  • Harafe Ruinborn keep Boek province names for Noruin's western half
  • Kobold dynamic names for Haraf
  • Kobold dynamic names in Cannor
  • Maqet area province names
  • Native names for Soruin
  • New surnames for Cannor
  • Orcish dynamic names for Soruin & West Effelai
  • Reveria Colonial Nation names
  • Ruler and government names for Taychend

    Continued in change note below

Update: Nov 27, 2021 @ 3:29pm

Content Changelog Cont.

Moredhal is still WIP so will come with smaller update in the new future.

Religions
New Sun Cult overhaul to use much-adapted Shinto Incidents and Isolationism:
  • Incidents: Bulwar Under Threat, Death of Taelarios, Summit of Samartal, Call of Aelantir, Silent as the Grave, Rise of Artificery, Spread of Ravelianism, The Return of Magic
  • Disasters: Dukeldar, Dinam Elutur
    Xhazobkult uses Demonic Power, a revamped version of Orthodox
  • Icons: Invocation of Hellfire, of Chains, of Blood, of Gold, of Eyes
  • Gather sacrifices decisions and peace options.
  • Old Sun Cult Holy Sites and Holy Orders (including a Karashar-unique one)
  • Khetist guru mechanics
  • Dalcabba, Elikhand’s syncretic faith mixing Khetist and Cannorian beliefs (also uses gurus)
  • Mountain Watchers (Obrtrol’s religion) now has Holy Sites
  • Mother Akan Mechanics (Four cyclical buffs, which upgrade as you reclaim the Akani mountains)
  • Additional cults for Goblin Shamanism
  • Ynn River Worship mechanics (a 64-year zodiac; buffs every 4 years and for a ruler’s birth sign)
  • Death Cult of Cheshosh given its own religious group

    Systems & Mechanics
  • Adventurers Wanted!

  • Elite Mercenaries - Many mission-granted “mercenaries” no longer cost army professionalism
  • Ynnic nations can make tributaries out of non-Ynnic nations
  • Magic Study System Rework - its now now XP-based rather than chance

    Balance and Quality of Life

    Game Setup
  • Church Power is now called Religious Power
  • Giberd and Silverforge are now historical friends
  • Jaddar now has militarist personality
  • Lorent and Wex start with Royal Marriage
  • Mushroom Forest now only spawn Fungi, Exotic Wood (Mushroom Furniture!), and Tea (Mushroom tea and Kombucha!)
  • Mykx now counts as a historical pirate and can thus be freely re-elected
  • Reduced Jayek’s starting Tribal Land
  • Tweaking Aelantir adventurers & settlers spawn times (spawn time MTTH drastically sped up once one spawnable has arrived in a region, expanded some spawn areas, loosened requirements)
  • Wex no longer starts with elves and half-elves as Oppressed

    System Tweaks
  • Changed Greentide Settlers to Spoils of Escann (giving +loot available and speed)
  • Jadd Fervor bonuses no longer vanilla, now provide (-corruption and -advisor cost), (land/navy morale), (tolerance_own and global_trade_power)
  • Notification for players if their fort gets Dominated to Surrender
  • Quality of life decision indicating Escanni Consolidations Wars’ victory and formable conditions
  • Systems decision text are highlighted different color /w icons too
  • Undead army rebalanced (More manpower and FL, more shock/fire received, less shock/fire dealt, 400% reserve organization)

    Content
  • 11th Pantheonic Council/Corinite spawning happens a bit quicker
  • Balgabar spawn event now happens for owner of Silverforge Hall province
  • Disabled Great Kinstrife disaster for Allclan pending rework
  • Jadd Expedition now discovers Middle Serpentspine provinces
  • Karashar can no longer get the half-orc spawning event
  • Kobilzan formation requires adm tech 7 (down from 10)
  • Kobold MT smoothed (requires fewer provinces from Reveria and Gawed, no “wait until 14XX” missions)
  • Malacnar's missions about interacting with Cannorian tech also accept Elven, Dwarven and Gnomish technology groups
  • More Anbennar-specific insults
  • Notification event if your fort gets Dominated to Surrender
  • Resettling Venáil rework (culture changes and dev as the Lorentish re-settle the abandoned isle)
  • Revised Dartaxagerdim missions where genie relics were construed as precursor relics to (and adjusted their lore)
  • Totemist moved to Aelantiri religion group

    Value Changes, etc
  • Eborthíl Naval Maintenance tradition cut from -0.5 to -0.2
  • Ivory has a low chance to spawn in Veykoda (Sabertooths and Wooly Rhinos, oh my!)
  • Mage Loyalty from Magisterium Organization buffed so they no longer sit below 30
  • Witch King Modifier adjusted (Less +AE, less -IR, less discipline)

    AI
  • Prevented AI Trollsbay nations from colonizing outside of their region (gives Cannorian colonizers a chance to colonize rest of Aelantir)

    Bug Fixes
  • Change Forager's Camp, now gives -land attrition
  • Re-order decisions so AI can again form Feudal Escanni nations
  • A lot more stuff!

Update: Aug 14, 2021 @ 3:45pm