Europa Universalis IV

Europa Universalis IV

Anbennar: A Fantasy Total Conversion
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Update: Nov 5, 2022 @ 8:06pm

Update: Nov 5, 2022 @ 7:39pm

Update: Nov 5, 2022 @ 7:36pm

Update: Nov 5, 2022 @ 5:24pm

Update: Jun 26, 2022 @ 5:46pm

Update: Jun 17, 2022 @ 10:54pm

* Elven tolerance event Elven Lords should now properly grant income when lowering tolerance, and subtract when gaining tolerance
* Rajnadhaga mission that abolishes the castes is now reflected in unique Caste Organizations
* Fixed estate_caste_events.1 to properly work (RIP burghers)
* Bulwar's Twelve Families government now costs RT for constantly re-electing the same families to government
* Added new mission icons based on the racial management screen portraits
* Blood Lotus can now start with 50 provinces in Rahen, rather than 60
* Forming the Harimraj can now be done for non-Royal Harimari countries with harimari in the upper castes
* Forming the Rahenraj can now be done for non-Raheni countries with humans in the upper castes
* Migration should no longer bring Hold Construction along with it
* Escanni adventurers with colonists in their ideas have had them change:
* Rosande: -10% dev cost
* Hammerhome: 0.1 global prosperity growth and 25% innovativeness
* Newshire: -15% stab cost
* Nurcestir: -10% build cost
* Build speed reductions are now capped at -90% for the purposes of speeding up Hold Construction
* New loc added for Saamirses and Zanlib spawn events
* Contribute to Capital removed for Xia and Harimraj
* Pre-Hoardcurse event that makes Rulers greedy will no longer remove Powerful Mage
* Fixed a bunch of Iosahar bugs
* AI smarter about ending YRW debates when subjects grow impatient
* Foresight divination spell no longer allows for infinite migration
* Lots of loc fixes and edits all over
* Mystic Accord Cinulau Military Aspect now grants 0.2 Naval Morale, rather than 0.1
* Brenulan starting ruler no longer immortal (and now a Zealot)
* Province 4735 - Rihasbren now starts Mystic Accord, rather than High Philosophy
* Krakdhumvror: Linking Lands, Beasts of the North, and Great Mines missions are now properly randomized
* Seghdihr
* Hargunforge is now properly randomized
* Lowered mana costs for a lot of projects
* Allclan Drug Labs now give +1 trade_goods_size, rather than +10 trade_value
* Dhenijanraj
* Forming the Harimraj now requires finishing the Mission Tree
* Loyal Prabhi mission no longer requires subjects to have 75+ opinion, just <20 LD
* Azjakuma: should now be properly able to cast two magics when that is unlocked
* Feiten
* Stasis Field now properly lowers friendly_movement_speed, local_build_time, and local_culture_conversion_cost
* Grand Skyport now grants 0.2 caravan_power at Level 2, and 0.33 caravan_power and -0.2 global_ship_cost at Level 3
* Now has custom government names and titles
* Skypost Trade modifiers should properly work
* Added bypasses to lots of missions
* Arrival of Gnomes mission will now trigger the Gommo Branch Office Event for Feiten if it hasn't happened already
* Age of Silk mission can now be completed prior to Manufactories institution if you have 5 skyports, only requires 50 Artificer influence
* Return of the Fleet should now properly adjust gold based on returning light ships
* To Man an Airfleet modifier now also grants -33% reinforce cost, 10% morale (rather than -10% morale), but -5% discipline
* Lighter than Air artificer invention now grants 0.2 infantry_fire, up from 0.1
* Yingzhen
* Fixed Yingshi randomization
* Added highlights to all Yingzhen MTs
* Rogieria
* Most mission-fired events no longer have delays
* Rogierian Nobility mission gives slightly less manpower
* Sons of Dameria mission requires only 10% professionalism, down from 25%
* Imperial stuff should now work even if you become Emperor of Anbennar early
* Counts League: Missions now give a stronger colonial modifier, for a shorter period of time
* Better highlights in a bunch of MTs

Update: Jun 10, 2022 @ 9:34pm

  • Homunculus adm and dip advisors now properly require more upkeep as they get older
  • Rogieria MT no longer requires not being Silmuna
  • Feiten: should no longer nuke Tianlou if you own it, fixed improper randomization, Grand Skypost enabled for players without Leviathan, now properly limited to one use of nitroglycerin, new Airship eventpicture used, variety of skypost bugs fixed, other bug fixes
  • Balrijin: removed some edict requirements in missions, , now uses cool new dragon event pictures
  • Added harpy tolerance to countries in Thidinkai and Yanshen
  • Dwarovkron peace option properly disabled
  • Can no longer get Gerin Orcrend's buff on someone who isn't Gerin Orcrend
  • Azjakuma: Will properly get Statutory Rights if you sell all your crownland, magic nerfed a little (energy bending -APC ~halved, prices increased), fixed the fact that you can't reduce nationalism, vassals will get claims on their relavant provinces when released, Shuvüüshudi Auxillaries now Elite, Expel Rebellious no longer requires culture conversion after the year 1485
  • New Event Picture used for magic studying (Lo-fi fantasy beats to study and relax to)
  • Jiantsiang: Mercs now properly elite
  • Upper Castes School Tuition now gives +20% tax efficiency (not +0.2 tax income)
  • Harimari flavour event no longer subtracts crowns when it should add
  • External tags can no longer join coalitions against Harimraj subjects
  • Players can now pledge their undyling loyalty to the Raja, dropping Liberty Desire (and thus increasing Raj Cohesion)
  • LHP Corruption should now properly display when spirits are bound and no longer sometimes get reset to 0
  • Fixed bug allowing temple corruption when its heart wasn't discovered, if you had discovered another temple's heart
  • Can no longer convert away from ghavaanaj_tribes reform
  • Jiangdu: added highlights, added DLC bypasses, decisions and privileges fixed, sorted missing loc
  • Ynn Zodiac should work properly with regency
  • Ynn debate event triggers made more appropriate
  • Precursor Relics from High Temple Excavations have a 50% chance to run out a lot sooner
  • Spirit Events should play more nicely with with immortals
  • Bianfang: added DLC bypasses
  • Added missing loc to some racial tolerance events
  • Ovdal Lodhum Wooden Horsies now properly subtracts 1000 crowns
  • RC Favoured by the Gods events better account for MT-specific diety upgrades
  • Mystic Accord Lupulan pact now works
  • Seghdihr modifiers that should give flat global tax now do so

  • Lost of missing loc and typos all over the place

Update: Jun 6, 2022 @ 6:02pm

Warlords of Haless

Highlights

  • A massive map extension to the east spanning 13 new regions, including new nations, religions and mission trees
  • Treasure fleet and high temple systems
  • Rahen overhaul: Raj cohesion and vizier, caste system, disasters
  • New Racial and Magic system UIs

    Mission tree highlights:
  • One Xia mission tree
  • Azkare mission tree
  • Feiten mission tree
  • Beikdungang mission tree
  • Nuugdan Tsarai mission tree
  • Dhenijanraj mission tree
  • Seghdihr mission tree


    Content Changelog

    New Missions

    Haless

    Rahen
    Dhenijanraj (Handle the ministries’ corruption and use the Harimraj mechanics to see the Lotus Throne rise once again)
    Ghavaanaj tribes + Dhugajir (A new Black King will unite the Elephant-Lords and use custom herd-raising mechanics to trample any in their path)
    ~~Command~~, delayed until it's finished and will be added in a smaller update then

    Yanshen
  • Azjakuma (Build the Oni into a Demon-Empire,
  • Balris the Gold)
  • Beikdugang (Take your mercantile heritage from the Triunic Treasure Fleet across all of Halann's seas)
  • Feiten (Is that a bird? A plane? No,
  • and remake Haless with your power)
  • Bianfang + Dahui (Show the eunuchs what it means to be King: Benevolence? Pragmatism? Or ruthlessness?)
  • Balrijin (Spread multi-species equality throughout Yanshen as you search for the Great Dragon Sage,
  • and teach all Haless to fear you)
  • Anjiang (Unite the Yanszin as its foremost oracles)
  • Yanzhong (Unite the Yanszin with trade and coin)
  • Guhe (Unite the Yanszin with martial might)
  • Yangcheng (Unite the Yanszin with silver tongue)
  • Jiantsiang (Choose your path as Harimar Reborn: A gentle paw? Or FIRE?)
  • Jiangdu (Sun Tzu? Is that you?),
  • drain the High Temples for their Chi,
  • it’s ‘jellyfish’ skyships -- with unique artificery inventions and a sky-port system along with them)
  • Yingzhen (Unite the Yanszin as shadowy assassins

    South Haless
  • Bim Lau (If you rule the Necropolis well, all Bomdan shall follow)
  • Xiaken + One Xia (Wuxia in Anbennar? It’s more likely than you think!)
  • Azkare + Sunrise Empire (In a young elf’s eyes, a new age for Haless dawns: of equality, of unmatched flavour, of a complex-yet-powerful parliament system)
  • Lot Dekkhang (Stack absurd mercenary modifiers and pioneer rule-by-tournament)
  • Hon Sai + Baihon Xinh (THE GHOST-EMPEROR WILLS IT!)
  • Arawkelin (1: Monopolise Cannorian trade 2: Clear-cut the Lupulan 3: Kill pirates 4: PROFIT)

    North Haless
  • Nuugdan Tsarai, Guwaamud, and Daxugo (As the Faceless Queen, lead your terrorbird-riding hordes into Yanshen… and then surely ruling them will be easy)

    Forbidden Plains
  • Skurkokli (Unite the Wild Ogre clans to devour the world as the Gorger Lord)

    Bulwar
  • New branches for The Jadd Empire and Phoenix Empire take them into Haless!

    Cannor
  • Rogieria (The Young Owl will take up three crowns, forge the Shadowmoon Conspiracy, and reclaim Dameria’s legacy)
  • Great Ording (Show the Lencori what it means to be a (Unicorn-) Knight)


    Dwarovar
  • Seghdihr (Rebuild the Segbandal and use unique cartel mechanics to dominate the Serpentspine trade… just watch out for pesky goblins!)
  • Ovdal Lodhum (What do you need to bring love back to the Dwarovar? A legendary blade, friends, and tourists.)
  • Khugdihr (Only thing better than a hold with a bank? A hold that is a bank!)
  • Shattered Crown (Free Dookan, once and for all. But be careful what you wish for…)


    Aelantir
  • Tehanek (So you come seeking answers? Well knowledge does not always come with understanding…)
  • Mykx (Only thing better than piracy and drugs? Demon piracy, and demon drugs.)


    Ideas

    Haless
  • Yanshen, South and North Haless: Almost all new nations have unique ideas, except for Yanglamese tribes, some Xiaken, and a few others!
  • Senaptia: Endhuvi, Parusad Bhola, Pordhatti, Rabaghekhur, Babhagama, Tiltaghar, Rabhidaraj
  • Prabhia: Tujgal, Amtujsaat, Keyattordha, Rayavhatimana, Saddathar, Ghundagar, Khiraspid, Pasiragha, Sarnavan, Sardiphadin, Tudhina, Sharaajaghal


    Aelantir
  • Spawnables: Thílvis, Ebenmas, Isobelin, Calasanni Trading Company, Beggaston, Plumstead, Núr Dhánaenn, Corinsfield, Zanlib
  • Ruinborn: Kwineh, Benter, Parura tribes, Vul Tenvach, Dragon Dominion

    Cannor
  • Empire of Anbennar: Terr, Silvelar, Aramari Temple
  • Escann: Count's League

    Dwarovar
  • Empire of Anbennar: Terr, Silvelar, Aramari Temple
  • Escann: Count's League

    Sarhal
  • Akan: Viakkoc


    Events

    Haless
    The War for the Mantle of Baihon Xinh: a scripted civil war between the Ghost-Emperor of Hon Sai and his son in Ma Hoang, that draws in their neighbours from Chien Binhrung to Kudet Kai
    The Oracular Order of Tughayasa now has a custom heir-selection event
    New racial tolerance events for harimari, ogres, goblins, hobgoblins, trolls, and orcs

    Dwarovar
    Hoardcurse build-up events

    Sarhal
    Nahab’s Defiance, an event-driven war between Kheterata and Nirat for the future of the Sorrow.



    Formables and New Tags

    Haless
    All of Haless is new, but let’s highlight some formables:

    South Haless
    One Xia, Baihon Xinh, Thàngoya, Thidinkai, Bim Lau, Damoh Yangla, Sunrise Empire

    Yanshen
    Dahui, Yanshen, Yanszin, Lianzhou, Daxugo

    North Haless
    Guwaamud

    Sarhal
    Kheterata Releasables: Koroshesh, Shasoura, and Irsmahap

    North Aelantir
    New Ynnic OPMs: Selocshana, Arvezl, Adbraseloc, Lisicalrevo

    Dwarovar
    Kar-Ankash


    Religions

    Haless
    Righteous Path (Protestant mechanics with region-specific aspects)
    Lefthand Path (Protestant mechanics with access to Temple Corruption)
    Mystic Accord (Heavily-customised Jewish mechanics)
    Saanorgegh (Personal deities, new ones unlocked by the Nuugdan Tsarai MT)
    Without Mechanics: Bangujonsi, Umun Omi, Levaajan
    High Philosophy got rebalanced and gained school origins (These provinces allow you to invite scholars from that school if you own them)
    Godlost now has teachings (personal deities)

    Aelantir
    Major overhaul of Ynn River Worship, adding religious reforms
  • Gathering Iosahar vassals will provide authority
  • Authority is spent initiating debates as to the future of the Ynn
  • Navigate those debates’ events and intricacies to define the faith’s future
    Dobondotist (Jewish mechanics… eldritch-style)
    Without Mechanics: Rune Scribes, Vechnogejzn, Etchings of the Deep, Senanset, Askaeorg, Mazhthramazh

    Elsewhere
    Elven Forebears (Protestant mechanics, unlock aspects by focusing on an ancestor)
    Bulgu-Orazan (Personal deities, new ones unlocked by learning of new orcs)
    Begga Goodfingers added to the Regent Court (-WE, -devastation)


    Art

    New Loading Screens
  • The Necropolis of Bim Lau by Biegeltoren
  • The Bloodgroves by Mike
  • A Hobgoblin Household by Biegeltoren
  • New base screen + Logo by Kekie and Valorique
  • The Faceless Queen by Mike
  • The Great City of Tianlou by Biegeltoren

    Music
  • Dusk of an Empire by Runite Drill

    Advisors
  • Dwarves by Mike
  • Fathide Ogres by Helgi Ynnreaver
  • Exodus Goblins by Ziggy
  • Harimari by Mike
  • Hobgoblins by Mike
  • Kobolds by Mike
  • Oni by Helgi Ynnreaver
  • Sun Elves by Koilinger
  • Peitar ruinborn by Helgi Ynnreaver
  • Trolls by Ziggy

    Models
  • Karashar Orcs by Harengus
  • Kobolds by Sovereign

    Events
  • Racial Menu Art by Biegeltoren, Mike, The Stephling, and Ziggy
  • Magic Menu Art by Guivarch, Koilinger, Helgi Ynnreaver and Mike
  • Halessi event art by Ziggy
  • Various subterranean event pictures by Ziggy


    CONTINUED BELOW

Update: Apr 2, 2022 @ 12:27am

Content Changelog Continued

Art

Icons
  • A plethora of new religious icons and aspects by Koilinger, Mike, Helgi Ynnreaver, Oxtroo, Valorique, Ziggy, and Biegeltoren
  • Adventurer Buildings by Guivarch
  • Maskbreaker Rebellion icon by Mike
  • Khelorvalshi Azjakuma Estate by Mike
  • Rahen Castes by Mike
  • Government reform icon tweaks by Tators
  • Technology Group icons by Koilinger
  • Temple System icons by Oxtroo
  • Balrijin Great Project Icon by Habil
  • Feiten Airships by Biegeltoren
  • Immortal/Long lived ruler trait by Guivarch
  • Seghdihr MT SGC icon by Mike
  • Serpentsbloom by Biegeltoren
  • Shadowswamp terrain art by Biegeltoren
  • Treasure Fleet icon by Mike

    Flags
  • Flags for all new nations in Haless by CreekJ, Mangulwort, Biegeltoren, and the Chinese Anbennar Community
  • Four new Ynnic OPMs by Nopani and Oxtroo
  • Landhugger and Mountainshark flags by UlfDerDritte
  • Syzirzex (Darkscale formable)

    Government Reforms, Estates, and Decisions
    Government Reforms:
  • Kai Township
  • Kai Republic
  • Eunuch Overseers
  • Eunuch Dynasty
  • Liangzhu reform for East Harimari
  • Xiaken and Independent Xiaken
  • Wulin
  • A bunch of nation-specific reforms (Ghost-Emperor, Jiangdu Stratocracy, Tagharoghi)

    Estates:
  • Eunuchs (available to most Yanshen, effects to advisor costs and legitimacy)
  • Oni estates: Khelorvalshi, Kabiurgarko, Ajgriiarul, Chumijemoya, Shinukhorchi (unique privileges and buffs, and each has its own magic spells)
  • Daulophs (Lot Dekkhang’s mercenary nobles, provide a number of merc buffs)
  • Clergy: High Philosophy Religious Unity, allowing HP nations to tolerate the Righteous Path

    Decisions:
  • Rebuild the Golden Highway in Xianjie, Upper Yanshen, and Lower Yanhe
  • Recruit Elven Advisor for Azkare



    World and Naming
  • Serpentsbloom Trade Good added to the Serpentspine
  • Additional centers of trade and estuaries in South Aelantir
  • South Effelai trade node now also flows into Amadia
  • Bloodgroves can now spawn exotic wood and dyes as trade good
  • Rahen gained a few extra provinces
  • Kharunyana turned into an impassable lake
  • Winter changes in North Haless, Forbidden Plains, Cannor, Devand, and Alecand.
  • Sarhal prep (Fahvanosy islands redraw, terrain/climate edits, Shadowswamp)
  • Addition of Marsh terrain in North Aelantir to represent arctic tundra, as well as plenty of smaller-scale terrain tweaks across the map.
  • New government names and ruler titles for nations across the game's world, from Elfrealms and Free cities to Harpy matriarchs and Ogre clans.
  • The Pearlsedger colonial nation in Soruin has now been named Trisferiande.
  • New namelist for Sun, Dawn, Sunrise and Desert elves.
  • Updated Mossmouth Ogres' dynasty list.
  • Unique names for temples and cathedrals for Faithless and Raheni religions



    Balance and Quality of Life
    Game Setup
  • Salla Cenag & Salla Ayeth, and Salla Elyn & Salla Myna start with royal marriages.
  • Raja Indrayanar, staring ruler of Dhenijanraj, has gained 1 dip and is now kind-hearted
  • Pharusad Bhola starts with a 2/4/5 female Senapti
  • Tughayasa and Khiraspid now both start with Powerful Mages
  • Terr now starts in a regency for its two-year-old monarch.
  • A few tweaks to High Philosophy nations’ choice of school
  • Kheionism is now in the Faithless religious group
  • 3 new bookmarks for North Haless, Xia, and South Haless, as well as small changes to the lineup of nations in other bookmarks.
  • Added human minorities in the harpy provinces of the Far Salahad.
  • Bulwari human provinces owned by monstrous nations now start with Feudalism.
  • Harpy nations in Bulwar now start with Harpy Matriarchy government reform, and choose their heir via harem mechanics.
  • Far Akani (now renamed to Ekhani), Khasani and Deshaki cultures have been split from the Kheteratan culture group into their own Akani culture group.
  • Added Shasoura, Irsmahapan, and Delta Gnome cultures to Kheterata.
  • Added more Common Goblin and Forest Goblin provinces in Escann.
  • Reworked the culture distribution in Shamakhad, reducing the spread of brown orcs and adding harimari-majority provinces.

    System Tweaks
  • Made it easier for Esthil to get a lich ruler if Varina dies and prevented Esthil rulers from failing lichdom.
  • Malacnar's Battleking dying in battle while at peace causes a double stability malus
  • Jaddari and the Jadd Empire can no longer purge or expel
  • Sun Elves in Bulwar can no longer purge humans
  • External countries attacking the Harimraj will now also gain truces with Prabhi, not just the Raja
  • Senapti can now declare external wars
  • When Damestear or Precursor Relics run dry, they will now be replaced with the province’s prior trade good
  • Escanni federations are smaller and adventurers can have fewer allies.

    Content
  • Wesdam's mission-tree has been restructured to use the branching mission-tree design introduced in Origins.
  • Disabled Incense in Serpent's Vale region.
  • Mithril and Fungus will no longer be generated as trade goods in the overground provinces of Northern Pass and Serpent's Vale.
  • Witch-Kings now have a custom option when their advisor is accused of dark magic
  • Adshaw migration events after their final mission are no longer hidden
  • Cheshoshi tribal growth from autonomous vassals has been disabled
  • Updated localisation for Divine ideas to remove real-world references
  • Cave Goblin and Allclan missions/events no longer all use the same icons/pictures
  • Elite mercenary companies now truly never cost Army Professionalism to recruit.
  • Some cultures have a slightly higher chance to spawn certain trade goods (Lencori for wine, elven and Yan for tea, halfling for tobacco, Bulwari for coffee)
  • New mercenary companies have been added for Eordand.
  • Peace Treaty for Destroying Monstrous Tribes


    Value Changes
  • Seghdihr national ideas were rebalanced. Merc modifier has been replaced. HCC removed.
  • Ghankedhen ideas adjusted (infantry_power changed to drill buffs, global_trade_goods_sized buffed from 15% to 20%)
  • Removed tribal dev growth from Benter and Soru NIs, halved it for Haraf
  • Drozma Tur dip rep bonus changed to Tolerance of the True Faith
  • Halfling admin gained +5% adventurer loyalty (countering penalty from dip rep malus)
  • Dwarf military nerf (-fire_damage_received removed)
  • Half-orc military nerf (shock_damage_received cut from -10% to -5%)
  • Orc military nerf (fire_damage_received cut from -10% to -5%)
  • Troll military nerf (shock_damage_received cut from -33% to -20%, shock_damage cut from +33% to +20%)
  • Ogre military nerf (shock_damage_received cut from -30% to -15%, shock_damage cut from +30% to +20%)
  • Ogre and troll militaries now also have manpower_recovery -15%
  • Changed ESTATE_CROWNLAND_INFLUENCE define to 80 to account for extra Anbennar estates

    AI
  • For AI, Jaherian Exemplars spawn is not conditional on Elizna being Sun Elf

    Bugfix
  • Plenty of spelling fixes across the game's localisation.
  • Adjusted provinces' native art graphics to more closely align with the province culture across the map, and added native graphics to a few provinces in Aelantir that didn't have one.
  • Tweaked the units used by some of the natives, so they use units appropriate to their race's tech group.
  • El Dorado Exploration events featuring natives no longer fire for exploring empty provinces.

    And so many more…

Update: Apr 1, 2022 @ 5:42pm