Space Engineers

Space Engineers

(ARMCO) ImperialMod
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Update: Jun 22, 2019 @ 9:08pm

-- Minor Adjustments
-- Short-term disabling of Repulsor-Jamming technology.

Update: Jun 17, 2019 @ 10:57pm

-- Added TIE Droid Wings to Explosive-Panel List

-- Adjusted Imperial Supply Depot, Mass-Assembly, Ore Processing, Tech-Plant to have an off-set placement
* (For easier Survival placement)

-- Rebuilt Rebel Suit, thanks to Entity325 for Helmet, Helmet texture, and Glass Work

Update: Jun 14, 2019 @ 5:08am

Adjustments:

- TIE Weaponry Power-Draw reduced

- Resource Rework in the backend

- Foundry re-structured into 2nd basic refinery (uses SW resources)

- Light Refinery re-structured into universal basic refinery

- ISD incomplete parts

Update: Jun 8, 2019 @ 10:50pm

Changes:

- Improved Micro-Factory textures & mesh slightly, with new Highlight parts

- Improved TIE core models, implemented minor LODs for quite a few major parts

- Made TIE Fighter Panel Wings explosive, with 3 meter explosion, to destroy strut: Thanks to Dondelium's script

- Switched Lucas' Energy-Weapon Core from Old Version to Latest of Lucas Code.

- Made Sith Warship Superlaser Deck functional, Stats in experimental-stat


Notes:
Empire & Sith Armor cubes, are able to be affected by Keen's new Armour-Skin System.
This may change, or remain, later on.

Update: Jun 2, 2019 @ 5:23am

-- Pilot Suit:
Reduced Environmental-Extreme Energy-drain from Default (2.5) to 0.5
* Should reduce the constant power draining inside 2 minute issues, if in survival.

-- Added Prototype model for Heavy Power-Core
Very basic, but good framework.

Update: May 27, 2019 @ 1:53am

Visuals:
-- Improved TIE Model Textures (Still applying across TIE Parts, Baseline TIE & TIE Droid have majority complete)
-- Replaced Nebulon-B "Head" Model
-- Improved Model on TIE Advanced-v1 Wing, Pylon & Hyperdrive


Balancing:
--- Nearly Trippled Vengeance-Frigate Component Lists for Durasteel armor
--- Improved Temp Mass-Driver Weapon , to have more damage & range, along with audio & FX
--- Improved Engine Power of all Related Subsystems to account for weight-gain
--- Improved Hull-Gyro Sub-system power to account for weight-gain on grids


Misc:
-- Rebellion Light Factory & Light Refinery should no longer be unintentionally in-game.
* Old Models & Systems, when originally building the Component & Resource systems we presently use.

Blueprints:
-- Updated Nebulon-B Attached TIEs, to modern Blueprint versions
-- Released Golan-I Prototype
-- Released Mining-Guild Golan-I Prototype


Inbound:
- Light NPC Work, Using Lucas tech, to act as a experience while the Major AI system is in progress.
- Mining Guild Transport Blueprint
- Sith Wardroid Blueprint (Just have to upload it, I have built the droid quite a few times manually for Screen shots)

Update: May 17, 2019 @ 7:42pm

--- Added parts for the Vengeance-Class Frigate prototype
* Mass-Driver units are incomplete, and several parts are still being developed.
But you can fly it, and mostly fight with it.


--- Added Vengeance-Pattern Turbolaser


-- Minor Adjustments & fixes

Update: May 14, 2019 @ 12:33am

-- Added 2 Generic Imperial Large-Grid Weapons (Small-grid Shortly)
* Imperial Turbolaser(Generic)
* Imperial Laser-Cannon (Generic)

-- Added Ammunition Blueprints for several magazine types, Into:
* Advanced-Factory Ammunition Tab
* Factory Ammunition Tab

-- Adjusted Carrack Interior
(Slight LCD issue on right side, will be fixed)
Added new meshes & textures inside

-- Adjusted Carrack Exterior textures

Update: May 11, 2019 @ 3:02am

Quick Thumbnail Update,
Thanks to Adaline, for that Beautiful work!
Visit their workshop for more gems like that https://steamcommunity.com/id/c1evergirl/myworkshopfiles/

Update: May 11, 2019 @ 2:30am

-- Minor Fixes, Adjustments

-- Fixed turbolaser Ammo producing parts instead

-- Added quick ammo generation to TIE weapons (Hull cannons, Interceptor wing tips)
-- Fixed Sound of Several turrets