ARK: Survival Evolved

ARK: Survival Evolved

Additional Creatures 2: Wild Ark
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Update: Nov 2, 2023 @ 11:43am

V.83.02
-Fixed some issues with Diabloceratops rage causing it to deal less overall damage than intended.

Update: Oct 9, 2023 @ 12:01pm

V.83.01
-Changed some affinity settings with crossplay foods for Diabloceratops
-Raised Diabloceratops drag weight from 200 to 450

Update: Oct 6, 2023 @ 1:58pm

V.83.0
-NEW CREATURE: Diabloceratops
-NEW CREATURE: Horned Nurse Shark
-Lowered Styracosaurus damage from 43 to 28
-Buffed Styracosaurus hp from 260 to 280
-slightly decreased the size of Styraco



-You feel watched...

Update: Oct 1, 2023 @ 2:50pm

V.82.4
-lowered balaur fall damage
-adjusted balaur center of rotation and capsule component
-Fixed some Tarchia animation issues
-Fixed x-valli name
-Lowered Tarchia tamed flip chance further.
-Beckles babies should grow at the speed of allo babies now
-New Dino icons for Cedarosaurus, Hadal Dragonfish, Psittacosaurus, Red Panda, Squalicorax
-Fixed some other icon issues

Update: Sep 19, 2023 @ 11:54am

V.82.3
-More tarchia stance fixes
-buffed nigersaurus tail attack from 30 to 35
-Buffed Nigersaurus shoulder bash from 40 to 45
-Reworked Nigersaurus speeds, it walks faster and runs slightly slower, shouldnt feel too different
-new nigersaurus run anims
-Nigersaurus bite-headswing attack (left click) now harvests fiber and corpses
-Buffed Nigersaurus weight from 500 to 600
-Reduced Nigersaurus run and swim stamina cost
-Nigersaurus now swims slightly faster.
-Added several immunities to diseases to Harvester mek
-New icons for Binturong, Tyrannotitan, Australovenator, Tarchia, Ouranosaurus, Nigersaurus, Oxalaia, Chungkingosaurus, Gargoyleosaurus, Gigantspinosaurus

Update: Sep 11, 2023 @ 10:06am

V.82.2
-Fixed an issue with tarchia being rarer than intended on The Island
-Fixed an issue with tarchia not properly swapping attacks depending on modes.

Update: Sep 5, 2023 @ 11:26pm

V.82.1
-Xuan no longer does trample damage.
-Cleaned up Xuan coding and gave it a larger area to test for collision. Seems to be working, will need to be tested. May get a little funky when you detect something to your side as valid
-Tweaked some kill xp values of certain critters
-Fixed an issue with tarchia where raw metal was weighing more than intended.
-Tarchia immune to shadowmane stun now
-Fixed an issue where only Alpha X-Deinocheirus was doing the correct amount of increased damage.

Update: Sep 1, 2023 @ 11:59pm

V.82.01
-Added missing Tarchia Saddle
-Wipe of Plateosaurus as the BP name has changed to allow compatibility with Fayes Menagerie. Go check em out!

Update: Sep 1, 2023 @ 7:02pm

V.82.0
-NEW CREATURE: Tarchia!
-AUSTRALOVENATOR TLC
-Aberrant Australovenator is now a thing.
-Deinocheirus now immune to knockback
-Cross-slash of Deinocheirus now inflicts Internal Bleeding. Internal Bleeding is not a bleed-type buff. Any time the target afflicted with Internal Bleeding takes any form of physical contact damage, there is a 15 percent chance they will take 25 base damage multiplied by the attackers melee stat, in a damagetype that completely ignores all equipment armor (saddle, helmet, etc). Internal Bleeding is still effected by natural armor and buffs that increase resistance.
-Made both the Grabbed Target Damage event and MeleeSwing of Lucanidae Suplex happen far earlier at the start of the flip, to prevent issues with the fact the model lacks IK. Adding IK to the model would require completely re-implementing the critter from scratch.
-Slightly raised the carry socket of Lucanidae to prevent IK issues similar to the above.
-Changed the crafting cost of Chungkingosaurus saddle to require metal instead of wood.
-Fixed issues with australovenator wild level spread
-Added missing saddles to AC2 Lootcrate
-Hatzegopteryx (both boss and tamed) immune to Shadowmane Bleed, Shadowmane Slow, and Shadowmane Stun.
-Boss Hatzegopteryx now immune to Thornmail Poison (but not venom)
-Increased the damage boss Hatzegopteryx does to certain creatures from 3x to 7x
-Increased the interval Boss Hatzeg does its spin attack from 8 seconds to 20
-increased Boss Hatzegopteryx bite damage from 350 to 400
-Increased Boss Hatzegopteryx barrel roll damage from 400 to 500
-Increased Apex Rage spin from Boss Hatzeg damage from 1,000 to 2500
-Increased the damage of tamed hatzeg spin attack from 115 to 125
-All bleed-immune creatures in the mod are now immune to the bleed from female shadowmanes.
-Valli and Rhizodus are now immune to Shadowmane Teleport stun.
-Vallibonavenatrix AoE and Levin Charge now inflict the same type of stun as tamed eels, slowing targets and weakening their damage for a brief time.
-Due to an issue where any buffs that inflict tick-styled damage mostly ignore armor, all buffs that scale with melee no longer respect any damage boosting buffs caused by the damage causer, such as imprint, mate boost, or yuty roars.

Update: Aug 19, 2023 @ 11:27am

V.81.01
-Fix for sound attentuation issues on xuan idle
-New Xuan Variants: X (Tundra), Aberrant. X replaces the old Tundra spawns, Aberrant is in fertile chamber.
-New Vallibonaventrix variant: X (Oceanic). Replaces gen1 ocean spawns for Valli.
-Fixed an issue where Xuan was registering as a Large Carnivore instead of Medium
-Experimental: allowed Xuan to change its pitch when in Seeking state. Might make climbing up certain sloped surfaces easier. This can be toggled off-and-on with X, allowing folks who preferred the older climbing method to keep it. By DEFAULT, Xuan does not replicate its pitch There is a 1-second delay between activation
-Slightly increased Xuanhanosaurus run speed to remove some foot sliding.