Stonehearth

Stonehearth

Fisher Job + Archipelago Biome
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Update: Oct 22, 2018 @ 5:41am

Added Volcano, spawn naturally or can be crafted/summoned by the geomancer
Removed tropical crab island from geomancer crafts, it could bug the water when placed. Still spawns naturally at world gen though.
Climbable trees. When harvesting coconuts or papayas they will climb the tree to reach the fruit.
Palm seeds craftable at herbalist so you can plant them in other biomes

Update: Sep 25, 2018 @ 6:26pm

Bug fixes:
Fixed memory leak when fishing was interrupted
Fixed buildings leaving dock legs behind after being destroyed

Changes:
Updated old fish models with small random varieties
Added colorful fish and nemo as rare fishing loot
Added aquarium and fish hanging as decorations
A few special items will be considered an attraction by travellers

Update: Aug 27, 2018 @ 6:56am

Fixed moments where the mod would look for specific jobs (carpenter, fisher, geomancer) and that would result in errors if the current kingdom did not have those jobs.

Update: Aug 24, 2018 @ 12:02pm

Fixed error message appearing when fishing at level 1.
Fixed geomancer "surface" stones creating sand instead of grass.
Added proper sand summoning to the geomancer.

Update: Aug 22, 2018 @ 7:04pm

Polished old models and old systems.
Fixed small typos and inconsistencies.
Fishing more mod friendly, easily expandable by other mods now.

Update: Aug 5, 2018 @ 8:20pm

Fixed docks getting no legs and wrong positions by bad "interference" of an ice fishing spot
Fixed goblin giving buckets even if you already had a fisher
Removed unused wasteful a.i. (better performance now)

Update: Jul 25, 2018 @ 9:59pm

Fish Arrow that lowers courage of the target
Custom mob skins for the biome
One geomancer recipe added

Update: Jul 19, 2018 @ 5:58pm

A bug fix for the previous bug fix :(

Update: Jul 19, 2018 @ 3:14pm

Smal bug fix for old docks crashing the game

Update: Jul 19, 2018 @ 12:45pm

Added seasons and landmarks
Fixed old templates, retouched and polished.