Stonehearth

Stonehearth

Fisher Job + Archipelago Biome
Showing 41-50 of 66 entries
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Update: Jan 20, 2019 @ 11:15am

Fixed rabbits errors when eating food that requires drinking animations (e.g. coconuts)
Fixed hibiscus plants not having the option to store it.
Removed option to craft raft. It is now spawned in the campaign only.

Update: Jan 11, 2019 @ 1:30pm

Fixed unresponsive cocolings
Added korean translation (thanks [KOR] yun2526)

Update: Jan 7, 2019 @ 6:11am

Fixed dragonborn landmark to be adapted to the biome.
Fixed landmarks and critters appearing at wrong terrains or elevations.
Fixed ace spam of landmarks.
Fixed skull caves not having a treasure chest in peaceful mode.
Fixed floating trees when they clipped through another object at world gen. Also better performance with simpler hitboxes.
Fixed turtle shield misaligned.

Update: Dec 29, 2018 @ 11:21am

Ace landmarks added
Fixed waves out of the water
Fixed floating tree in the crab island
Fixed bug caused by rabbits drinking coconuts
Seaweed is now harvestable by anyone, not only the fisher
All crops (even from ace) now have a prefered season in the archipelago too (either dry or wet season)
Ace recipes about fish moved around to match "tropical and seafood" category
Fixed visual customizations not being applied to the select map screen.

Update: Dec 11, 2018 @ 6:13pm

Updated to Stonehearth 1.1 and its new code.
Fixed a small bug that could happen if the fisher started working before the game had time to fully load his a.i.
Fixed crash when placing a dock at the world edge
Better minimap at the screen to select the starting position of a new game
Coconut, smoothie and stews now uses a drinking animation instead of eating
Rabbits (from the rabbit kingdom mod) can now fish without bugs (there are plans for a fishing rabbit village in the archipelago campaign)
Cocolings improved model

Update: Nov 22, 2018 @ 8:46am

New fisher crafting workbench
Better AI decisions when trying to stock fish, choosing storage near the docks, with fish racks having a higher preference.
Old fisher hut template updated.
Two new fisher huts added, one with Rayya's style and the other with Northern A. style.

Update: Nov 19, 2018 @ 2:07pm

Found a bug affecting users that are using the stable version, which does not support a few of the new code used, reverting it back until the issue is solved.

Update: Nov 19, 2018 @ 11:38am

Monster Oyster added as random encounters
Overhaul all tags so other mods can add new ones without conflicts
Removed the ability to climb trees for their fruits. Had too many bad side effects and bugs... :( Back to normal harvest like other plants.

Update: Nov 1, 2018 @ 12:02pm

One more bug fix for climbing trees...

Update: Oct 30, 2018 @ 10:17pm

Fixed bug where hearthlings would get stuck while climbing trees.
Added support for the auto-harvest mod.