Stonehearth

Stonehearth

Fisher Job + Archipelago Biome
Showing 31-40 of 63 entries
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Update: Apr 25, 2019 @ 12:27pm

Fixed files not loading, for good this time

Update: Apr 22, 2019 @ 11:43am

Fixed error of fisher files failing to load

Update: Apr 18, 2019 @ 12:22pm

Removed ace landmark spam
Added goblinpedia entry about fisher job
Added season icons for ace mod

Update: Mar 21, 2019 @ 4:12pm

Compatibility patch for the Extra Map Options mod
Fixed mini map icons/decorations appearing in other biomes lakes
Added ace's replant mechanic for the biome trees

Update: Feb 10, 2019 @ 4:11pm

Nerfed fishing speed at high levels
Coconut, fish and pearl containers changed from simple decorations to actual storage, like chests
Shortened Miranda first dialogues to avoid boring the player to death in the first game minutes
Fixed beachball

Update: Jan 29, 2019 @ 5:07pm

Fixed fisher error on load
Fixed insects error on drinking animations

Update: Jan 28, 2019 @ 4:28pm

Fixed crab traps being locked/unusable after save and reload
Fixed invisible object (fish) sold by merchants

Linked fishing data to the fisher_description.json file, allowing individual kingdoms to have their own loot
Added 4th level perk for the fisher

Update: Jan 20, 2019 @ 11:15am

Fixed rabbits errors when eating food that requires drinking animations (e.g. coconuts)
Fixed hibiscus plants not having the option to store it.
Removed option to craft raft. It is now spawned in the campaign only.

Update: Jan 11, 2019 @ 1:30pm

Fixed unresponsive cocolings
Added korean translation (thanks [KOR] yun2526)

Update: Jan 7, 2019 @ 6:11am

Fixed dragonborn landmark to be adapted to the biome.
Fixed landmarks and critters appearing at wrong terrains or elevations.
Fixed ace spam of landmarks.
Fixed skull caves not having a treasure chest in peaceful mode.
Fixed floating trees when they clipped through another object at world gen. Also better performance with simpler hitboxes.
Fixed turtle shield misaligned.