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Fisher Job + Archipelago Biome
File Size
20.720 MB
Apr 25, 2018 @ 11:36am
Aug 13 @ 1:46pm
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Fisher Job + Archipelago Biome

Adds a Fisher class (works in any biome), the fisherman profession will fish in specific locations and fishing zones.
Adds the Archipelago biome. Vast ocean, dotted with tropical islands. Has new items, plants, mobs, campaign, templates...

If you liked this mod, take a look at my other mods too:

Mod Contents:


New job for any kingdom. Requires you to place fishing zones or docks where they will stand while fishing.
Can also capture crabs and harvest oysters. Have a few craftable items.

Fishing workbench (usual crafting station)
Fishing dock
Fish pond (also a "hole in ice" variation for ice kingdoms)
Crab traps (crabs will spawn around and be trapped)
Firepit (low level cooking station)
Boat dock (allows crossing water with boats and also fish on them)

Cooked fish
Boiled crab
Crab bisque
(better fish food available in the cook crafting menu)

Fish rack (fish will be displayed hanging, optional as fish can be stored in any food stockpile)
Fish stall (same as the rack, but bigger)
Fish container (a crate that can only store fish)
Pearl container (crate only for pearls)

Fisher sign (similar to other professions signs)
Fancy sign (fancier fisher sign variation)
Aquarium (with fish swimming inside)
Big fish hanging (a big fish hanging from a pole)
Fishing Net for floor and walls)

Slap fish (low level weapon for footman)
Crab pincer (low level weapon for footman)
Fish quiver (special arrow type for archers, lowers courage of target enemies)
Turtle shield (not craftable, but randomly fishable, low level shield for combat jobs)


The archipelago biome is a group of tropical island in the middle of the ocean. Aside from the unique terrain shapes, there is also custom trees, plants, animals, etc...

Dranden and smalea trees (basic big and small trees chopped for a lot of wood)
Papaya and coconut trees (can be harvested for their respective fruits, and after being fruitless can be harvested like normal trees, i.e. chopped for wood)
Seaweed (silkweed variation growing under the shallow waters, harvest for fibers)
Hibiscus (big pink flower harvestable for herbs, also have a rarer blue variant)

Cocoling (takes the role of entling enemies)
Octopus (weak, but has long range and area attacks)
Oysters (high defense enemy, not to be confused with static harvestable oysters)
Jellyfish (can shock and paralize)
Turtles (as non interactive ambient mobs)
Crabs (on the shores, appears in other biomes when summoned by the fisher crab traps)
Other mobs are usually reskinned with a tropical theme, like colorful birds or beach party goblins

Features and eye candy
Wave effects and starfish decorating the shores
Oysters, harvestable by fishers
Shipwrecks with harvestable treasures (watchout for hidden jellyfish, octopus and oysters inside)
Secret treasure chests buried in the sand
Caves with undead pirates enemies (and more treasures)

New crafting recipes

Every crafter has at least one added recipe. (Fisher items already mentioned above)

Anchor (can be hang in walls too)
Porthole (metal window common in ships)

Fisher bucket (the talisman tool used to promote someone into a fisher, can also be acquired through an event on the first days)
Ship wheel (common in ships, just decoration)
Tiki torch (light source)

Coconut container (crate, can store coconuts)
Cooked fish (same as the fisher recipe, but done by the cook instead)
Boiled crab (same as the fisher recipe)
Crab bisque (same as the fisher recipe)
Crab cake (not the baked kind, it is the fried type)
Crab omelette (same as the vanilla omelette, using crab meat instead of common meat)
Papaya cookie (healthy dessert using papaya and coconuts)
Papaya smoothie (beverage using papaya and coconuts)
Cooked big fish (uses the rare big fish variant caught by the fisher instead of small fish)
Fish stew (basic stew using fish instead of common meat)

Cocobomb (An explosive proximity trap made from a coconut)

Palm trees (not exactly a crafting recipe, it is a new tree crop option in the farms)

Summon stones to spawn sand (both the flat patch and the block kind)
Volcano landmark (summons a volcano like the one naturally generated)

Lei (hangable flowers)
Palm, papaya, hibiscus and seaweed seeds (uses their harvested resource to create seeds that can be planted to multiply the plants)

Totem (three animals, turtle, crab and seagull, stacked on top of each other)

Sand castle (just decoration)

Pirate flag (just decoration)
Hammock (usable bed)
Bead door (usable door made from hanging beads in strings)
Coconut Helmet (low level helmet for combat jobs)


Sand colors added to the clay options

Tropical houses and structures.
Ship templates (they are still just solid blocks, i.e. static.)
Fisher house for each vanilla kingdom (i.e. playing with Rayya you have a rayya-like fishing house, while Northern A. has a fishing house in their own style too)
Popular Discussions View All (5)
Jan 26, 2021 @ 8:30am
List of best seeds!
Jun 8, 2019 @ 2:56pm
Fatal error!
Slender Zom
Feb 16, 2020 @ 12:42pm
[solved] How does the boat dock work?
Player [1]
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BrunoSupremo  [author] Jul 8 @ 5:09pm 
Pearls are harvested by fishers from oysters, which appear only in the archipelago biome.
SureAction Jul 8 @ 6:11am 
i dont know how to find pearls and couldnt figure out.. can anybody explain?
kcaz25 Jun 14 @ 6:13am 
Thank you for continued support!
Great game!
BrunoSupremo  [author] May 18 @ 2:59pm 
Something may be blocking it. Try to help with some side ladders.
cjisaac5037 May 13 @ 10:29am 
Citizens will not install the fishing Docks, everything else works fine. This mod used to work fine
BrunoSupremo  [author] Mar 17 @ 6:45pm 
It is like any other decoration. You pick a place for it and wait someone deliver that there.
Traveller Mar 16 @ 8:53am 
how do you get your fisher to place a crab trap? I ordered the placement near the shore and further away, neither were placed.
BrunoSupremo  [author] Jan 6 @ 3:35pm 
As the game goes, citizens do simple tasks only, not related to food production. Fishing upgrades happens with level up, like faster fishing.
I will try the cooked crab.
mankol Jan 4 @ 6:40pm 
can you add cooked crab to both the cook and fisher?
mankol Jan 4 @ 5:44pm 
can you make that worker that are not haul,mine or build do fishing instead of standing around?
to help feed the town?
can you add a fishing boat and some fishing upgrades like a net for more fish per use?