818 ratings
Fisher Job + Archipelago Biome
File Size
20.113 MB
Apr 25, 2018 @ 11:36am
Feb 15 @ 6:32pm
53 Change Notes ( view )

Subscribe to download
Fisher Job + Archipelago Biome

Adds a Fisher class (works in any biome), the fisherman profession will fish in specific fishing spots.
Adds the Archipelago biome. Vast ocean, dotted with tropical islands. Has new items, plants, mobs, campaign, templates...

If you liked this mod, take a look at my other mods too:

Mod Contents:


New job for any kingdom. Requires you to place fishing docks where they will stand while fishing.
Can also capture crabs and harvest oysters. Have a few craftable items.

Fishing workbench (usual crafting station)
Fishing dock
Fish pond (also a "hole in ice" variation for ice kingdoms)
Crab traps (crabs will spawn around and be trapped)
Firepit (low level cooking station)
Boat dock (allows crossing water with boats)

Cooked fish
Crab bisque
(better fish food available in the cook crafting menu)

Fish rack (fish will be displayed hanging, optional as fish can be stored in any food stockpile)
Fish container (a crate that can only store fish)
Pearl container (crate only for pearls)

Fisher sign (similar to other professions signs)
Fancy sign (fancier fisher sign variation)
Aquarium (with fish swimming inside)
Big fish hanging (a big fish hanging from a pole)
Fishing Net for floor and walls)

Slap fish (low level weapon for footman)
Crab pincer (low level weapon for footman)
Fish quiver (special arrow type for archers, lowers courage of target enemies)
Turtle shield (not craftable, but randomly fishable, low level shield for combat jobs)


The archipelago biome is a group of tropical island in the middle of the ocean. Aside from the unique terrain shapes, there is also custom trees, plants, animals, etc...

Dranden and smalea trees (basic big and small trees chopped for a lot of wood)
Papaya and coconut trees (can be harvested for their respective fruits, and after being fruitless can be harvested like normal trees, i.e. chopped for wood)
Seaweed (silkweed variation growing under the shallow waters, harvest for fibers)
Hibiscus (big pink flower harvestable for herbs, also have a rarer blue variant)

Cocoling (takes the role of entling enemies)
Octopus (weak, but has long range and area attacks)
Oysters (high defense enemy, not to be confused with static harvestable oysters)
Turtles (as non interactive ambient mobs)
Crabs (on the shores, appears in other biomes when summoned by the fisher crab traps)
Other mobs are usually reskinned with a tropical theme, like colorful birds or beach party goblins

Features and eye candy
Wave effects and starfish decorating the shores
Oysters, harvestable by fishers
Shipwrecks with harvestable treasures (watchout for hidden octopus and oysters inside)
Secret treasure chests buried in the sand
Caves with undead pirates enemies (and more treasures)

New crafting recipes

Every crafter has at least one added recipe. (Fisher items already mentioned above)

Anchor (can be hang in walls too)
Porthole (metal window common in ships)

Fisher bucket (the talisman tool used to promote someone into a fisher, can also be acquired through an event on the first days)
Ship wheel (common in ships, just decoration)
Tiki torch (light source)

Coconut container (crate, can store coconuts)
Cooked fish (same as the fisher recipe, but done by the cook instead)
Crab bisque (same as the fisher recipe, but done by the cook instead)
Crab cake (not the baked kind, it is the fried type)
Crab omelette (same as the vanilla omelette, using crab meat instead of common meat)
Papaya cookie (healthy dessert using papaya and coconuts)
Papaya smoothie (beverage using papaya and coconuts)
Cooked big fish (uses the rare big fish variant caught by the fisher instead of small fish)
Fish stew (basic stew using fish instead of common meat)

Cocobomb (An explosive proximity trap made from a coconut)

Palm trees (not exactly a crafting recipe, it is a new tree crop option in the farms)

Summon stones to spawn sand (both the flat patch and the block kind)
Volcano landmark (summons a volcano like the one naturally generated)

Lei (hangable flowers)
Palm, papaya, hibiscus seeds (uses their harvested resource to create seeds that can be planted to multiple the plants)

Totem (three animals, turtle, crab and seagull, stacked on top of each other)

Sand castle (just decoration)

Pirate flag (just decoration)
Hammock (usable bed)
Bead door (usable door made from hanging beads in strings)
Coconut Helmet (low level helmet for combat jobs)


Sand colors added to the clay options

Tropical houses and structures.
Ship templates (they are still just solid blocks, i.e. static.)
Fisher house for each vanilla kingdom (i.e. playing with Rayya you have a rayya-like fishing house, while Northern A. has a fishing house in their own style too)
Popular Discussions View All (5)
Jun 8, 2019 @ 2:56pm
Fatal error!
Slender Zom
Jan 26 @ 8:30am
List of best seeds!
Feb 16, 2020 @ 12:42pm
[solved] How does the boat dock work?
Player [1]
< >
BrunoSupremo  [author] Apr 4 @ 8:09am 
I think it is trapper++ faulty. Fish traps were created by ACE, and in there it is the trapper that has the power to use it. In the past it was craftable, but it is not anymore, like for a year now.
Now it is just a button in the trapper UI (select him, bottom left panel) that allows you to place it.
Here in the fisher mod we just allowed that ability to also be used by the fisher class.
NethanielShade Apr 4 @ 2:56am 
I think fish traps are severely bugged for me lol. Whenever they get crafted, it looks like the trapper immediately places them on... dry land.
Teddinamite Mar 31 @ 2:26pm 
hey there, I'm not getting any fish roe from fish traps, is there other way of getting it or this mod removes it?
Aytaç Khan Mar 16 @ 11:53am 
Hola. Cuando maté un Octopus y mis aldeanos trataron de recoger el botín, se crasheo el juego y se cerró.
LanToaster Jan 18 @ 5:27am 
Thanks alot for the Information, in that case I´m just unlucky with the drandens and smaleas.

After rechecking I also found the Palm and Papaya Seeds on the Herbalist. Its not sorted in the Trees section though. Thats why I didnt see them. I just looked at the tree seeds.
BrunoSupremo  [author] Jan 17 @ 6:10pm 
They drop randomly from the drandens and smaleas, average 1 seed per tree. Papayas and palms seeds are done through herbalist recipes
LanToaster Jan 17 @ 3:39pm 
Is there a way to get the seeds of the Trees on the Archipelago. I would love to be able to replant the Trees I fell.
dotmarkey Jan 17 @ 1:12pm 
have been waiting for a mod/update like this
woo wooo wooo wooo Jan 11 @ 5:18am 
Phædre Dec 23, 2020 @ 4:24pm 
Thank you