Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Tweaks
Showing 21-30 of 66 entries
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Update: Dec 16, 2020 @ 1:57pm

Major update:
- You can no longer turn the key on TTK early
- Instead hold down the key to skip time to roughly a minute before the key time
- Fix bombs not activating in factory mode

Update: Nov 14, 2020 @ 4:12pm

- Fix DBML affecting RNG
- Fix multiple bombs activating too early
- Try to fix Logfile Hotkey patch throwing an exception
- Fix the bomb not being picked up correctly if clicked too early
- Fix Time Mode miscalculating the number of modules on the bomb
- Fix TTK striking multiple times in Time Mode

Update: Sep 20, 2020 @ 10:20am

- Fix future needies activating and the wrong edgework being used.
- Fix the reported strike number on explosion.

Update: Sep 19, 2020 @ 5:42pm

Fix the second bomb that you run not loading.

||Because I forgot to compile one line of code. (;-;)||

Update: Sep 19, 2020 @ 12:48pm

- Fix 2+ bombs not loading correctly using DBML
- Trim Time Mode spreadsheet cells to properly detect which cells are empty
- Fix the MSE's back button throwing an exception when you hovered over it

Update: Sep 18, 2020 @ 2:00pm

Perfectly parallel problems predate performance proliferation
- DBML now works in parallel to make mod loading faster
- Arrays can now be edited in the Mod Settings Editor
- Added a way to swap and hide holdables in the setup room
- Time Mode will now use TP scores when there isn't a Time Mode score
- A warning will be displayed if your settings file couldn't be read correctly
- Individual modules can be excluded from being loaded with DBML
- LVH will now include exceptions in it's logs
- Added colorblind support for Color Decoding
- Fixed the scale of lights on some modules
- Fixed bombs breaking in the factory room after 3+ bombs

Update: Jul 4, 2020 @ 5:09am

Fixed another place that was using steam IDs as ints, fixed by River

Update: Jul 2, 2020 @ 8:26pm

Crash fix: Use a string instead of an int to store steam IDs

Update: Jun 9, 2020 @ 11:26pm

Remove some debug code that was accidently left in the last update

Update: Jun 9, 2020 @ 9:50pm

Fix some modules not being selectable when using DBML