Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Tweaks
Viser 21-30 af 66 forekomster
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Opdatering: 16. dec. 2020 kl. 13:57

Major update:
- You can no longer turn the key on TTK early
- Instead hold down the key to skip time to roughly a minute before the key time
- Fix bombs not activating in factory mode

Opdatering: 14. nov. 2020 kl. 16:12

- Fix DBML affecting RNG
- Fix multiple bombs activating too early
- Try to fix Logfile Hotkey patch throwing an exception
- Fix the bomb not being picked up correctly if clicked too early
- Fix Time Mode miscalculating the number of modules on the bomb
- Fix TTK striking multiple times in Time Mode

Opdatering: 20. sep. 2020 kl. 10:20

- Fix future needies activating and the wrong edgework being used.
- Fix the reported strike number on explosion.

Opdatering: 19. sep. 2020 kl. 17:42

Fix the second bomb that you run not loading.

||Because I forgot to compile one line of code. (;-;)||

Opdatering: 19. sep. 2020 kl. 12:48

- Fix 2+ bombs not loading correctly using DBML
- Trim Time Mode spreadsheet cells to properly detect which cells are empty
- Fix the MSE's back button throwing an exception when you hovered over it

Opdatering: 18. sep. 2020 kl. 14:00

Perfectly parallel problems predate performance proliferation
- DBML now works in parallel to make mod loading faster
- Arrays can now be edited in the Mod Settings Editor
- Added a way to swap and hide holdables in the setup room
- Time Mode will now use TP scores when there isn't a Time Mode score
- A warning will be displayed if your settings file couldn't be read correctly
- Individual modules can be excluded from being loaded with DBML
- LVH will now include exceptions in it's logs
- Added colorblind support for Color Decoding
- Fixed the scale of lights on some modules
- Fixed bombs breaking in the factory room after 3+ bombs

Opdatering: 4. juli 2020 kl. 5:09

Fixed another place that was using steam IDs as ints, fixed by River

Opdatering: 2. juli 2020 kl. 20:26

Crash fix: Use a string instead of an int to store steam IDs

Opdatering: 9. juni 2020 kl. 23:26

Remove some debug code that was accidently left in the last update

Opdatering: 9. juni 2020 kl. 21:50

Fix some modules not being selectable when using DBML