Darkest Dungeon®

Darkest Dungeon®

The Condena Class Mod
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Update: Sep 23, 2018 @ 1:41am

Version 1.9.8 - Part 1

Localization issues fixed
Removed unnecessary localization files to prevent to conflicting messages.

Update: Sep 19, 2018 @ 2:17am

Version 1.9.7 - Part 1

Localization updates
All localization files were created with the provisional English translation.

Update: Sep 16, 2018 @ 5:20am

Version 1.9.6 - Part 1
Rework of the Condena
This changes aims mainly to change the direction of the mod was going to in order to make the character more narrative than before. Additionally her double mode will help to make some playstyles of her more intuitive while allowing the higher capacities of her in late game avaliable, which will be a really complex but depth and powerful kit to use.

General changes
  • Full rework of the Condena's Kit (see the description of the Mod for futher info once is updated)
  • Rejection (Support / Offensive) & Insight (Support / Offensive) mode added
  • Added new behaviours for more narrative purposes
  • Condemnations now have an actual visual representation
  • Partial changes in the Condena's Affliction (see the mod's description)
  • Camping skills added (provisional camping skills were removed)
  • Building descriptions added
  • Condena can be paired with herself (can be with everyone else)


Fixed Issues
  • Some missing "blue text" were removed
  • Fixed minor problems with barks

Update: Jul 3, 2018 @ 6:19am

Version 1.8.5
Balancing patch dedicated to the Condena's support role.

General changes
  • Added basic Crit buff: AoE 1HP after crit


Support skill changes

Condemned Healing - Nerfed
  • After using the main healing skill, the Condena can't use her Marking skill


Rend Them - Buffed
  • Adds "quad" 4HP heal:
    • Heals 1HP x 4 times at once (normally will be act like a normal 4HP heal)
    • High chances of Crit Heal
    • Crit heal min output will be lower than normal
    • Crit heal and stress heal max output could be higher than normal (untested)


Slowly, gently - Reworked
  • Removed previous beneficial effect
  • Groupal -SPD debuff stacks up to 2r with higher values
  • Adds 1 additional round to the target
  • Ends the Condena's round
DN: Slowly, gently was designed as a bunker type of skill by increasing the group substain with the cost of being second most of cases. Sadly this type of playstyle wasn't popular enough to make this skill appeling. This rework was made to make this situational skill more versatile by giving one additional action to someone who needs it (with high cost)

False insight - Buffed
  • Stress conditional removed


Offensive skill changes

Release - Buffed
  • Base CRIT increased
  • This skill can't CRIT if the target is not marked

Unknow touch - Buffed
  • Can CRIT now
  • Huge buff +CRIT vs stunned

Mark of Condena - Nerfed
  • Can't be used after "Condemned Healing"

On it's own - Balanced
  • +CRIT chance vs marked removed
  • Base CRIT chance increased (equivalent to previous CRIT vs marked)
  • This skill can't CRIT if the target is not marked


Error fixed
  • Condena town event can only spawn after 10 weeks to prevent the Ruin "tutorial" crash

Localization changes
  • Provisional localization files for Russian language

Update: Jun 19, 2018 @ 3:53am

Version 1.7.4
Have been long time since the last update. I didn't enjoy that much modding at that time so I decided to take a break disconnecting completely from all this environment (specially in this moth which I've being busy) so I can regain motivation again to retake this project... but didn't expected to take that much of time to be honest, so my apologies for that...
Hope the people still playing or want to play with this class mod and this changes could motivate those who wanted for the Condena being in a stronger spot as a hybrid class frontliner.

General changes
  • Some base stat were increased slightly (little help for quick start at the beginning of the battle)
  • HP dependency penalties are less harmful
  • Support role improved as a booster instead a stacker
  • Her damage tools are more consistent and reliable


Support skill changes

Condemned Healing
  • Low chance of group weak heal (target excluded)
  • HP dependency effect halved
DN: The Condena isn't the primary healer, but her heal seems quite weak in comparation to another healer. This upgrade could be a game changer now becoming a reviver as well with some RNG prays.


Rend Them
  • Marked damage removed
  • Crit vs stunned removed
  • Great buff CRIT vs marked (2r)
  • Grat buff ACC (2r)
  • Can't target herself
DN: Rend became a booster of crits and its ACC boost would make the damage dealer more reliable hitter. With the new updates this buff could be more useful than its looks while increasing the dmg output and indirectly stress healing as well.


Slowly, gently
  • Stun rest. removed
  • Healing rec. added instead
  • Target will not receive the stress rest, healing rec. nor -SPD debuff
  • The rest of the group will receive the previous effect like used to
  • The target will receive a huge boost of speed
  • Can't target herself
DN: This skill should remain as a conditional buff like used to but with a better impact in the battle since one of the units could move first in the next round while receiving the defensive measures.


False insight
  • Can only target herself only
  • Stress healing increased a lot (1r)
  • ++Crit vs stunned
  • Conditional improved
DN: The lack of offensiveness of the Condena can be compensated with the combination of this skill vs stunned targets. Additionally this buff can be an useful tool for self stress healing or secondary stress healer under certain circumstances.



Offensive skill changes

Release
  • Small dmg buff
  • HP dependency lowered
  • Big +crit at almost Max HP
DN: The main dmg tool with this changes and the base stats changes should make this skill more reliable. Additionally its high crit could be quite handy if the player can maintain her HP at high amount.


Unknow touch
  • ACC increased and Mark penalty removed
  • The self -SPD debuff now has chance to trigger instead being after every use
  • -SPD stacks longer
DN: Unlike the Daughter of the Fourth, the Condena's removing action was made for allowing stalling along side of other stunners but sadly this skill could be harmful for the rest of her kit, not allowing some synergies within her own kit. As a compensation its contra-effect could be stacked longer than before but since its based in chances this could not happen that often. With the recent changes this skill could make easier some plays within herself or the team with its upgraded version.


Mark of Condena
  • ACC increased
  • The target -SPD debuff was removed
  • +SPD self buff added instead
  • Low chances of stacking another round of Mark from lvl 2-5
DN: Mark of the Condena was designed of allowing mark bonus dmg skill being more reliable but its effect were changed several time from its initial version. This version retains its round control secondary effect but self focusing instead, allowing the Condena being first in each round which will allow do her impact full plays once she reaches high SPD values, along side her capacity of marking for "free".



On it's own
  • Bleed dot chances highly increased
  • The round were reduced to 1
  • Self +bleed chance buff after round were removed
  • Has +crit chance against marked targets
DN: The Dot of the Condena were designed to be a conditional dmg tool but ended being an unreliable skill in the majority of situations. The skill was reworked and now should be a more useful skill while remaining its "conditional effect" for reaching its maximum damage potential.


Final note
The balancing of this class is still quite hard since the capacity of acting twice can be in paper highly powerful. This was a concern for me in each patch and still remains. The contra balancing should come later in form of Condemnations if the Condena becomes too powerful in this current state.
Additionally the Class should receive the skill camp and, depending of which balancing she receive, the correspondent trinkets to minimize the downgrading effect of the Condemnations. Sadly before working in that content I'll prefer read some feedback so I can make the right decision afterwards.

Hope this changes makes the class a more enjoyable mod for anyone who player her before and thank you grandly for all the patience and comprehension!

Update: May 3, 2018 @ 1:58am

Version 1.6.4
Small update for balacing and error fixing


Skills
Mark of Condena
  • Lower ACC.
  • Lower -SPD debuff chance
  • Next round Stun self when miss > The Condena can use the remaining action before the stun makes effect (incluided the doubled marking at lvl 5)
Note: The mark should feel more fair now with some drawbacks, but remains powerful and the side effect only becomes harmful in the next round (so if the group was in middle of some kind of combo, the stun effect will not harm the synergy in that round)

Issues fixed
  • Removed harmful effect in DD condemnation (the dmg/healing one). This effect should be removed in the previous update.

Update: May 2, 2018 @ 5:24am

Version 1.5.3
Small update with small changes


Skills
Release
  • Self buff +SPD
Note: I'm testing some "giving buff/debuff/dots" effect for this skill for synergies with self debuffing. I'm not sure about this because it could make "Release" more conditional and complex. Need more testing but for now self +SPD does the similar effect.

Issues fixed
Some grammatical errors

Update: May 1, 2018 @ 5:51am

Version 1.4.2
I apologies for the inconvenient of the yesterday's update and this quick re-update using my alternative design was made in order of making the Condena more useful again.

The original purpose of the Condena 1.3.1 was to emulate the complexity and power of the eldritch demons the Condena has by giving her the biggest synergy potential at cost of conditional effectiveness, thus create enjoyment by learning this combinations though experiences and fails. This in paper was interesting and a cool idea to implement for me but once added in game this behavior became too frustrating and confusing, plus some unintentional errors, overall made the last update ending in to the wrong direction and disappointing the player in the process.

The Condena 1.4.2 tries to emulate that complexity but in more accessible way (not at the same level but close enough) by making simpler the human actions and making the demonic skills the ones the player needs to focus in the difficulty of the Condena class. The final effect should create interesting combos withing some skills of her or others in similar way of Condena 1.3.1 without all that confusion she had. But even with this new update the player will still need to learn new combinations or synergies in order to make the Condena more effective, thus the experience I want for the player remains the same I wanted for this class.

This changes could be temporary for now, but could be enough at this moment. With this update the Condena should be more balanced than 1.2.1 and fair without taking the huge potential of the Condena.


As always I want refreshing experience for the players through unique designs and sometimes this could mean bad decisions like the last one. Still I want to try new stuff and create cool effect for my mods.


Lastly, thank you all for the support and all the passion you offered to me! You couldn't understand how much means for me!

Please, read with caution the following changes:

Humanity
Condemned healing
  • Its heal remains the same for now
  • Doesn't create synergies with raw dmg skills (like Release or Riposte)

Rend them
  • Buff remains the same
  • Not longer self buff +SPD

Slowly, gently
  • Buff remains the same
  • Not longer self buff +Debuff chances

False insight
  • Target inverted to party members
  • Removed the raw stress healing buff
  • Removed the riposte effect


Demonic
Release
  • Remains the raw power
  • The old Condemned healing +DMG buff is already applied at every hit
  • Not longer buff the bleed chance vs marked
  • Not longer buff +CRIT perm.
  • Small base +crit chance as a exchange

Unknow touch
  • Not longer bypass the ACC checks (somehow this behavior didn't work like during my testing)
  • Use standar ACC checks now
  • Not longer buff the bleed chance vs marked
  • -100 ACC vs marked

Mark of Condena
  • +ACC vs stun removed (use standar ACC checks)
  • Marks single target (1 round)
  • Doesn't cosume the round (can be used twice at max level)
  • debuff target -SPD (1 round)
  • Not longer buff the bleed chance vs marked

On It's Own
  • No longer dotBleed vs rest of the enemy team
  • Bleed dmg reduced
  • Buff self bleed chance vs marked (leveable)
  • Buff self bleed chance vs stunned (can't be upgraded)
  • Requires self buffing before to making this skill viable

Preserve and Assimilate: removed


Condemnations
The Condemnations is a interesting idea but could be too harmful at this moment. For now this mechanic's purpose is for story telling and its harmful effect were removed in this version.


Fixed erros
  • An unintentional class rectrition with other Condenas were removed

Update: Apr 29, 2018 @ 10:16pm

-- Reupload --
Missing description in "Mark of the Condena"

Update: Apr 29, 2018 @ 9:06pm

Version 1.3.1
There's not a secret that Condena v1.2.1 was too powerful playing her in certain styles. This produced some concern for those who likes balanced classes but changing the Condena to the previous state will be taking a step back, thus I wasn't very interested in that idea. In order to give the same enjoyment for those who likes powerful classes and balanced ones as well I tried to search creative solutions to this issue. During this update the Condena will receive a higher skill ceilling with more complex synergies and more punishable effects from mistake taken.
Please, read with attention all changes she received in this update.

General changes
  • 3 alternatives colors (provided by Acerosteel)
  • More lore in certain condition/interactions
  • Rework in her skill kit
  • Skill ceiling increased highly (from her rework)
  • Positioning changed from 12 to 134
  • 1 additional skill
  • Implemented "Condemnation" mechanic
  • Provisional camping skills

Humanity skill changes
- Condemned healing
  • Raw healing increased
  • Doesn't stack healing power
  • Has inverse HP dependency: Higher HP equals lower healing power
  • Synergy effect remains the same

- Rend them
  • Default effect remains the same
  • Synergy effect changed to +SPD

- Slowly, gently
  • Default effect remains the same
  • Synergy effect remains the same


- False insight
  • Added the Riposte effect additionally
  • Synergy effect: removed the blight chance

- Assimilate (New)
  • Adds 1 additional round
  • Can be used twice for battle
  • Stack +stress received during all battle


Demonic skill changes
- Release
  • Raw dmg nerfed
  • Removed the +mark dmg
  • Targets 34 instead 12

- Unknown touch
  • Remove 1 round from target instead of stun
  • Always hits
  • Debuff effect remains the same
  • Self -SPD

- Mark of the Codena
  • Single mark instead group mark
  • Low chances of hits (+ACC vs stunned)
  • Marks the target for longer rounds than normal marks
  • Debuff the other targets with -SPD
  • If the hit miss: stun player's group and remove mark+stun from enemy team

- On It's Own
  • Moved the riposte effect to its Humanity action
  • Bleed low dmg at high chance to the rest of the target team
  • Release, Unknown touch and Mark of the Condena: buff bleed chance vs marked (instead of blighted)

- Preserve
  • Stack +stress received during all battle


Reaction effects
  • Removed the +healing effect
  • Afflicted Condena can trigger one Condemnation each round of her (low chance)
  • Death's Door can give the Condena 1~3 Condemnations


Mechanic: Condemnation
This mechanic is a punishable behaviour the Condena has to mitigate her effectiveness if the player allows the Condena entering in bad conditions, dooming her for long time or even for the rest of the playthrough.

The condemnation will give to the Condena several negative quirks if she enters Death's Door and/or gets afflicted. This negative quirks will make her weaker and weaker if she remains receiving those effects, transformating her in highly weak class once she reachs high amount of bad quirks.

Please, read the main description for futher explanation.


Camping skills
The Condena's campin skills are provisional camping skills in this version, since those could be changed in future patchs (those even doesn't have its proper texts) this effect could be unbalance or have some issues. Please take this as a consideration while using this skills.