Darkest Dungeon®

Darkest Dungeon®

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The Condena Class Mod
   
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31.438 MB
Apr 13, 2018 @ 11:52pm
Sep 23, 2018 @ 1:41am
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The Condena Class Mod

Description
- Art by Acerosteel -
WARNING: This mod contains graphical Gore/Extreme Violence and Nudity content.

-- Acerosteel's Condena Alternative Class mod --
There's a mod which is very impressive with huge qualitty production value out there that I'll love to shout-out here~
Please, take a look and time trying it!!
https://steamcommunity.com/sharedfiles/filedetails/?id=1688250816

Dual support

Brief overview: The Condena
Roles
  • Main support
  • Secondary Healer / Stress healer
  • Off damage dealer / Initiator
  • CController
  • Enabler
  • Staller

Skill requeriment: ★★★★☆
Pro: high utility with huge amout of tools
Con: high skill floor/ceiling class

Power potential: ★★★★★
Pro: Fills huge amout of role spots, provides unique buffs and allows other classes reaching higher limits
Con: Condena herself is rather weak by her alone: is a high synergy dependent class

Sustain capacities: ★☆☆☆☆
Pro: Can self sustain herself passively
Con: Cant target herself directly and she's a frontline support

RNG depency: ★★☆☆☆
Pro: Most part of her kit is pretty consistent in working as intended
Con: Kinda Crit dependent

Risk: ★★★★☆
Pro: She high skill ceiling class, thus once learned how to play her she can be a powerful pick
Con: can be kinda hard to start with. Some punishment are "permanent".


Playstyle overview
The Condena is a powerful ally with support characteristics: she's not a main healer nor a main damage dealer
  • She can make a lot easier the job of your other healer/stress healer (main or secondary), but she can't provide enough healer to the whole group (self), specially since she's a frontliner
  • She allows others damage dealer reaching higher tier of damage while providing some extra damage is needed, but the Condena by herself can't provide enough damage
Her double action will provide more stable situation while fighting so neither her support nor offensive capacities are unattended, in fact she must act each round supporting her team first in order to being offensive afterwards.

Just be careful not to afflict her, since once she's "Condemned" there's not turning back.


Version 1.9.6B
Skills - Support (Rejection):



Divine Blessing
Positions:
○ ○ ◉ ◉
Targets:
◉ ◉ ◉ ◉
Normal Heal
heals +1HP for each 10% lost by the target
After heal: if target HP is maxed the target will be stress healed -12 stress




Create potential
Positions:
○ ○ ◉ ◉
Targets:
◉ ◉ ◉ ◉
++ DMG if target HP is higher than the condition
++ CRIT if target stress is higher than the condition
The buffs last quite long period
The buffs will be removed if the condition is not meeted




Slowly, gently
Positions:
○ ○ ◉ ◉
Targets:
◉+◉+◉+◉
Adds one round (target)
Debuff SPD the rest of the group
Ends the Condena's round




False Insight (can only be used at lv6)
Positions:
○ ○ ◉ ◉
Targets:
◉ ◉ ◉ ◉ (not self)
+20SPD
-100 Torch
Change to Insight mode






Skills - Offensive (Rejection):


Release
Positions:
○ ○ ◉ ◉
Targets:
○ ○ ◉ ◉
+100% DMG vs target with HP>90%
+25% CRT vs target with HP<50%




Unknown touch
Positions:
○ ○ ◉ ◉
Targets:
◉ ◉ ◉ ○
Strongest stun
Buff target with stun rest. (big duration)




Positions:
○ ○ ◉ ◉
Targets:
◉ ◉ ◉ ◉
Marks single target
Target will receive +30% dmg from your group as long the target is marked
Mark of Condena has -80ACC vs marked




On It's Own
Positions:
○ ○ ◉ ◉
Targets:
◉ ◉ ◉ ◉
Bypass guard
Bleed target
+100% CRIT vs unholy
Debuff target -bleed rest




//////////////////////////////////////////////////


Skills - Support (Insight):


Divine Blessing
Positions:
○ ○ ◉ ◉
Targets:
◉ ◉ ◉ ◉
Normal Heal
Increases MaxHP +150% (target) if HP was Maxed (like the stress healing from rejection) / short duration
Heals 15% after




Create Potential
Positions:
○ ○ ◉ ◉
Targets:
◉ ◉ ◉ ◉
Debuff move rest (target)
Rank1:
++ Buff PROT
+ Healing received

Rank2:
++ CRIT
++ CRIT stress healing

Rank3:
++ Stun chance
+ ACC

Rank4
+ Healing done
+ Speed

-- Buff will last the whole battle or until they're moved




Slowly, gently
Positions:
○ ○ ◉ ◉
Targets:
◉+◉+◉+◉
Removes one round (target)
Increases huge DMG
Increases CRIT




False Insight (can only be used at lv6)
Positions:
○ ○ ◉ ◉
Targets:
(self)
+200% Crit Stress heal
+200% Stress healed if stress is higher than 25
+20% CRIT if stress is higher than 25
+6HP healed if HP is below 25%
-- Last until end of the round






Skills - Offensive (Rejection):


Release
Positions:
○ ○ ◉ ◉
Targets:
○ ○ ◉ ◉
Higher HDMG than Reject Release (at 0 Torch)
+50% DMG vs Guarding
+50% CRIT vs Guarding
+50% healing done (until this round)




Unknown touch
Positions:
○ ○ ◉ ◉
Targets:
◉ ◉ ◉ ○
Remove 1 round
Buff +SPD (target) > Last the whole battle
+DMG received vs low HP party members (yours)




Positions:
○ ○ ◉ ◉
Targets:
◉ ◉ ◉ ◉
Force the target guarding the nearest target to the frontline




On It's Own
Positions:
○ ○ ◉ ◉
Targets:
◉ ◉ ◉ ◉
Bypass guard
Strong Bleed
-120 ACC vs not guarded

Transformative work
All content inside this mod (except the skin/fx/icons which are from AceroSteel).
Feel free to experiment with all mechanics that this mod could provide~
Popular Discussions View All (5)
23
Mar 9, 2019 @ 4:33am
Beta - Glitches and Bugs
Seta Nagato
9
Jan 6, 2019 @ 9:30pm
Beta - Balancing
Seta Nagato
8
Sep 28, 2018 @ 7:40pm
Localization
=Reb=
300 Comments
twitch.tv/alibi_ Sep 7, 2023 @ 12:51pm 
Real cool design visually and concept wise
I just have the problem that the camping skills are overlapping is there a fix?
DrScarii Feb 26, 2023 @ 10:57am 
Could you make a mod update. In particular localization, at the moment you have files.loc , and all current localizations are written in .loc2 , which is why it is impossible to localize to your mod
diziothevoice Mar 1, 2022 @ 2:26am 
on it's own is damn OP! XD
mod is good but it break the game
diziothevoice Jan 30, 2022 @ 11:41am 
so... if you reach 100stress is it truly condamned? What happens?
Henry811 Dec 9, 2021 @ 5:41am 
There is one bug that when I upgrade the armor of this character to level one. the weapon can also upgrade to level one even though I have not yet unlocked the upgrade of weapon.
*Crimson-Y Sep 26, 2021 @ 11:01am 
So once you accidentally get condemned, you can never get rid of the lore quirks which include not being able to stress heal. and you have to put the condena into the garbage can?

Bit unfortunate I suppose... Great mod otherwise, I'm a fan of redemption arc and was curious to see the insight mode thing which seems to be locked until lvl 6, I'll see if I can get a new one there.
Smegma_Sage Jun 30, 2021 @ 9:03pm 
If your wondering which of the Condena mods to use. Just use this one.

I prefer this version of the Condena to the other more popular version. This one is definitely stronger, borderline op if you spam abuse a certain skill but, it overall feels better and more creative / versatile. You don't want the other mod you quickly ramp up stress for abilities that aren't that great unless your afflicted. But, the affliction is absurdly bad Dealing 14 dmg to your own units level 0 bad. Feels too punishing then again you can always give both a shot.

Love this mod!
Magic Dec 4, 2020 @ 2:20am 
I made a translation into Russian, and also corrected some shortcomings in the translation, Here is a link to the translated files: https://yadi.sk/d/KFfiAtH_om82VA
MrNeonRed ♿ Jul 28, 2020 @ 12:31pm 
Brutal
Makereth Mar 26, 2020 @ 8:47am 
Hello! I really like this mod. The Keeper is also cool, but I like this concept more (I don't really know how to use the keeper anyway :p). I recently discovered that The Condena gained quirks once she got afflicted, so I came here to look for their effects. Are they descripted somewhere or will I have to learn on the move?

Again, awesome mod!