Darkest Dungeon®

Darkest Dungeon®

Daughters of the Fours Pack
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Update: Oct 10, 2018 @ 6:46am

Version 1.14.15
This update aims for balancing how the new changes make some behaviours of the daughters becoming too powerful. This change should normalize some aspect of the First primarily.
(Sometimes I feel like any minimal change made in this classes changes their whole playstyle)

This changes were made using the feedback from several users of this mod. I sincerely appreciate all the support given!

Daughter of the First
Revenge Mechanic (HP reaction)

  • HDMG no longer conditional
  • HDMG no longer exponential (big nerf in scaling)
  • Provides Reflection Damage (until next round)

Parabolic Shot

  • Weapon base damage were rebalanced to 1:1 (DMG:HDMG)

Conqueror's Price

  • No longer provides Reflection Damage
  • Provides 1 block after use
  • Blight chance buff reduced to half

Bigger Glory

  • It won't end the round of First after use
  • Clears Corpses

DN: the previous First had a stunner CP to prevent some "big corateral damages" which in some cases made her revenge mechanic not stacking enough damage, but since the new CP force to deal with a huge amout of hits her ramp up dmg were too exponential and big. This changes aims to prevent this issue while normalizating her dmg without taking away her accumulative type of self buff. Her reflect damage were changed to her hp reaction as well to give this behaviour to all her roles (dps or tank) but without being too powerful.


Daughter of the Second: Symbol of Supremacy

  • PROT reduced to 0
  • MaxHP reduced after action from 30% to 49,5%



Issues fixed

  • Impose Supremacy summoning will be queued to prevent rare cases when the game crashes
  • Bigger Glory now clears corpses in order to prevent weird behaviours

Update: Oct 8, 2018 @ 6:55am

Version 1.13.15 - Problems "solved"
Bigger Glory now will clear all corpses in field in order to prevend crash issues

Update: Oct 7, 2018 @ 10:51pm

Version 1.13.14
This update aims to change those skills/behaviours I wasn't convinced enough. Some part are still under testing but I'll require further testing for players so I decided to upload for that purpose.

Daughter of the First
Conqueror's Price

  • No longer provides additional actions on ally
  • No longer stuns the enemy
  • Provides Reflection Damage (until next round)
  • Provides -Damage received while having less than 70% HP
  • Side note: Crit buff for stun chance were removed as well
  • Uses per battle increased by 2
DN: The original intention of CP was to provide better Damage output with First's Revenge mechanic while dealing damage with her dot at cost of risking her. Saddly this skill was used more for its utility of giving additional actions instead of accumulative effect. This changes aims to improve her original purpose.

Bigger Glory

  • All previous effect were removed
  • Positioning change to 234
  • It will transfer the Daughter of the First to the enemy group if there's space there (3 rounds)
  • Provides a lot of buff/debuff (related to mitigate its new effect)
  • Reminder: Crits hits will remove the control from First if landed (but its debuff will remain there)
  • Reminder 2: once First return from the enemy side, she will be positioned in rank 4
DN: BG was that filler skill in First's kit. I never found anything that shinned like I wished for until recently with the idea of giving First to the enemy. This behaviour of her will make her even more unique and interesting, as powerful but risky in the same way. This skill is under testing and might require testing from players as well, but this new effect could bring powerful and interesting plays.


Daughter of the Second
Longilus's Wound

  • Base DMG increased +10% and its scaling is more normalized
  • ACC increased

Impose Supremacy

  • Base stats rebalanced similar to Demoralize (Bigger lvls -DMG/+CRT)
  • Previous effect were removed
  • Can hit 234
  • If the target wasn't killed by IS, Daughter of the Second will summon the "Symbol of Supremacy"
  • It kills all Corpses and "Pile of Kings"s
DN: IS was always really hard to balance (and find its unique flavor). This changes aims to remove the old 1HKO with huge punishment on fail, which could feel kinda cheesy. The new IS should work in early levels like the Demoralize while higher level purpose will provide more "utility" for Second and her team.

Daughter of the Second: Symbol of Supremacy
Base

  • Its has 1000 HP and 50% PROT (Furnate's similar resistances)
  • Its type is "Pyle of Kings"
  • Each action it takes will consume its 30% of HP
  • Will remain there until destroyed
  • It requires at least 1 space
  • It has only 1 skill and 1 riposte skill

Skill: Resonance of Greatness

  • Aims randomly (150 ACC)
  • Target will receive a big stress damage (if hits)
  • Rest of the group will be stress healed (hit & miss)
  • Bleeds with low chance and for low damage (3 rounds) the player's enemy group (hit & miss)
  • Reduces its max HP -30% (1 battle)

Riposte

  • Stress the attacking member by a normal amount (150 ACC)
  • Decreases its ACC after action (1 battle)
  • Increases its bleed chance after action (1 battle)
  • Stun the player's enemy group (except the Symbol) with low chance

DN: The Symbol of Supremacy can be a powerful tool for AoE stress healing, stun and extra damage with space consuming inside the enemy group. Just be careful not be stressed to much by this "enemy" since it can burst stress without noticing.


Problem solved

  • The problem of Conqueror's Price not providing additional round to the enemy was fixed
  • Some minor animation problems
  • Some pop-up messanged were corrected

Know issues

  • Blue text error for First while being "controled" by the IA (it will be corrected if the skill doesn't show any kind of problem)

Update: Sep 25, 2018 @ 2:44am

Version 1.12.13
Quick update removing the unwanted localization files

Update: Sep 4, 2018 @ 6:29am

Version 1.12.12

Daughter of the Third

  • Added random barks at every attack (as a jokes)
  • Barks hasn't any kind of effect in gameplay wise

Daughter of the Fourth
Affliction

  • Increased significantly the damage received if the target's HP is below of 50% for each tick of her affliction
DN: This is basically a QoL change so it take less turn to OHKO the target.

Reclaim

  • Sharing Curse, Life's Gift, Last Guardian and The Hug will increase the Reclaim's hdmg for each use more than normal self buffing for long term
  • Beyond limit will remove this hidden buff as well (since it's considerated a buff like any other)
  • The base DMG MOD has been decreased in half for balancing purposes (20%~60% → 10%~30%)
DN: Fourth isn't a primary damage dealer but her dmg potential was a part of her kit. The problem is a large amout of situation her Reclaim wasn't that viable. This change should make its dmg more consistent and viable but a little more weaker in exchange. Its initial dmg will remain 0 like usual.

Localization

  • Updated english versions
  • Added korean localization (in english)
  • Updated some spanish localizations

Update: Sep 2, 2018 @ 6:21am

Version 1.11.12

TL;DR

  • First's and Fourth's afflictions were reworked to feel similar to Second's
  • Balancing for Fourth's Kit
  • Buffs for Fourth's Kit
  • Fixed Second Impose Supremacy stress bug
  • Localization revisions updated

-----
This update aims for First's and Fourth's Afflictions.
Originally only Second was the one designed to have a special affliction which gives her an insane power with a challenging downside. First and Fourth were following a more traditional approach and had punishing affliction... this was a design mistake made by me and didn't realized this problem for long time. Daughters of the Four tries to bring new challenging through their learning curve because this classes demands more from the player than other classes. Being like that having punishing affliction were actually unfair for those player who willing improve themself in this classes, so instead First and Fourth will have challenging but equally powerful affliction like Second have (in their way), so once learning how to handle their affliction their potential could improve exponentially.



Daughter of the First - General changes
Base

  • Now First can be equiped with 5 skills
DN: First playstyle at her max potential requires a lot of cordination and skill from the player. Allowing an additional skill it should make easier while increasing the potential of First while fighting.

Crit buff

  • Stun effect improved
DN: this effect indirectly improve Conqueror's Price effectiveness.

Parabolic Shot

  • Added additional +HDMG if First is guarding (stacks with the blight effect)
DN: The HDMG of First seems quite hard to get. This buff should help a little bit without taking away her conditional.


Fearsome Death

  • Added additional dot/1r as secundary dmg for Conqueror's Prince synergies
DN: this changes aims only make Conqueror's Prince more powerful.

Conqueror's Price

  • Provides aditionally a huge +CRIT self buff
DN: Conqueror0s Price is her most powerful skill in the First's kit, yet seems highly underrated. Please, take in consideration using more this skill since its potential is a lot bigger than it looks like with its cost.

My Dogma

  • HP condition lowered a little
DN: This upgrade should make her survavility a lot easier, so it incentives riskier plays without being suicidal.


Overstress - Reworked

  • Name changed to "Descendant of Conqueror"
  • All previous effects and behaviours were removed
  • Can't be stress healed / Stress dmg received reduced to min. Cap
  • +100% MaxHP while guarding
  • Every turn whill provide 1 additional round and blight a small dot to the enemy group
  • Will block all moving command from her allies (at the end of the ally's turn she will move herself to front) > Free move
  • Will block all healing received from allies (she will heal herself and reduces her own maxHP until the next round) > Free heal
  • Can block retreat (90%)
  • Can be stress healed only through meditation
DN: First's Affliction now aims to give an additional chanllenge of providing more rounds to her enemies. In exchange First will provide more utility and survavility, becoming an insane tank with dots capacities without limits. Once learned how to handle First's affliction the player could have afflicted Second's power while being a lot tankier than her.

Daughter of the Second
Impose Supremacy

  • Inflicts 150 stress to herself
  • The stress doesn't applies if the targets is killed by the skill
DN: Impose Supremacy was always hard to balance. In this current state IS now should feel like a risky but powerful skill, since if she fails to kill her target Second will receive a massive amount of stress (depending of her self stress reduction buff)

Affliction
Name changed to "Descendant of War"

Daughter of the Fourth

Motal debuff - Added

  • Increases the dmg taken +20%
  • Decreases the healing received
  • -stun rest.

Heart Attack's Motal debuff - Added

  • Increases the dmg taken +100%
  • Decreases the healing received
  • -stun rest.

Sharing Curse Rework

  • All previous effects were removed
  • Heals 100% of the target's HP (enemy)
  • Strong single stun
  • Transfers to herself allie's mortal debuff
  • Transfers self Mortal/Heart attack recovery debuff to her enemies
  • Self heal a little
DN: Sharing Curse wasn't used like was originally intended so a rework was needed. SC now can be used as a stun initiator, for CC, synergier with "The Hug" or debuffer. Additionally it can create a insane combo with her Affliction of giving an insane +dmg taken debuff.


Beyond limit

  • Heals herself
  • DMG increased to +50%
  • DMG condition changed to 99% HP
  • The DMG buff will be removed if the buffed target's HP is below of its 99% requeriment
DN: The true interesting aspect of BL is the tranfering buff capacity of this skill but this behaviour wasn't too clear and this skill was underrated as well. This change makes this buff more powerful as long the target's HP is maxed, so the lack of raw dmg of the Fourth can be compensated with this buff without being "free".


Overstress - Reworked

  • Name changed to "Descendant of Death"
  • All previous effects and behaviours were removed
  • Can't be stress healed / Stress dmg received +100%
  • Each round of her own she will heal 150% HP of the enemy group
  • Each round of her own she will debuff +20% dmg taken to the enemy group
  • If she manages to dodge an attack she will buff herself with Riposte/1r
  • Her riposte has a huge dmg output
  • Can be stress healed only through meditation
DN: Fourth's affliction makes the battle last longer than should be, but her hidden capacities will shine once discovered. Even without that, Fourth will provide debuff into her enemies so the group (or herself) can one shot any target as long the group can survive long enough to reach huge amount of rounds.




//////////////

Other changes

  • English revision made by ootdega
  • Second's stress bug in IS fixed
  • Fourth's FX for Sharing Curse, Riposte and Reclaim were improved
  • Some marginal effect/mechanics were improved
  • Preload of Third's charisma improvement added in this patch (not functional)
  • Minor hidden changes

Update: Jul 28, 2018 @ 12:08am

Version 1.10.11

Error fixes

  • Desperation will end the round if the skill miss the hit. After hitting the target, First will receive an -ACC debuff fot that skill for 1r
  • Some typos were removed
  • Added missing files for Second and Third for French language

Update: Jul 24, 2018 @ 7:00am

Last CoM update - Version 1.10.10
Originally this update was aiming for fixing issues but I just have noticed this is the "meme patch 10 out of 10" if I incluide the balancing part as well... so here we are again with more changes and buffs!

(This update tries to make this version viable for Nexus, so it was kinda rushed at this point)

Daughter of the First

Parabolic Shot - Buff

  • The HP reaction effect will be higher if the target is blighted
DN: reaching high HDMG values were kinda hard to get if the player wasn't activily trying to receiving dmg. This change should make easier to deal higher dmg but without making directly the buff

Field's Dominance - Buff

  • Can be used in any position
DN: One of the core weakness of the daughter is positioning. The power of Field's dominance was underwhelming so some changes were needed. This change can help to provide her more movility without losing actions so the skill itself could be used for that purpose.

Desesperation - Buffed

  • Can cause blight to whole enemy group (target excluded)
  • The secondary blight has almost non-existential chance of applying the dot
DN: Desesperation is more powerful tool than it looks like. Hope this change could make the skill more tempting.

Conqueror's Price - Buffed

  • Heals her self
  • Grants huge +blight chance
DN: Like Desesperation CP is another powerful skill in hand of the Daughter of the First... but is underrated by its cost. Please, take in consideration using this skill more often than before with this changes.

Bigger Glory - Buff

  • +Prot vs not size1
DN: A small buff for this skill.



Daughter of the Second

Impose Supremacy - Buff (temporal)

  • Stress cost reduced to 40
  • Move cost removed
  • Crit increased a lot
  • Raw dmg decreased
DN: Part of this changes were low tested, so it might be changed or not. Part its dmg were removed but its accesibility should be more easier, so some combos could be more accesible at this point.


Unlimited Blades - Buff

  • The riposte Base dmg was buffed
DN: the skill will require reaching similar amout of hits, but from the moment Second hits the requirement her dmg will increase more exponential than before



Daughter of the Fourth

General changes

  • Base DMG buffed

Life's Gift - Buff?

  • Steals target Mortal debuff
DN: Death's Door is a trait for this Daughter. The capacity of manipulating the Mortal debuff was an idea kinda charming for her so I decided to give her this behaviour as well. Initially this skill will not affect that much since there's than many situations where this change will be helpful. Remember that entering to Death's Door will remove the Mortal debuff from Fourth

Beyond Limits - Buff

  • buffs +Dodge at Death's Door
  • Steals the target Death's Door debuff
DN: The same goes for BL. This skill will provied better dmg output for the team as long the target is in high HP while being in DD could provide more survavility. Remember as well that breaking out from DD will cure the DD debuff.

The Hug - Nerf

  • Acc sighly nerfed
  • Miss cost highly increased
  • Buff target ++Speed for 2 rounds
DN: The hug could be a powerful skill as long Fourth is fast enough but since her nature of fast healer (specially in DD) means she will most likely have The Hug available. This changes should make the skill less spamable without taking away the initial uitility of the skill.



Issues fixed

  • Reclaim now steals guard and its description was corrected
  • Missing barks from Fourth's affliction added
  • Some typos
  • Fixed some values for the output of some skills
  • Second activity stress healing should be similar to the Flag one

Localization

  • French(in english) localization implemented

PS: I'll update the mod description and classes skill in another momment since I've not enough time for today

Update: Jul 20, 2018 @ 9:13am

Last CoM update - Version 1.9.9
This last update took longer than expected and it's still unfinished, but the next changes should be minor (error fixing and such). As always I hope the changes could bring refreshing and interesting experience while creating more charming aspect in the daughters for those who loves play with them.


Daughter of the First
- Rework
General changes

  • Base HDMG nerfed a lot
  • Crit Buff changed from -Blight chance debuff to self +stun chance
  • Self HP rection buff DMG removed
  • Self HP rection buff HDMG buffed
  • Base Dodge reduced and HP buffed

Parabolic Shot - Balanced

  • Base DMG buffed
  • Marking effect removed
  • Requires receiving constant high dmg to increase its HDMG
DN: First was designed to be a powerful tank as long she keep receiving dmg, but sometimes this skill was kinda inconsistent with its damage being too weak or too powerful, so sometimes First couldn't deal dmg when needed. This changes should make PS more reliable as a weak attack but stronger as long she keeps receiving dmg.

Field's Dominance - sBuff
Smal +Crit buff

Desesperation - Rework

  • Can't deal dmg
  • Targeting reduced to single target
  • Bypass stealth and doesn't end the round
  • High crit with blightDot
  • Gives 1 additional round to the target
DN: Desesperation was poorly designed tbh. Its implications were uniteresting as a Fear's combo. In order to improve First's dot potential Desesperation was reworked in order to synergies with Fearsome Death and other dots dmg skills.

Conqueror's Price - Balanced

  • Deals stun upto her enemies (synergies with her Crit Buff)
  • No longer buff her team
DN: CP is the most interesting skill in the Daughter of the First's Kit but I had the feeling that she has the same issues like Fourth has such player fears experimenting with this skill because its cost. Changing the sustain for stun chance it can negate the negative effect vs low StunRest groups allowing this skill effectiveness more often.


My Dogma - Rework

  • Valid only if HP>90%
  • Guard group for 3 rounds
  • Increase -Stress & +MaxHP per target hitted (1r)
  • Increases fixed +MaxHp (1r)
  • Heals self HP
DN: Guards feels kinda uninteresting and the First's weren't that special. This change will make her guarding a lot more powerful than before as long she remains at high HP since all +MaxHP will act like a temporal "shield" for 1 round.


Bigger Glory - Rework

  • Previous effect removed
  • Grants ally +Bledd & +Stun chance (1battle)
  • Grants self +CRIT & +MaxHP (1battle)
DN: Bigger Glory previous effect was distribuited around her whole kit. This new effect should make some behaviours of her and the team more consistant.


Daughter of the Second
- Final Changes
General changes

  • Affliction buff stats balanced
  • Daughters of the Second will only be stress healed by meditation activity only while being in the Hamlet

Affliction

  • -CRIT debuff slightly reduced
  • Self heal chances and bark slightly increased
  • Can't be Stress healed
  • Stress dmg received highly reduced (her skill stress cost will be reduced but not eliminated)
DN: The Second's Affliction is a special state for her own only since her role as a stress healer makes her overstress state something special. The problem after her DMG nerf was her risk/cost was too high to being viable. For now on her Affliction will be more manageable without taking aways the initial risk for the rest of her team.

Demoralize - Balanced

  • Lvl3 receives the old Lvl2 Demoralize
  • Lvl2 & Lvl4 were normalizated within the new values
  • Lvl1~Lvl3 will not provied the old +Stress healing effect
DN: This balance should make Demoralize 4~5 more impactful vs its lower levels like it should be.

Impose Supremacy - Balanced

  • DMG, ACC & CRIT buffed
  • Can be used in Rank3
  • Self huge Stress dmg as a cost
DN: Its cost could seems really high, but Second is one of the few classes who can handle that much stress without being overstressed.

Unlimited Blades - Reworked

  • Can be used once per battle
  • Actives "The Duel":
    
    • Remove all action from allies and enemies (target exclued)
    • Actives Riposte (with -Riposte DMG)
    • Give 6 additional actions (enemy target)
    • Each hit will increase the HDMG potential of the counter attack (normally it could require 3 hits in order to dealing dmg)
    • Each hit has a low chance of self healing
    • Hides the group for 1 round
DN: Old UB was designed to be a risky but rewarding skill. The problem was there was plenty of occasion where the skill was kinda "free cost". This chances aims for making UB a really powerful skill against 1 target but with big risk because its recharge needs. Used smartly can one shoot certain foes in just 1 round.

Verdict
Stress cost increased

Shared desires
Stress chances increased

Longilus's Wound

  • Base DMG buffed
  • -PROT debuff effect removed


Daughter of the Third
General changes

  • Prevention Aid targeting effect corrected
  • Skill camp reworked


Camping: True Self > Last Night

  • All previous effect removed
  • Increases group +EXP a lot (1 round only)
  • Cost 12
DN: The previous effect of big buffs for 1 battle was designed to make certain fights viable with low lvl Third. But once Third reachs her max lvl this camping skill becomes too powerful. This change should make easier and less tedious leveling Third (or others members) as long the skill is used before returning back from the mission.


Daughter of the Fourth
General changes

  • Dedicated item now provides 1 additional round (remember this item can be used with other classes as well)
  • DMG dealing capacities improved

Last Guardian - Nerfed

  • No longer provides self +DMG buff
  • Skill camp reworked


Reclaim - Balanced

  • No initial DMG
  • Better scaling DMG by +DMG buffs
  • Bypass guard and Riposte
  • Steals guard instead of Riposte (there's a typo in her description)
DN: Fourth's dmg capacities were almost non existential. Normally she¡s better providing support to her team but from now on she could become a powerful damage dealer if builded enough in time of need.


Graphical changes

  • Combat sprite of the Daughter of the Second changed to something more "cute"
  • Icon of the Third's camping skill changed

Known issues

  • Some black dots in Second's sprites requires being removed
  • Typos everywhere
  • Description changes (Fourth's)
  • +0% DMG in camping skills (this is just a typo made by the game itself. The skill works normally like it should be)

Update: Jun 26, 2018 @ 6:32am

Version 1.8.8
Small change in the spawn rate of the daughters event to more normalizated value. Now it should appear in more normal rate.

This change was made in order to prevent some crashing issues (but its not confirmed this change fixed the problem)