Darkest Dungeon®

Darkest Dungeon®

Daughters of the Fours Pack
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Update: Jun 25, 2018 @ 7:10am

Version 1.8.7
Small update with some fixing updates

Gamplay fixs
  • Fixed an issue when Daughter of the Fourth removed round from other party members (fron patch 1.7.6 but I hadn't enough text space to add this comment)
  • Removed random buffs from Daughter of the Third while being Virtued

Graphical changes
  • Torso and light effect from the Daughter of the Fourth while combat changed
  • Brightness of the Daughter of the First decreased in the skin_A
  • Brightness of the Daughter of the Third decreased in the skin_A

Update: Jun 24, 2018 @ 5:30am

Temporal Update - Version 1.7.6
The last update from CoM a lot of mechanics and values were changed whose affected the efficiency of some daughters in their best performance state, which result in some behaviors being not that rewarding than other classes with more straight forward approach, so some big changes were neccesary.


Daughter of the First
- Small changes
General changes
  • Enabler type Crit buff implemented
  • Self heal received buff duration increased to 2 rounds

Crit Buff effect
After inflicting a critical hit the enemy team will receive a small -blight rest. debuff and will be un-stealthed in the proccess.

DN:
She wasn't affected to much. Her changes aimed to correct the last patch changes.



Daughter of the Second
- Rework
General changes

  • Base Max DMG nerfed almost near to half (crit dmg will suffer the most this change)
  • Improved utility (indirectly by her crit buff)
  • Improved stress healing capacities (indirectly by the capacity of building her self buff quicker)
  • Utility type Crit buff playstyle added to her kit (her concept will be dancing around her crit buff)
  • Riposte changed


Crit Buff effect
If the Daughter of the Second deals a critical hit, which is pretty possible, the unit will receive an additional action to her round. Additionally she will receive a -stress receive buff and lose almost the capacity of dealing critical in the next action (-100% crit).


Demoralize

  • DMG from lvl 1-2 is more pronoun but the Crit chance will be lower than its higher levels
  • Crit from lvl 3-5 will be a lot higher while its damage will be almost non-existential
  • Removed the stress dependecy

Impose Supremacy

  • Removed the self debuff after hit
  • Increased the Crit chance to 100%
  • ACC lowered a lot
  • Positioning limited to rank 2
  • Single target

Unlimited Blades

  • The Riposte will be active the whole battle
  • The guarding will only target one ally and will not stun the target (last 1r)
  • The riposte dmg were nerfed quite a lot and can't Crit hit
  • Each riposte will cost 4 stress
  • Removed the stress dependecy

Midline disruptor

  • Crit reduced a little bit

Longilus's Wound

  • No longer move backward
  • Dmg reduced

DN:
The charming aspect of the Daughter of the Second were based in her capacity of stress healing while criting, but since the last update Crit's build are a thing so her role is less appealing since there other classes who can do her job in similar way, so in order to make Second a more interesting class (something I was thinking some time before) her capacity as a damage dealer and stress healer will be affected directly in her Crit buff.
Since now she gains one additional action per Crit her versatility will be a lot bigger while gaining dps in various form, so now it should feel less plain than before when combining two (or sometimes even three) skill at once to obtain some amazing results in dmg or stress healing.
From this change Second should feel more fun to play and the rewarding feeling for combining some skill should end in making this class more like First and/or Fourth with their "smart" play. Her role should remain similar than before but with a lot more options and space to act now (in cost of raw power such dmg or crit, but overall it should be similar).


Daughter of the Third
- Temporal changes
General changes

  • Survivalist type Crit buff added.
  • Small Combat skill and Camp skill changes
  • Improved her viability at lower level a little

Crit Buff effect
Self stealth after Crit

Just Rightly
  • Max upgraded dmg nerfed (-40% dmg)
  • Max upgraded crit chance upgraded (+10% crit)

Prevention Aid
  • All lvls heals
  • All lvls has limited uses
  • Max upgraded version will receive all resistances the previous lvl
  • The next update should fix the targeting of the skill at max lvl (now all party receive all rest buff)

Forbidden arts
  • Max upgraded version will have a little less ACC (-10 ACC)

Frypan of Power
  • Lower versions will single target with higher chance of stunning
  • Lower versions will also inflict stun at the rest of the enemy group as well but at lower chance
  • Targeting affects only ranks 12


/// Camping Skills ///
Hidden Advantage
  • Crit Chance at first round removed
  • Hidden Max dmg at first round removed
  • +SPD at first round added in exchange
  • Heal received from food reduced to 100% (healing cap)
  • -100% food consumed in food checks in exchange for the -150% healing from food nerf

DN:
Third wasn't affected that much in the last patch except for some heal capping and required nerfing. In exchange her lower level capacity as a secondary healer and stunner were improved to make her leveling less tedious.


Daughter of the Fourth
- Rework
General changes

  • Burst Healing capacities nerfed indirectly by the healing cap
  • AoE healing added to her kit (indirect)
  • Better control of Death's Door status for herself and the group
  • Survivalist changed to "dancing around death's door" type
  • Versatility improved by allowing her using 5 skill instead of default 4
  • Death's Door Reaction changed
  • DD buffs changed slightly
  • DD recovery status debuffs removed
  • Builder typde Crit Buff added
  • Temporal Affliction Rework

Crit Buff effect
After dealing a Crit hit the Daughter of the Fourth will receive +1 heal amount to her healing for the whole battle.

Death's Door reaction
The previous effect of adding Rounds and block once in DD was removed.
In this update the Daughter will self stress heal a considerable amount. Additionally she will heal the rest of the group with a small amount which it can be improved by her Crit Buff as well (and other resources)

Death's Door buff

  • Reduced the healing done
  • Increase the stress healing by a huge amount

Affliction behavior

  • Her stress healing capacity is removed
  • Her healing now is functional
  • She will pass more rounds than before
  • She could heal those party member who receive hits by a little amount

Shared Curse
Increased the Crit

Last guardian

  • Round Cost increased to 4
  • Base heal changed to 0-1 and will add an burst heal dot
  • Now can reach rank 1 as well

Life's Gift

  • RC reduced to 1
  • Healing reduced to half
  • No longer stress herself
  • Causes 10 bleedDot(1r) / In DD the bleed will be resisted
  • Self buff +1 Heal (4r)

Beyond Limits

  • Crit Chance nerfed to 5%

The Hug
Increased the Crit

Self Catalyst

  • No longer self stress heal / Heals instead
  • Uses per battle improved
  • Now is usable in all ranks

Reclaim
Increased the Crit significantly

DN:
Fourth was the one who was affected directly the most by the last update by the healing cap, which made her healing not reaching the number she should. Her Glass Canon healer was something interesting but now she can be too risky in comparative to other healers.

Now Daughter of the Fourth should have some more "fair" round gaining method with her catalyst while being in safer state by dancing around DD. In other hand she can be more effective as a healer since part of heal power can be distributed more accordly or AoE healing by forcing the DD. This additionally will make her role as an off stress healer thanks to her crit heals.
Her role as a crowcontroller should be easier to setup since her 5th skill option can be used for one of her control skill without losing direct support

Update: May 6, 2018 @ 1:42am

Version 1.6.5
Reuploaded "Sacrifice" Icon from Daughter of Third

Update: May 6, 2018 @ 12:54am

Version 1.6.4
Fixed unexpected localization errors from Third's files.

Update: May 6, 2018 @ 12:18am

Version 1.6.3
The early state of the Daughters were quite hard to deal with since the skill ceiling makes them in early phase weak. This update should help this classes being a little more powerful at low level without taking them out from the challenging state from early levels, so the rewarding effect of getting the daughters at highest level remains the same.


Daughter of the First
  • Parabolic shot now doesn't have the normalization damage > It becomes a more reliable damage dealer tool
  • Lower levels weapons has better values (the highest upgrade remains the same)
  • HP at lowest level is a sighly higher (highest remains the same)
  • Bigger Glory: Lower level has higher CRIT values (the highest remains the same)
  • Unlocking skill cost: downgraded to 100


Daughter of the Second
  • Lower weapon damage buffed (the highest remains the same)
  • HP at lowest level is a sighly higher (highest remains the same)
  • Shared desire: Lower level stress healing is more reliable and highest is a little more safe to use (scaling normalizated from lowest to highest)
  • Unlocking skill cost: downgraded to 100


Daughter of the Third
  • Lower weapon damage buffed (the highest remains the same)
  • Forbiden Arts (reworked): final effect (lvl 5) adapted to lowers levels with dedicated damage vs type (overall weaker version of the final form of this skill)
  • Sacrifice: requires having more than 50% HP
  • Camping Skill - Hidden Advantage: 50% resolve exp. > 100% resolve exp.
  • Camping Skill - All ready: 50% resolve exp. > 100% resolve exp.
  • Unlocking skill cost: building requeriments downgraded
  • Localization: Guild's description are now more descriptive for upgrading her skills


Daughter of the Fourth
  • Armor base DODGE value at lower levels were buffed (the highest remains the same)
  • Healing at lower levels were buffed (the highest remains the same)
  • Shared Curse & The hug ACC were buffed (lower and higher levels)
  • Reclaim: dmg buffed (lower and higher levels)
  • Death's Door reaction: block nerfed to 1 block instead of 2
  • Unlocking skill cost: downgraded to 100

Error fixed
Fixed the camping skill names from Daughter of the Second

Update: Apr 30, 2018 @ 2:21am

Version 1.5.2

The last skill for Daughter of the Third was implemented. It's a small update but an useful one for those who use the Third daughter:


Sacrifice
This skill will sacrifice Third in order to max heal and stress heal the target ally. There's no need for more explanation.

Update: Apr 27, 2018 @ 11:19pm

** Issues Fixed **

Removed one load request for CC item, which could create loading error screens.

Update: Apr 23, 2018 @ 6:35am

Version 1.4.1 (no compatible with "The Bloodline")

The four daughters have been designed with the strong synergy dependency concept, and with that to create a skill ceiling with high reward as exchange after the player acknowledge most of their combos/synergies within themselves or others.
The problem was some players could find those synergies not worth risk more than playing them more straight forwardly or hard to find. In order to make the four daughters more appealing in their synergy capacities, their combo characteristic were highly buffed.

Please, check the changes made in the information below:

Daughter of the First - Buff
The Daughters of the First was recently changed, but all her new kit weren't implemented already. Her new kit will make herself more self sustain and reliable as long the player tries to make some risk move:
  • Conqueror's Price: now increase the stress healed received (huge amount in the first round)
  • My Dogma: now self stress


Daughter of the Second - Balancing (Temporal)
Daughter of the Second is a powerful stress healer with her huge CRIT stat. But some of her skill given the impression of being inefficient while others could become too powerful in certain circumstances. Some of her skills were changed in order to make her kit more rich in options.

Demoralize (Stress dependient):
  • Now this skill is Stress dependient > The lower the stress = -Crit & -DMG
  • The higher the skill upgrade, the more rounds the self buff can be stacked

Impose Supremacy:
  • Self -Crit debuff is only applied to Demoralize

Unlimited Blades:
  • Corrected her self buff +Crit (+90% Crit before)
  • Now its stacks 15% Crit for each member protected (if someone is guarded or is killed, this skill becomes weaker)
  • Now this skill is Stress dependient > The lower the stress = -Crit & -DMG

Verdict:
  • Increased the Stress cost

Mindline Disruptor:
  • Increased debuff chance a lot

Shared desired:
  • The stress heal from lowest upgrade level is a little higher. The max effect remains the same.

Longilus's Wound:
  • Damage increased (RNG based)
  • Decreased its CRIT a lot
  • Debuff chance increased a lot




Daughter of the Third - Buff
The daughter of the Third was already powerful (specially in max. upgraded state), but some could see her too weak at first impression. Her utility got sighly improved without touching her concept, which will help the group a lot.

Combat skills:
  • Just Rightly: increase perm. the healing from eat (groups others)
  • Improvised machinery: increase perm. the healing from eat (groups others)
  • Corrupted Blood: increase perm. the healing from eat (groups others)


Looting:
  • Third loots after each battle 2 food provisions



Daughter of the Fourth - Buff
Daughter of the Fourth is a powerful and enjoyable healer class, but its requirement of being at Death's Door makes a lot of players fear to try her or thinks it's not worth having someone always in risk. Now she has higher utility and indirect survavility to make her more stronger class while being at Death's Door. Some nerf were made for balancing, but overall she got highly buffed.

Death's Door buffs - Balancing:
  • No longer has -stress
  • Receive +ACC instead
  • Now it doesn't have 5 rounds cooldown (it can be reactivated once she lose all her blocks)


Looting:
  • Now she loots one additional self hurting item after each battle


Sharing Curse:
  • Self +DMG increased from 5% to 10%

Last Guardian:
  • Self +DMG increased from 5% to 10%

Life's Gift:
  • Self +DMG increased from 5% to 10%
  • No longer stress
  • Now gives dots/1round heal additionally (low chance)

Self Catalyst
  • Self stress a lot (this stress damage is ignored while being at Death's Door)
  • Self stress heal
  • Increased the max. uses by 1 (max upgraded)
  • Increased the round in 1


Preload of "The Bloodline" content
I'm still working with "The Bloodline" mod.
It's taking longer than I thought for technical problems, since I'm trying to make this mod dependient of the Daughters's class instead making independient each other. The reason for this is to prevent incompatibilities with the Bloodline and the classes for choosing diferent priorities or having old versions. This could make the mod more consistent and will make the proccess easier for me in long run (since the Bloodline is still in testing phase).

The daughters will have 1 additional skill (the Bloodline one), but this skill is unusable right now.
Sooner or later this mod will be uploaded.

Sorry for the inconvenients.

Update: Apr 15, 2018 @ 4:05am

-- Localization Files --
** Daughter of the Fourth **
Forgot to change the Self Catalyst round cost displayed in its skill name. Now it should shows the correct cost of (0).

Update: Apr 15, 2018 @ 3:23am

-- Incompatible with The Bloodline --

** Daughter of the First - Reworks **

Each daughter has a hidden potential to be exploid, but First's secondary playstyle was highly outshined by her main passive role of guarder/nuker. Her secondary kit was reworked in order to encourage this behavior of her.

- Parabolic Shot: indirectly nerfed with the "Bigger Glory" changes
Parabolic Shot is the main source of damage of this daughter. This skill should remain in her spot without much change, but since Bigger Glory was changed its potential could be affected in certains old builds.

- Field's Dominance: without changes

- Fearsome Death: Buffs Desesperation effect / Indirect buff from several skills
Fearsome Death is the alternative damage dealing tool of the First. This skill can be used in combination with several skills of her or others. Now it should be more useful as a alternative dmg tool.

- Desesperation: indirect buffs from several skills
Several skills got buffs which affects directly or indirectly this skills. Now its low damage could be higher in certains conditions.
In the previous updates this skill was buffed intentionally by mistake since it should be updated in this patch. Now it remains those buffs in this update as well like it should be.

- Conqueror's Price: Now it doesn't consume the round.
Conqueror is a powerful skill in hands of the First, but a lot of people could find this skill too risky to even try this skill. Now this skill doesn't consume the round of the First, which makes more fair the exchange.

- My Dogma: The +DMG received triggers only if her HP is below 75%
Since Parabolic Shot got indirecly nerfed, My Dogma got buffed in compensation for those who use First as a full tank role.

- Bigger Glory:
* it doesn't consume the round (can be used twice each round)
* increases a huge amount +CRIT
* debuff self the dmg vs size1 enemies
* The crits doesn't stress heal
Bigger Glory got completly changed but remains its main purpose of dealing damage vs big targets (even buffed since it affects size3+ targets as well). This skill could create additionally interesting combinations with the rest of First kit in certain conditions as well.


** Daughter of the Fourth - Balance **
- Self Catalyst:
* It doesn't consume the round
* Can be used once per round
* Fixed a glitch where it doesn't works as intended
This skill could be used multiple times in a row which could create a powerful and devastating situation where she can act a huge amount of times for "first round extermination" strats with some combinations. In order to prevent this behaviour now this skill can be used only once per round.
As a compensation for those who use this skill as intended, now SC doesn't cost any round.