Crusader Kings II

Crusader Kings II

After the End Fan Fork
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Update: Sep 19, 2019 @ 3:54pm

Updated portrait definitions and properties for several cultures to hopefully reduce the amount of bald women running around.
Fixed issue that prevented the Seafaring doctrine from working as intended.
Changed graphical culture of Cree from northernnativegfx to nativeamericangfx.
Fixed vanilla bug that prevented the AI from selecting the Forge Bloodline ambition.
Secret religion conversion should now work properly.
Removed health penalty from the Dog trait.
Added insanity checks to the Monetarist event chain.
Changed some unaltered vanilla text that didn't make sense in the context of the mod.

nice

Update: Sep 15, 2019 @ 6:46am

Added new adjacencies to the Rio Grande
Added crusader trait for Atomicists
Made sure Rust Cultists are given their crusader trait
Fixed issue where Raven Tales crusader trait wasn't assigned properly
Fixed issue where warrior lodge ritual hunt events would fire twice
Fixed issue with Sokherim merchant event
Added proper graphics for Thunderbird Warrior and Raven Warrior traits
Fixed strange graphical issue with Utahn units
Changed the Maritimer and Newfie cultural name for New Brunswick (google translate sucks)
Made sure none of the religious leadership options (besides no leader) can be picked alongside the Midewiwiwn unique doctrine
Updated portrait properties AGAIN
Made sure that the presidential nickname isn't overwritten by dumb stuff like "girl-arm"
Tried to fix the "form MIB" decision again
Added a time limit to the "Enjoyed Feast" character modifier for Thanksgiving events
Removed AtE's copy of the Legendary Gathering events, which should hopefully make them fire properly. (It can take anywhere from six months to two years for the event to fire, even in vanilla.)
Added e_new_california to the list of titles that are exempt from Ruina Imperii
Updated checksum

Update: Sep 10, 2019 @ 2:54pm

Fixed bug that prevented people from openly declaring their faith as the leader of a secret religious cult
Fixed issue where rulers would wear Americanist wigs despite not being Americanist
Fixed a few broken triggers related to the Druidic religion
Fixed duplicate entries in various cultural name lists
Made sure that d_navajoland and d_hopi don't have the same name when controlled by a Hopi ruler
Made sure that Southwestern cultures can use the proper cultural retinue
Prevented Occultists from having access to piety-based tribal retinues
Fixed a few events with broken triggers
Made sure that narrative events related to New California work properly
Fixed an instance where sending your son to a holy order wouldn't actually do anything
Made sure the Alamo is a center of military technology, as was originally intended

Update: Sep 9, 2019 @ 11:56am

Fixed bug that disabled Agnatic-Cognatic succession for most rulers
Fixed potential issue with the Californian imperial claim event
Made sure that you do not receive two separate notification events for Catholic and Ursuline Crusades
Fixed bug where sending your sons to the Men in Black wouldn't actually send them there
Changed color of Monetarism so it's easier to tell the difference at a glance
The Empire of America now uses Imperial Elective succession by default
Adjusted histories and cultures in the Mid-Atlantic region

Update: Sep 7, 2019 @ 2:28pm

Fixed checksum
Adjusted quality of Brazilian books

Update: Sep 7, 2019 @ 11:08am

Bugfix Update 2:

Fixed bug where Rust Cultists would go on an infinite pilgrimage
Fixed bug where MacArthur bloodline wasn't assigned properly
Fixed bugs related to Monetarist schism
Fixed bugs related to wildfire conversion events (Westphalia)
Fixed weird adjacencies
Fixed broken dynasties in Ontario and elsewhere
Fixed weird Bustamante bloodline stuff
Fixed bugs with Raven Tales warrior lodge triggers
Adjusted the join triggers for several societies to remove inconsistencies
Fixed a few duplicate baronies in certain counties
Fixed bugs related to Druidic religious features
Updated a string to reflect new province names in Canada
Prevented players from gaining a duplicate Crown of Judah from artifact events
Removed weird Chinese hair rules and adjusted how the Chinese reference culture works
Changed Haida name of Caledonia so it isn't the same as the name for Lincoln
Added new religious icons (thanks Paint Thinner)
Added decision icon for Neognostic Abdication
Added proper name for forming St. Pats
Added crusade weights for Atomicists and adjusted other crusade weights
Updated portrait properties
Fixed graphical issue with the Ivy League
Updated health events to accommodate AtE religions
Added combat rating for Excalibur
Fixed issues with Crusader traits
Fixed a few localization errors with narrative events
Fixed bug where trying to create the MiB wouldn't work
Adjusted the Ruina Imperii events so they don't affect recently-settled nomads
Fixed spelling errors in 00_landmarks.csv
Prevented Ursuline rulers from getting female stewards that cannot be landed
Fixed Orinoco river positioning
Fixed potential issue where the Berkshires don't show up properly (requires new save)
Fixed broken character history in Brazil

Update: Sep 7, 2019 @ 11:03am

Update: Aug 26, 2019 @ 10:28am

Fixed dynasty in Talbot

Update: Aug 26, 2019 @ 9:50am

*Updated valid checksum

Update: Aug 26, 2019 @ 9:36am

Patch v0.5a
*Updated flavor text for various events
*Fixed issues with Motowner/Tuskegean portraits
*Fixed bug where Peyotist leader trait and warrior lodge would not appear properly
*Temporarily disabled custom kingdom formation, it somehow doesn't work even though the code is copied directly from vanilla's version
*Fixed bug where all lowborns were called Claude
*Fixed bug where women from the Great Lakes didn't have hair
*MTTH for Evangelical wildfire heresy events decreased slightly
*Monetarist bugs fixed - you no longer rival everyone on the planet
*Fixed broken river crossings and provinces in the Kingdom of Lincoln
*Changed a Catholic pilgrimage destination to be consistent with holy sites
*Redid pregnancy events from scratch - children should no longer get pregnancy traits
*Fixed misplaced barony in Mobile
*Fixed Thanksgiving negative opinion penalty being applied forever
*Fixed bug that prevented players from personally adopting secret religions