Arma 3
Vurtual's HMMWVs
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Update: May 11, 2018 @ 2:02pm

Added proper TFAR support.
Added removable bags, ammo cans, radio, bumper, BFT, and equipment for the GMV.
Added FFV to all remaining seats in the GMV.
Added more ammo to the GMV.
Added removable bumper, radio, and BFT to other HMMWVs.
Changed and split the PBOs, so you can use the base and cargo PBOs only, or base and GMV only.

Update: May 10, 2018 @ 8:51pm

Some fixes for bugs related to removing doors and passenger/cargo mode.
Added first version of an unarmored GMV based off an ECV chassis.

Update: May 6, 2018 @ 2:31pm

Fixed steep hill climbing torque.
Fixed engine drowning behavior in MP.
Added buoyancy geometry, vehicle now experiences drag in water.
REMOVED autocenter property to fix water physics, you will have to realign preplaced HMMWVs in editor missions.
Changed engine drowning behavior to not kill the engine if overturned in shallow water.
Changed engine drowning behavior so that submerging the exhaust with the engine off won't kill the engine unless the engine is also below the water.
Changed wheel steering angle.

Update: Apr 7, 2018 @ 9:20am

Added a 4-door variant of the M998.
Added the ability to open windows and shoot out.
Added correct-bolt-number wheel textures.
Added M1097A2 HMMWVs, 2 and 4 door, with A2 parts, engine, etc. Has a higher payload capacity.
Added 2-door M1113 ECV, with ECV engine and upgrades. Has highest payload capacity.
Fixed a lot of, but not all of, the issues with damaging the vehicle. Added incomplete damage textures.
Other fixes and small stuff I forgot.

Update: Mar 28, 2018 @ 12:15pm

Hotfix for visual bug introduced in last update. Sorry!

Update: Mar 28, 2018 @ 11:57am

"Advanced" fording behavior is disabled by default now. You can enable it in the CBA settings. CBA is required.
Basic behavior is to kill the engine if the air intake is submerged.
Submerging the exhaust and turning off the engine will now kill the engine in advanced mode. Going over 20km/h in deep water will slowly damage the engine in advanced mode. (This is an increase over the manual's recommended 8km/h limit due to practical limitations.)

Added a solid green camo, with the green canvas being used on the woodland skin.
Added color-matched cargo bench seat textures.
Added a fording exhaust model.
The quad bike should now fit in the back of the truck.
Improved engine sound config, engine should make noise when idling now.

Update: Mar 26, 2018 @ 9:52am

Fixed transparency bug with vehicle windows.

Added a toggle-able fording kit air intake, use the "fordingkit_hide" animationSource, or the virtual garage. There is no exhaust model yet.

Added optional support for Boxloader's "drive-on" system.

Added pseudo-realistic fording simulation. Vanilla's misbehaving fatal fording depth value is now 1000m.
Without the fording kit, exceeding 0.76m of water depth at the engine will slowly damage it, and submerging the air intake at 1.3m depth will kill the engine. With the fording kit(default), submerging the air intake at 1.9m depth will kill the engine. You can repair the engine after this, unlike in vanilla.

Update: Mar 21, 2018 @ 8:44am

Fixed engine sounds being in a format only supported by RC/dev branch.

Update: Mar 20, 2018 @ 1:15pm

Added license file.

Update: Mar 20, 2018 @ 1:11pm