Arma 3
Vurtual's HMMWVs
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Update: Jan 25, 2019 @ 8:14am

Fixed loading certain cargo into the 2 door HMMWVs.
Quick and dirty fix for HMMWVs easily flipping over when sling loaded.

Update: Jan 23, 2019 @ 1:18pm

Fixed animation issues on the soft tops that were introduced by fixing the M2 GMV animations.
Added the (cosmetic) camo rack as a toggleable option for the 2-door soft top.

Update: Jan 23, 2019 @ 9:51am

Fixed small issues like the rear cover of the 4 door soft top.
Redid woodland textures, made them align better on the models.
Added first aid kits to vehicle inventories.
M1035 is now a medical vehicle and comes with stretchers pre-installed as passenger seats, instead of requiring the stretcher mod.

Known issues: a roof rack appears on the M998 2 door. One M1114 variant has partially messed up door textures.

Update: Jan 16, 2019 @ 5:30pm

Fixed error when using the M1167 TOW sight.
Fixed animation of hiding the medical signs on the M997.
Adjusted the shade of the base green camo.
Added a new woodland camo. There are some pattern alignment issues due to the fact that most of the HMMWV model changes weren't made with camo in mind.

Update: Jan 12, 2019 @ 1:32pm

Added M1043 series supplemental armor carriers. (hidden A1 and A2 classes included)
Added M240 weapon variants of the M1025, M1043, M1114, M1165, and M1151.
Added M997 Ambulance, doesn't use the stretcher system, only has a woodland body texture for now. Works with ACE as-is. (hidden A1/A2 included)
Added TOW carriers M1167, M1025A2(hidden M966/M966A1 included), M1045A2(hidden A0/A1 included).
Added better lights, including nicer looking turn signals, side marker lights when headlights are on, highbeams(default key: ctrl+Q), and authentically ineffective blackout driving light(turn on headlights in blackout mode).
Small fixes/tweaks, including louder engine sounds, fix for certain Mk19 sights, unused garage animations removed, etc.

extra notice: the direction that cargo is loaded VIV has been changed to be front-right instead of front-left in an attempt to reduce issues. If you have anything that loaded into an empty HMMWV before but doesn't now, let me know.

Update: Dec 20, 2018 @ 1:31pm

Reuploaded, had selected the wrong folder in Publisher. Sorry!

Update: Dec 20, 2018 @ 1:28pm

Upload error.

Update: Dec 20, 2018 @ 12:42pm

Engines will now drown in CUP ponds properly.
Added extra interactivity to the instrument panel and switches. The light switch shows what light mode you're on, the oil pressure gauge moves, the gauges turn off when the engine is off, and the temperature gauge shows the temperature of the engine, letting you know roughly how hot you are under thermals.

Added turn signals. They require your lights to be in stoplight or headlight mode, and default to Q/E/ctrl+E. Thought they might be slightly useful.
Added front orange blackout markers.
Fixed FFV turret turn keys turning your turret when you're in the Zeus interface.

Update: Oct 26, 2018 @ 2:24pm

Blackout lights changed to be very dim, only dimly visible at night, impossible to see during the day. Needs tweaking.
Replaced old towing code with a much simpler version: after a user-configurable speed threshold, the M1102 trailer attaches directly to your vehicle.
Added ACRE radio support to all HMMWVs.
Tires should now touch the ground.
Fixed explosion armor code for GMVs, they should explode way less easily now.
Tweaked explosion armor in general, damaged armor is now much better than it was before.
The rear curtain(s) on HMMWVs can now be opened/closed by actions on the tailgate.
Fixed at least most of the broken passenger side mirrors, and adjusted the OGPK mirrors to be usable.
(Added hidden M1069 and M1123 variants for completeness sake)

Update: Aug 27, 2018 @ 1:21pm

Hotfix for the zany broken animations of the GMV rear gate that would cause them to spin around the middle of the vehicle. Sorry about that.