Total War: WARHAMMER II

Total War: WARHAMMER II

Lucky's Overhaul
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Update: Jan 4, 2020 @ 3:47pm

Ver 4.36

  • Fixed quest unit requirement issues with several lizardmen quest chains
  • Fixed soul quench and fireball overcast versions
  • Restored perfect vigour to Banshees, Cairn Wraiths and Hexwraiths
  • Fixed special savage orc camp recruitment options and unit caps
  • Gave Nakai slightly more base building income and decision to sack and raze

Update: Dec 31, 2019 @ 4:16am

Ver 4.35

  • Goblin Wolf Rider Chariot recruitment issue fixed

Update: Dec 30, 2019 @ 2:17pm

Ver 4.34

  • Fixed Skarsnik's barracks issues
  • Reduced miner blasting charge damage
  • Added Knights Panther to Carroburg Chapterhouse
  • Fixed skill tree issues with Wulfhart and Huntsmarshal General

Update: Dec 30, 2019 @ 11:59am

Ver 4.33

  • Fixed Forest Goblin Warboss skills not locking correctly
  • Attempted fix of Goblin barracks bug

Update: Dec 29, 2019 @ 3:47pm

Ver 4.32

  • A number of fixes to unit recruitment/capacity across all factions
  • Fixed unit cap not applying for Syreen, Poison Wind Motar, Bloodwrack Medusa
  • Fixed some missing dwarf building icons
  • Fixed some visual problems with custom empire mounts/alternate weapons

Update: Dec 27, 2019 @ 6:08am

Ver 4.31

  • Removed cp of 'reinforcements' ability
  • Lowered skaven slave/clanrat melee cp to weaken their autoresolve
  • Fixed stats of Wulfrick's Heroes
  • Fix some dark elf Supreme Sorceress mounts not being given
  • Gor_rok's innate trait fixed
  • Fixed Wood Elf garrison defence building not giving garrison units


Update: Dec 27, 2019 @ 6:04am

Update: Dec 24, 2019 @ 12:52pm

Ver 4.30

Update: Dec 24, 2019 @ 12:47pm

Update: Dec 2, 2019 @ 12:53pm

Ver 4.27

  • Fixed ones of Wulfhart's skills not locking
  • Fixed Fireborn using incorrect formation