Total War: WARHAMMER II

Total War: WARHAMMER II

Lucky's Overhaul
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Update: Dec 2, 2019 @ 12:52pm

Update: Nov 30, 2019 @ 12:05pm

Ver 4.25

  • Fixed Gotrek & Felix stats + abilities
  • Added Demigryph cost to custom battle

Update: Nov 28, 2019 @ 8:39am

Ver 4.25

  • New Blue Border for capped units
  • Tabletops Caps now fully compatible (Custom units added)
  • Southern Realms compatibility patch released
  • Mixu Legendary Lord compatibility patch updated
  • Compatible with Crynsos Faction Unlocker (Some bugs)
  • Mousillion compatibility patch temporarily removed (corrupted needs remake)

  • 8 new 4th Revision skill trees for:

    Markus Wulfhart
    Huntsmarshal General (2 specialisations)
    Mazdamundi
    Kroq-Gar
    Tehenhauin
    Tiktaqto
    Nakai
    Gor-Rok
    Kroxigor Ancient (2 specialisations)
    Saurus Oldblood (3 specialisations)
    Red Crested Skink Chief (3 specialisations)
    Slaan Mage Priest (4 types, 2 specialisations each)

  • 9 units added to Empire ROR
  • 4 units added to Greenskin ROR including new 'Dead Eyez' unit
  • Additional abilities/attributes added to Elector Count rewards
  • Full cost/upkeep reworks - New formula to ensure faction balance
  • New Red Line icons for better clarity
  • Replaced Ranged red line choices, 2 new abilities (Suppressive Salvos, Rapid Reloads)
  • Added unlimited unit caps to Nakai's faction (Tabletop Caps still apply if used)

Update: Aug 10, 2019 @ 9:01am

Ver 4.22

  • Fixed a small number of Empire Order unit caps not applying correctly

Update: Aug 9, 2019 @ 11:35am

Ver 4.21

Balance Changes

  • Reduced AI upkeep bonus by 10% on Legendary/Very Hard and 20% on Hard

Bug Fixes

  • Increased Empire AI prioritisation for upgrading settlements
  • Replaced 'Wealthly' starting trait with "Thrifty" (+15% post-battle loot)
  • Fixed Sons of Mannan unit cap bug
  • Forest Goblin chain now adds capacity for forest goblin units
  • Fixed Shieldbreaker icon on ability bar
  • All infrastructure buildings now buildable in Middenheim
  • Fixed Krell Deterioration
  • Fix Summoned Vargulf stats
  • Fixed missing frenzy skill icon for Todbringer
  • Fixed missing skill mount texts for Todbringer
  • Gelt's Stronger Than Steel skill now gives the correct +5 armour at the first level
  • Nordland + Ostland quest battles now give the correct unit reward type

Mixu Legendary Lords Compatibility Patch

  • Fixed Todbringer's skill tree compatibility issues (Now uses new custom LSO tree)
  • You can now play Todbringer using Mixu's Unlocker without issue
  • Fixed Double Barrel weapon damage

Update: Aug 3, 2019 @ 9:06am

Small Bug Fixes (No version change)

  • Fixed waaagh issues by removing certain units. Will monitor.

Update: Aug 3, 2019 @ 3:28am

Small Bug Fixes (No version change)

  • Fixed several issues with Brotherhood of the Axe & Teutogen Guard
  • Added Dexterous icon
  • Reduced likelihood of Empire AI recruiting Free Company Militia

Update: Aug 2, 2019 @ 7:43am

Small Bug Fixes (No version change)

  • Fixed Wealthy starting trait to correctly state this unit, rather than all units
  • Fixed some army buffs skills not applying correctly

Update: Aug 1, 2019 @ 10:45am

Ver 4.20

UNITE THE EMPIRE UPDATE

See HERE[www.patreon.com] for full patch notes.

Update: May 25, 2019 @ 12:08pm

Ver 4.15 (Forgot to change version number, my bad)

  • Fixed T-pose issue for all affected Greenskin lords
  • New weapon sets will now be displayed both on the campaign map and in battle (some slightly odd animations at time, can't be helped)
  • Added Savage orc Boar chain back to Wurrzag
  • Wurrzag's Special Camp can now be built outside of the badlands
  • Increased Doomrocket explosive damange
  • Fixed Saurus OldBlood blue line not linking correctly
  • ]Replaced Lizardmen red line raiding bonus with upkeep (as they can't raid)
  • Wurrzag's Squigly Beast Quest chain now requires forest goblins to be recruited instead of night goblins]
  • Azhag's 'Ard armour now requires a colossal squig to be recruited instead of an arachnorak spider