ARK: Survival Evolved

ARK: Survival Evolved

Rare Sightings
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Update: Feb 22, 2018 @ 1:32pm

v1.12

The new admin console commands should be fully case-insensitive now.

Update: Feb 21, 2018 @ 8:47pm

v1.11
Corrected the admin console commands to no longer be case-sensitive. Feature update wasn't a success and I'll need to roll out a follow up tomorrow. For now, the admin console commands will need to be typed with the last word in all lowercase in order to work - just copy and paste them from the Server Options discussion if in doubt. (I'll update the other mod notes to say the same) [This fail was caused by the UE4 Switch on String node's IsCaseSensitive toggle not being functional, apparently since 2015 from what I see on Google; too bad I didn't know this ahead of time!]

Update: Feb 20, 2018 @ 10:25pm

v1.1

  • Altered the event timers for smoother, more reliable functioning.
  • Altered the rare unicorn cosmetic buff so that it properly survives server saving. Be aware that the cosmetic buffs will be removed if their host dino is uploaded into a transmitter; there is no way around this coding-wise.
  • Adding console commands, including:
    • cheat ScriptCommand RS CountSightings - Will count how many Rare Sightings are currently on your map.
    • cheat ScriptCommand RS DestroyWildSightings - Will remove all wild Rare Sightings on the map.
    • cheat ScriptCommand RS AttemptRareSightingNow - Will attempt to initiate a Rare Sighting; is by no means guaranteed to succeed. Will only give you a message that the attempt was made, not if it succeeded or failed. Rare Sighting code is designed to minimize server strain and will only randomly select a limited number of dinos on the map and check if they are acceptable candidates for a Rare Sighting; if none are, the attempt fails. The attempt will also fail if your map is already currently at the maximum number of wild Rare Sightings allowed on your map, as set in your Server Settings.
  • Slayer Loot Overhaul: Altered the Slayer loot from being a death-harvest component (non-editable via server ini) to a supply drop style additional inventory in order to make mod compatible with server customization. Its class name is "SupplyCrate_RareSighting_C". Its inventory can be edited by server owners who wish to do so; using the standard core-game server options for editing any other supply crate. Two working examples have been posted in the Server Options discussion OP.

    With this change there's been a complete restructuring of the Rare Sightings slayer rewards. Instead of being able to harvest their corpse for black pearls and element ore, the extra items will be immediately received in the Slayer's inventory and could contain a wide variety of items. The possible extra items are structured after core cave loot crates with a chance for a variety of additional rare resources, including those from all of the core maps.

Update: Feb 18, 2018 @ 10:20pm

v1.01

Note: Please perform the admin command destroywilddinos after installing this update on your server. Nothing horrible would happen without doing so, but any previous Rare Sightings on your map will have distorted names. Doing so will also remove any previously untamable Rare Sightings.

  • Added NoRadiosRequired server option for allowing all players to automatically get basic Rare Sightings messages (new sightings, tames, and deaths). Disabled by default.
  • Added FragileEars server option which turns off all the mod's sound effects, including the radio static noise made with the sighting messages. Disabled by default.
  • Added FragileEyes server option which turns off all of the mod's particle effects, including the slayer buff fx, rare sighting buff fx, and all upcoming special event buff fx. Disabled by default.
  • Added NontamableSightings server option that makes all rare sightings untamable; good for servers that want Rare Sightings to be high-level, non-tamable boss events. Disabled by default.
  • Changed their harvest components to be named DinoDeathHarvestingComponent_Hugest_RareSighting
  • Rare Sightings can no longer be picked up.
  • Added AllowSightingPickup server option for those that wish to make the game too easy; disabled by default.
  • Colored Rare Sightings will now state their color scheme descriptor in their name when you look at them (ex. "Blue Raptor"). This effect will go away soon after a successful taming.
  • Added the recent troublemaking dino species to the blocked dino list. Will try to add them back in once the main mod is been thoroughly ironed out.
  • Added a safety loop to ensure any stopped RS timers are restarted and to double check the RS event buff is being removed after taming.
  • Rare Sighting Unicorns will now be colored. This is the first "Cosmetic Buff" for this mod. The cosmetic buff will last until the mod is taken off. Using a transmitter might make it go away; needs to be tested. Once the buff is removed, your unicorn will be back to its vanilla coloration.
  • Added a Rainbow color scheme which only includes the six main colors in their brightest forms (red, blue, green, yellow, cyan, and magenta). Yes, with these last two added features, its now possible to get a Rainbow Unicorn! Odds are better of someone winning the lotto, but possible is possible. ;)
Note that all of the new server settings belong in your GameUserSettings.ini file in the [RareSightings] block. As they are all bools, set them =1 to enable.

Update: Feb 13, 2018 @ 12:07pm

v1.00

Initial upload.