XCOM 2
Mark Zero Augments
Showing 1-9 of 9 entries
Update: Sep 17, 2022 @ 6:22pm

Added +1 HP bonus to Torso Augment.

Made supply cost customizable, reduced to about 5 supplies as a default setting.

Update: Dec 23, 2019 @ 12:28pm

Augment items now have new icons to better reflect their default appearances.

Update: Feb 19, 2018 @ 8:18am

Only A Flesh Wound should now provide healing projects properly.

Some abilities should no longer be considered invalid by the game.

Update: Feb 10, 2018 @ 10:15am

Added Only A Flesh Wound second wave option.

Update: Feb 8, 2018 @ 4:14pm

Added missing !

Update: Feb 7, 2018 @ 11:50pm

Removed semicolon in a bad place.

Update: Feb 7, 2018 @ 11:13pm

Added a few log statements.

Update: Feb 7, 2018 @ 10:42pm

Actually uses new cosmetic options now.

Is now actually buildable in Engineering.

Update: Feb 7, 2018 @ 8:53pm