Arma 3
ADV - ACE Splint
Showing 1-9 of 9 entries
Update: Mar 1 @ 8:29am

Update 1.1.6:

FIXED: check limb feature wouldn't be applied correctly
ADDED: spanish and polish translation
ADDED: setting for the patient's condition in order to be splinted

Update: Oct 7, 2018 @ 11:58pm

Update 1.1.5:

ADDED: new settings for reopen chance for medics and regular soldiers.
ADDED: new limb analysis feature.

Update: Jul 18, 2018 @ 3:15am

Update 1.1.3:

IMPROVED: added splint item to ace medical advanced crates.
IMPROVED: added chinese translation (thanks to GodofMonkeys!)
IMPROVED: added additional checks for PAK usage.

Update: Apr 29, 2018 @ 8:39am

Updated 1.1.2:
ADDED: Setting to enable/disable ADV - ACE Splint.

Update: Mar 28, 2018 @ 4:18am

Update 1.1.1:
IMPROVED: added randomization to reopen-time.
FIXED: reset of falling off splints upon PAK usage.

Update: Mar 27, 2018 @ 6:01pm

Update 1.1.0:
ADDED: cba settings.
ADDED: splints can now fall off.
ADDED: variables for probability for the splint falling off, time for the splint to take falling off, and for the probability to be able to reuse the fallen off splint.

Update: Feb 20, 2018 @ 2:01am

Update 1.0.2:
Added french translation to stringtable.xml - courtesy of NorX Aengell.

Update: Feb 6, 2018 @ 1:00pm

- only updated readme.

Update: Feb 4, 2018 @ 6:31am

FIXED: Compatibility to ACE 3.11.0

First build.