Sid Meier's Civilization VI

Sid Meier's Civilization VI

TSL Earth Remastered
Showing 21-30 of 69 entries
< 1  2  3  4  5  6  7 >
Update: Jul 24, 2019 @ 10:17pm

Update Version 2.0:
-Reorganized the files for clarity
-Added Cogitator's Huge Earth map with YNAMP features and natural disasters

Update: Jul 16, 2019 @ 2:03am

Update Version 1.9.9:
-City states gain tiles from influence again. Can be changed from the Rules.sql file

Update: Jun 19, 2019 @ 5:03am

Update Version 1.9.8:
-Fixed Dead Sea spawn in Gathering Storm
-Fixed Viking DLC natural wonder option
-Separated Sinai and Bosporus strait options
-Added an alternate start position for India in southern India (so you can now select Chandragupta and Gandhi on the same map)

Update: May 13, 2019 @ 3:21am

Update Version 1.9.6
-Added option to turn Bosporus into a water strait and make the Sinai one tile-wide for a canal city
-THIS OPTION WILL DISABLE THE DEFAULT OTTOMAN START. Turn off Leader TSL and Random Starts options to activate the alternate Ottoman start location for use with this option
-Improved real city names
-Various changes to the map (mostly Siberia, Alaska, and Canada)

Update: May 9, 2019 @ 9:33pm

Update Version 1.9.5:
-Rise & Fall compatibility fix
-Floodplains are now generated by the map script when using Gathering Storm
-Most floodplain tiles should be flooding now (a few areas still won't flood for unknown reasons)

Update: May 8, 2019 @ 3:54am

-Sea ice melts from global warming on all maps (some permanent ice will remain)
-Ice is generated semi-randomly via the map script at the start of the game (may increase initial load times slightly)
-Added the remaining base game natural wonders (Pamukkale and Gobustan) to the TSL Earth map and most of the Terra Mirabilis wonders, as well as Sukritact's wonders
-Included options to disable the base game natural wonders (modded natural wonders must be disabled manually or using the Terra Mirabilis user settings)

Update: May 6, 2019 @ 10:26pm

-Resolved mod not loading when Rise and Fall not enabled

Update: Apr 23, 2019 @ 5:41am

-River flooding fixed again
-YnAMP compatibility resolved
-Improved city names map for TSL Earth
-Added more city-states to Tiny Earth
-Various map changes
-Moved Phoenicia start location to Carthage
-Phoenicia and Ottomans now have alternate starts. Disable the Leader TSL option in the set-up menu to activate
-Phoenicia's alternate start location is Tyre, and the Ottoman alternate start is near the Altai mountains

Update: Apr 17, 2019 @ 5:17am

-Increased the size of the TSL Earth map
-Updates to the maps, including starting locations for all city-states and most natural wonders have been added (real city-names incomplete, not recommended yet)
-City-states will now spawn dynamically depending on which players are in the game, ie: Mexico City spawns in Colombia if Aztec is present, otherwise it spawns in Mexico; or Valletta spawns as Rome if Rome is not in the game, etc.. (must enable the Enforce TSL option to take effect)
-Included set-up menu options to disable certain natural wonders. Checking the boxes DISABLES the natural wonder

Update: Apr 7, 2019 @ 12:15am

-Mod now depends on YNAMP
-All maps converted to LUA scripts
-River flooding should be working now