RimWorld

RimWorld

Pick Up And Haul
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Update: Feb 7, 2018 @ 1:34pm

[Auto-generated text]: Update on 2/7/2018 10:34:49 PM.

Quick update to fix lionsilverwolf's issue with Racc (and probably other) races.

Update: Feb 7, 2018 @ 4:17am

[Auto-generated text]: Update on 2/7/2018 1:17:41 PM.

Stockpiles seamlessly merge in and out of inventory.

Update: Feb 4, 2018 @ 9:58am

[Auto-generated text]: Update on 2/4/2018 6:58:08 PM.

Update: Feb 3, 2018 @ 1:17pm

It's now possible to kill Wandering Caravans.
Fixed a nasty bug with ridiculously long queues.
Bit of a code cleanup.
Reduced stack fragmentation caused by picking up partial stacks when the colonist could've picked up more.

Update: Feb 2, 2018 @ 10:17am

retroactive working fix for ghosts. Doesn't just prevent, clears out old.
fix for NRE when hauling to full stockpile.
null checks everywhere.

Update: Feb 1, 2018 @ 11:41pm

[Auto-generated text]: Update on 2/2/2018 8:40:57 AM.

Update: Feb 1, 2018 @ 1:20pm

Colonists will now quickly unload if they have items that are about to rot.

Colonists will no longer try to haul ghost items.

Various other fixes, notably with the tweener, heavy items and a bunch of others.

Update: Feb 1, 2018 @ 11:37am

[Auto-generated text]: Update on 2/1/2018 8:36:54 PM.

Update: Feb 1, 2018 @ 9:54am

[Auto-generated text]: Update on 2/1/2018 6:54:09 PM.

Update: Feb 1, 2018 @ 1:29am

[Auto-generated text]: Update on 2/1/2018 10:29:37 AM.