Tabletop Simulator

Tabletop Simulator

Tumba's Best Button v2, rel.20190224
Showing 1-10 of 15 entries
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Update: Feb 24, 2019 @ 12:48pm

v2
Added:
- Boolean parameter: ignoreSurface. Setting it to true prevents TBB from binding with table surface.
- New Button that demonstrates how to clone bound object

Update: Nov 5, 2018 @ 1:19pm

1.95 Fixed the minimum 0.5s Double-Click delay problem. Turned out that TTS worked ok all the time. The bug was me misunderstanding how the new Wait command works in TTS...

Update: Aug 13, 2018 @ 3:23am

Replaced Timer commands with Wait commands. Introduced new bug that limited the minimum DoubleClick time to be 0.5s or more.

Update: May 10, 2018 @ 11:55am

Update: May 8, 2018 @ 2:27pm

1.8
- Added support for alternative click (Right-Click). isAltClick = true/false.
- Added button to demonstrate Click, BoubleClick and RightClick.
- Added simple sample working Ui button. There will be more to Ui buttons in the future.

Update: Apr 2, 2018 @ 11:09am

Quick fix to broken notepad removal.

Update: Apr 2, 2018 @ 5:42am

1.7
- Added possibility to bind without any crtierias. (ignoreBindingCriteria = true)
Binds to absolutely anything. There is one in-built restriction. Only one object at a time can be bound. This restriction might be removed in the future once I'm sure there will be no problems...

- Added postOnLoad function tu custimzabel functions. Triggers at onLoad.

- Added an Advanced Locator to demonstrate the new functionalities.

Update: Feb 26, 2018 @ 10:08am

Added a nifty button that toggles object Interactably. Handy for those cases when you have a script in Global that makes objects untouchable, and you suddenly realize that you need to make changes to one... Just bind and click.

Update: Feb 24, 2018 @ 2:03am

Added a happy little button called "Locator". I collects the postion and rotation values every time it is clicked. Duoble-clicking dumps those values into the Notebook. Enjoy.

Update: Jan 31, 2018 @ 10:36am

1.6 Added binding to unprepared objects.
Added example button of unprepared objects.
Button creates a simple JSON object in Notebook, containing the contents of the Deck the button is connected to.

Small changes to the gameroom. Bigger table etc.