Tabletop Simulator

Tabletop Simulator

Tumba's Best Button v2, rel.20190224
目前顯示第 1-10 項,共 15 項
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更新:2019 年 2 月 24 日 @ 下午 12:48

v2
Added:
- Boolean parameter: ignoreSurface. Setting it to true prevents TBB from binding with table surface.
- New Button that demonstrates how to clone bound object

更新:2018 年 11 月 5 日 @ 下午 1:19

1.95 Fixed the minimum 0.5s Double-Click delay problem. Turned out that TTS worked ok all the time. The bug was me misunderstanding how the new Wait command works in TTS...

更新:2018 年 8 月 13 日 @ 上午 3:23

Replaced Timer commands with Wait commands. Introduced new bug that limited the minimum DoubleClick time to be 0.5s or more.

更新:2018 年 5 月 10 日 @ 上午 11:55

更新:2018 年 5 月 8 日 @ 下午 2:27

1.8
- Added support for alternative click (Right-Click). isAltClick = true/false.
- Added button to demonstrate Click, BoubleClick and RightClick.
- Added simple sample working Ui button. There will be more to Ui buttons in the future.

更新:2018 年 4 月 2 日 @ 上午 11:09

Quick fix to broken notepad removal.

更新:2018 年 4 月 2 日 @ 上午 5:42

1.7
- Added possibility to bind without any crtierias. (ignoreBindingCriteria = true)
Binds to absolutely anything. There is one in-built restriction. Only one object at a time can be bound. This restriction might be removed in the future once I'm sure there will be no problems...

- Added postOnLoad function tu custimzabel functions. Triggers at onLoad.

- Added an Advanced Locator to demonstrate the new functionalities.

更新:2018 年 2 月 26 日 @ 上午 10:08

Added a nifty button that toggles object Interactably. Handy for those cases when you have a script in Global that makes objects untouchable, and you suddenly realize that you need to make changes to one... Just bind and click.

更新:2018 年 2 月 24 日 @ 上午 2:03

Added a happy little button called "Locator". I collects the postion and rotation values every time it is clicked. Duoble-clicking dumps those values into the Notebook. Enjoy.

更新:2018 年 1 月 31 日 @ 上午 10:36

1.6 Added binding to unprepared objects.
Added example button of unprepared objects.
Button creates a simple JSON object in Notebook, containing the contents of the Deck the button is connected to.

Small changes to the gameroom. Bigger table etc.