Garry's Mod
Zombie Master AI
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Aggiornamento: 22 gen 2018, 1:49

Updated to lastest

Aggiornamento: 18 gen 2018, 18:10

updated to lastest.

Aggiornamento: 16 gen 2018, 22:47

Fixed admin error with commands, added support for using boxes as triggers. Added support for the map zm_4dtetris_new.

Aggiornamento: 15 gen 2018, 17:09

Added fix from Forrest Mark X, commented out some code, removed some code. Bot should spawn without forcing the round.

Aggiornamento: 15 gen 2018, 9:23

None Provided

Aggiornamento: 15 gen 2018, 9:20

Fixed Zombie Master thinking he's human and settings traps off on himself, among onther changes.

Aggiornamento: 14 gen 2018, 9:40

Updated a few traps in the "Zombie Master Mappack" to work better using the new system. Also asdf map.

Aggiornamento: 14 gen 2018, 2:47

Added new system for custom traps in maps, re-arranged code, added functions, added system for people with spawning issues, added toggle for force start, among other changes...

Aggiornamento: 12 gen 2018, 22:10

Fixed AI trying to command non zombies, changed how the AI finds the right trap, deleted old code, added some functions, changed trap chance.

Aggiornamento: 12 gen 2018, 7:05

Fixed some issues, chaged some code layout, changed how the bot uses traps, added console commands.