STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Phoenix Rising v2.0
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Update: May 17, 2018 @ 10:01am

Patch: MC80E buff, Espo research fixed

Update: May 16, 2018 @ 5:54pm

Patch notes 5/16/2018

- Space structures can finally be deconstructed! You may need to use the filters on some planets to show the structure removal buttons.
- Espo Trooper now has upgrades I-IV
- MC80B Mon Remonda-class Star Cruiser added for the Rebel Alliance. Requires MC80 Liberty-class researched to unlock its research. Skirmish level 3.


- Actually implemented variable income on Underworld planets
- ~50% Fighter reserves now active on large ships with large complements. Should help tactical performance.
- Made Easy difficulty easier
- Improved AI attack staging (shouldn't pile up land units on border worlds as much)
- Kenobi and Vader now duel within the correct distance
- Fixed some missing unit errors
- Improved land tactical skirmish AI so they can capture things other than just landing zones
- Improved land tactical AI, so they take their reinforcements into account before retreating
- Reduced Acclamator upgrades (first part of an extended performance pass). Now goes I, II, IV, VI. Top level remains the same.
- AI will try to send more forces against planets with ground-to-space weapons
- Fixed incorrect destruction survivors from some buildings
- Fixed Kenobi force push text
- Fixed Xa Fel map
- Attempted to remove starbase requirement for ground research
- Improved Skyhook Rebel campaign handling of the Death Star being cancelled

Update: Apr 29, 2018 @ 10:27am

- Faction colours returned to more standard setup: Empire blue, Rebels orange, CSA red
- Fixes to Core Worlds GC
- Rebel bombardment now alternates ion cannon and turbolaser fire
- Typo fixes
- Improved AI skirmish upgrading
- Fixed Marauder Mk 4 complement info
- Planets with Underworld now have fluctuating income
- Tion correctly added to Skyhook
- AI aggressiveness increased slightly
- K-222 added to CSA tech tree (requires Talon I research)
- Added ExO hero and setup for CSA in more sandbox GCs
- Fixed S-1 FireHawke laser colour
- Fixed Keyan Farlander icon
- Pass on laser and blaster projectiles, they are scaled better and are more visible
- Halved salvage/bounty values
- Fixed CSA profit/revenue description in quarterly report
- Increased accuracy vs structures for many land units
- Plasma cannon tooltip and icon fixed to ion cannon for CSA

Update: Apr 14, 2018 @ 6:07pm

Metellos crash fix, fixes for extra structures in Imperial Mutiny, behind-the-scenes fixes for other bugs

Update: Apr 8, 2018 @ 10:20am

Fixed duplicate ground research facilities

Update: Apr 8, 2018 @ 9:58am

Fixes missing dialogs, crashing on save

Update: Apr 8, 2018 @ 8:59am

Fixed main menu buttons

Update: Apr 8, 2018 @ 8:17am

Beta release:

Full GC set (Work in progress)

New filter buttons: click to hide different classes of space units/research

Updated tech trees for Rebels and Empire

Fixed some weapons not firing from muzzles correctly

Space colonies now correctly show up in battle results

Update: Mar 17, 2018 @ 5:26pm

- Doubled the damage of assault missiles. Ships affected:
Victory I-class
Scimitar Assault Bomber
Invincible-class Heavy Cruiser (Mark II and up)
Marauder-class Missile corvette (unbuildable)
Dreadnaught-class Heavy Cruiser (Mark II and up)
MC40a Valiant-class Light Cruiser
Super Transport VIII Escort Carrier
Executor-class Star Dreadnaught
Belbullab-class Starfighter (24 and up)
Ferret-class Recon Vessel (unbuildable)
X7, X8, X9 factories

- Victory I-class Star Destroyer armament rebalanced, is now: 10 • turbolaser 4×96, 20 • turbolaser 2×144, 20 ‹4› assault missile 288, 10 • tractor beam
- Fixed Carrack-class skirmish MP desync bug. Should now work correctly in MP skirmish, but lacks autofire.
- Updated costs of skirmish units in line with the assault missile buff

Update: Mar 13, 2018 @ 6:29pm

- Fixed combat modifiers on plasma torpedoes so they work as intended (reducing shield)
- Fixed durations on warhead combat modifiers
- Improved infantry targeting
- Reduced rain penalty from 100% to 50%
- Fixed strategic timer positioning
- Further minor improvements to savegame crashes
- Attempted fixes for Carrack-class ability crashes. Still may desync in multiplayer, should work as expected in single player
- New hero icons so all Skyhook heroes are consistent