STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Phoenix Rising v2.0
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Update: Jul 11, 2018 @ 2:15pm

Patch notes

- Frigates moved to Shipyard 2, down from 3, to make that shipyard level more appealing
- Many heroes have full ship transports again. See their tooltips for info
- All heroes have had a consistency pass for Soldier/Pilot skills
- All heroes have had additional tooltips added explaining their skills
- AI tweaks to make them build better shipyards and send larger fleets to attack
- Upgrade text for starships now shows only changed stats
- All Y-Wing bomber variants now perform bombing runs of their own
- Various Imperial heroes have new icons
- Tech tree GUI has had another pass
- Vindicator added with upgrades for the Empire. Now a prerequisite for the Interdictor
- Airspeeder squadrons are now 6 units, down from 12, for balance testing
- Fixed missing objects in side missions
- Independent fleet officers actually control ships
- XQ5 provides 30% base income, up from 25%
- Mining facilities cost 2000 credits, up from 500
- Lancet now fires flames

Update: Jun 28, 2018 @ 2:07pm

Patch notes

- Renamed all space units to match new upgrade counts
- Rescaled all research and upgrade costs and times for space units (feedback appreciated)
- Major land hero HP reduced by a factor of 10
- New melee weapon models (Vibrovoulge, vibrocutlass)
- Unlocked B2 Super Battle Droids for the CSA at applicable planets (Balmorra, Bomis Koori IV, Geonosis, Hypori, Ropagi)
- Terrain, grass and trees now receive cloud shadows in land battles
- Tech trees for Rebels and Empire are more accurate (and have some "missing" spots ready for later content)
- Minor text fixes
- CSA and Rebels now have appropriate units marked as bombardment-capable
For Rebels these are any units equipped with turbolasers and turboion cannons of Frigate class or larger.
For CSA, these are any units equipped with turbolasers of Frigate class or larger

Update: Jun 9, 2018 @ 5:00pm

Patch notes:

- Added X10 Patrol Groundcruiser to the CSA GC roster with upgrades
- Nearly all ships have had upgrades slashed down to 4. This should result in improved loading times and in-game performance
- Upgrades have NOT been rebalanced. Expect to reach top level quickly.
- Fixed AI trying to build deconstruction dummies
- Improved grass shader, implemented other shaders from the PG patch
- All levels of Providence-class Destroyer nerfed

Update: May 29, 2018 @ 12:28pm

Patch Notes

- Heroes are now properly permadeath
- CSA now has infantry in skirmish (still no other units)
- CSA tech tree fixes
- Shader updates (now using the shaders distributed as part of the Steam patches)
- Improved land AI handling of MDUs
- Updated Espo infantry models
- Added multiple weapon models for infantry
- CSA Enforcer upgrades added
- Enforcer should now target better with its grenade launcher
- Fixed bugs with the CSA Quarterly Report
- Text support for all changes
- All ground maps start with at least 5 pop landing zones

Update: May 21, 2018 @ 12:23pm

Patch: map fixes (Khomm, Sleheyron)

Update: May 19, 2018 @ 5:41pm

Patch: Skirmish AI uses new tech level. Fixed Empire fighter factory reaching level 3 only

Update: May 19, 2018 @ 3:46pm

Patch: Skirmish balancing

Update: May 19, 2018 @ 1:50pm

Testing skirmish rebalancing

Update: May 19, 2018 @ 11:09am

Patch: Espo Suppressor and Patroller upgrades. Ground particle update for grenades. Removed CSA crawler factories froms starting forces

Update: May 17, 2018 @ 4:12pm

Text fix for MC80B